Coding Style

Mesa is over 20 years old and the coding style has evolved over time. Some old parts use a style that's a bit out of date. Different sections of mesa can use different coding style as set in the local EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file. Alternatively the following is applicable. If the guidelines below don't cover something, try following the format of existing, neighboring code.

Basic formatting guidelines

  • 3-space indentation, no tabs.

  • Limit lines to 78 or fewer characters. The idea is to prevent line wrapping in 80-column editors and terminals. There are exceptions, such as if you're defining a large, static table of information.

  • Opening braces go on the same line as the if/for/while statement. For example:

    .. code-block:: c

    if (condition) { foo; } else { bar; }

  • Put a space before/after operators. For example, a = b + c; and not a=b+c;

  • This GNU indent command generally does the right thing for formatting:

    .. code-block:: console

    indent -br -i3 -npcs --no-tabs infile.c -o outfile.c

  • Use comments wherever you think it would be helpful for other developers. Several specific cases and style examples follow. Note that we roughly follow Doxygen conventions.

    Single-line comments:

    .. code-block:: c

    /* null-out pointer to prevent dangling reference below */ bufferObj = NULL;

    Or,

    .. code-block:: c

    bufferObj = NULL; /* prevent dangling reference below */

    Multi-line comment:

    .. code-block:: c

    /* If this is a new buffer object id, or one which was generated but * never used before, allocate a buffer object now. */

    We try to quote the OpenGL specification where prudent:

    .. code-block:: c

    /* Page 38 of the PDF of the OpenGL ES 3.0 spec says: * * "An INVALID_OPERATION error is generated for any of the following * conditions: * * * is zero." * * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec * (30.10.2014) also says this, so it's no longer allowed for desktop GL, * either. */

    Function comment example:

    .. code-block:: c

    /** * Create and initialize a new buffer object. Called via the * ctx->Driver.CreateObject() driver callback function. * \param name integer name of the object * \param type one of GL_FOO, GL_BAR, etc. * \return pointer to new object or NULL if error / struct gl_object * _mesa_create_object(GLuint name, GLenum type) { / function body */ }

  • Put the function return type and qualifiers on one line and the function name and parameters on the next, as seen above. This makes it easy to use grep ^function_name dir/* to find function definitions. Also, the opening brace goes on the next line by itself (see above.)

  • Function names follow various conventions depending on the type of function:

    +---------------------+------------------------------------------+ | Convention | Explanation | +=====================+==========================================+ | glFooBar() | a public GL entry point (in | | | :file:glapi_dispatch.c) | +---------------------+------------------------------------------+ | _mesa_FooBar() | the internal immediate mode function | +---------------------+------------------------------------------+ | save_FooBar() | retained mode (display list) function in | | | :file:dlist.c | +---------------------+------------------------------------------+ | foo_bar() | a static (private) function | +---------------------+------------------------------------------+ | _mesa_foo_bar() | an internal non-static Mesa function | +---------------------+------------------------------------------+

  • Constants, macros and enum names are ALL_UPPERCASE, with _ between words.

  • Mesa usually uses camel case for local variables (Ex: localVarname) while Gallium typically uses underscores (Ex: local_var_name).

  • Global variables are almost never used because Mesa should be thread-safe.

  • Booleans. Places that are not directly visible to the GL API should prefer the use of bool, true, and false over GLboolean, GL_TRUE, and GL_FALSE. In C code, this may mean that #include <stdbool.h> needs to be added. The try_emit_* method src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as an example.