Environment Variables
Normally, no environment variables need to be set. Most of the environment variables used by Mesa/Gallium are for debugging purposes, but they can sometimes be useful for debugging end-user issues.
LibGL environment variables
LIBGL_DEBUG
If defined debug information will be printed to stderr. If set to
verbose additional information will be printed.
LIBGL_DRIVERS_PATH
colon-separated list of paths to search for DRI drivers
LIBGL_ALWAYS_INDIRECT
if set to true, forces an indirect rendering context/connection.
LIBGL_ALWAYS_SOFTWARE
if set to true, always use software rendering
LIBGL_NO_DRAWARRAYS
if set to true, do not use DrawArrays GLX protocol (for
debugging)
LIBGL_SHOW_FPS
print framerate to stdout based on the number of glXSwapBuffers
calls per second.
LIBGL_DRI2_DISABLE
disable DRI2 if set to true.
LIBGL_DRI3_DISABLE
disable DRI3 if set to true.
Core Mesa environment variables
MESA_NO_ASM
if set, disables all assembly language optimizations
MESA_NO_MMX
if set, disables Intel MMX optimizations
MESA_NO_3DNOW
if set, disables AMD 3DNow! optimizations
MESA_NO_SSE
if set, disables Intel SSE optimizations
MESA_NO_ERROR
if set to 1, error checking is disabled as per KHR_no_error. This
will result in undefined behavior for invalid use of the API, but
can reduce CPU use for apps that are known to be error free.
MESA_DEBUG
if set, error messages are printed to stderr. For example, if the
application generates a GL_INVALID_ENUM error, a corresponding
error message indicating where the error occurred, and possibly why,
will be printed to stderr. For release builds, MESA_DEBUG
defaults to off (no debug output). MESA_DEBUG accepts the
following comma-separated list of named flags, which adds extra
behavior to just set MESA_DEBUG=1:
silent
turn off debug messages. Only useful for debug builds.
flush
flush after each drawing command
incomplete_tex
extra debug messages when a texture is incomplete
incomplete_fbo
extra debug messages when a FBO is incomplete
context
create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
print error and performance messages to stderr (or
MESA_LOG_FILE).
MESA_LOG_FILE
specifies a file name for logging all errors, warnings, etc., rather
than stderr
MESA_TEX_PROG
if set, implement conventional texture environment modes with fragment
programs (intended for developers only)
MESA_TNL_PROG
if set, implement conventional vertex transformation operations with
vertex programs (intended for developers only). Setting this variable
automatically sets the MESA_TEX_PROG variable as well.
MESA_EXTENSION_OVERRIDE
can be used to enable/disable extensions. A value such as
GL_EXT_foo -GL_EXT_bar will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
MESA_EXTENSION_MAX_YEAR
The GL_EXTENSIONS string returned by Mesa is sorted by extension
year. If this variable is set to year X, only extensions defined on
or before year X will be reported. This is to work-around a bug in
some games where the extension string is copied into a fixed-size
buffer without truncating. If the extension string is too long, the
buffer overrun can cause the game to crash. This is a work-around for
that.
MESA_GL_VERSION_OVERRIDE
changes the value returned by glGetString(GL_VERSION) and
possibly the GL API type.
-
The format should be
MAJOR.MINOR[FC|COMPAT] -
FCis an optional suffix that indicates a forward compatible context. This is only valid for versions >= 3.0. -
COMPATis an optional suffix that indicates a compatibility context orGL_ARB_compatibilitysupport. This is only valid for versions >= 3.1. -
GL versions <= 3.0 are set to a compatibility (non-Core) profile
-
GL versions = 3.1, depending on the driver, it may or may not have the
ARB_compatibilityextension enabled. -
GL versions >= 3.2 are set to a Core profile
-
Examples:
2.1select a compatibility (non-Core) profile with GL version 2.1.3.0select a compatibility (non-Core) profile with GL version 3.0.3.0FCselect a Core+Forward Compatible profile with GL version 3.0.3.1select GL version 3.1 withGL_ARB_compatibilityenabled per the driver default.3.1FCselect GL version 3.1 with forward compatibility andGL_ARB_compatibilitydisabled.3.1COMPATselect GL version 3.1 withGL_ARB_compatibilityenabled.X.Yoverride GL version to X.Y without changing the profile.X.YFCselect a Core+Forward Compatible profile with GL version X.Y.X.YCOMPATselect a Compatibility profile with GL version X.Y. -
Mesa may not really implement all the features of the given version. (for developers only)
MESA_GLES_VERSION_OVERRIDE
changes the value returned by glGetString(GL_VERSION) for OpenGL
ES.
