/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// 旋转信息
@Observed
export class RotateModel {
// 当前旋转角度
public currentRotate: number;
// 最后的角度
public lastRotate: number = 0;
// 起步触发旋转的角度
public startAngle:number = 20;
constructor(currentX: number = 0) {
this.currentRotate = currentX;
}
// 重置
reset(): void {
this.currentRotate = 0;
this.lastRotate = 0;
}
// 保存最后的数据
stash(): void {
// 一个完整的圆的角度是360度
let angle = 360;
this.lastRotate = this.currentRotate % angle;
}
}