- The format should be
MAJOR.MINOR - Examples:
2.0,3.0,3.1 - Mesa may not really implement all the features of the given version. (for developers only)
MESA_GLSL_VERSION_OVERRIDE
changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are
integers, such as 130. Mesa will not really implement all the
features of the given language version if it's higher than what's
normally reported. (for developers only)
MESA_GLSL_CACHE_DISABLE
if set to true, disables the GLSL shader cache. If set to
false, enables the GLSL shader cache when it is disabled by
default.
MESA_GLSL_CACHE_MAX_SIZE
if set, determines the maximum size of the on-disk cache of compiled
GLSL programs. Should be set to a number optionally followed by
K, M, or G to specify a size in kilobytes, megabytes, or
gigabytes. By default, gigabytes will be assumed. And if unset, a
maximum size of 1GB will be used.
.. note::
A separate cache might be created for each architecture that Mesa is
installed for on your system. For example under the default settings
you may end up with a 1GB cache for x86_64 and another 1GB cache for
i386.
MESA_GLSL_CACHE_DIR
if set, determines the directory to be used for the on-disk cache of
compiled GLSL programs. If this variable is not set, then the cache
will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if that
variable is set), or else within .cache/mesa_shader_cache within
the user's home directory.
MESA_GLSL
:ref:shading language compiler options <envvars>
MESA_NO_MINMAX_CACHE
when set, the minmax index cache is globally disabled.
MESA_SHADER_CAPTURE_PATH
see :ref:Capturing Shaders <capture>
MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH
see :ref:Experimenting with Shader Replacements <replacement>
MESA_VK_VERSION_OVERRIDE
changes the Vulkan physical device version as returned in
VkPhysicalDeviceProperties::apiVersion.
- The format should be
MAJOR.MINOR[.PATCH] - This will not let you force a version higher than the driver's
instance version as advertised by
vkEnumerateInstanceVersion - This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)
MESA_LOADER_DRIVER_OVERRIDEchooses a different driver binary such asetnavivorzink.
NIR passes environment variables
The following are only applicable for drivers that uses NIR, as they modify the behavior for the common NIR_PASS and NIR_PASS_V macros, that wrap calls to NIR lowering/optimizations.
NIR_PRINT
If defined, the resulting NIR shader will be printed out at each
successful NIR lowering/optimization call.
NIR_TEST_CLONE
If defined, cloning a NIR shader would be tested at each successful
NIR lowering/optimization call.
NIR_TEST_SERIALIZE
If defined, serialize and deserialize a NIR shader would be tested at
each successful NIR lowering/optimization call.
Mesa Xlib driver environment variables
The following are only applicable to the Mesa Xlib software driver. See
the :doc:Xlib software driver page <xlibdriver> for details.
MESA_RGB_VISUAL
specifies the X visual and depth for RGB mode
MESA_BACK_BUFFER
specifies how to implement the back color buffer, either pixmap
or ximage
MESA_GAMMA
gamma correction coefficients for red, green, blue channels
MESA_XSYNC
enable synchronous X behavior (for debugging only)
MESA_GLX_FORCE_CI
if set, force GLX to treat 8 BPP visuals as CI visuals
MESA_GLX_FORCE_ALPHA
if set, forces RGB windows to have an alpha channel.
MESA_GLX_DEPTH_BITS
specifies default number of bits for depth buffer.
MESA_GLX_ALPHA_BITS
specifies default number of bits for alpha channel.
i945/i965 driver environment variables (non-Gallium)
INTEL_NO_HW
if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.
INTEL_DEBUG
a comma-separated list of named flags, which do various things:
ann
annotate IR in assembly dumps
aub
dump batches into an AUB trace for use with simulation tools
bat
emit batch information
blit
emit messages about blit operations
blorp
emit messages about the blorp operations (blits & clears)
buf
emit messages about buffer objects
clip
emit messages about the clip unit (for old gens, includes the CLIP
program)
color
use color in output
cs
dump shader assembly for compute shaders
do32
generate compute shader SIMD32 programs even if workgroup size
doesn't exceed the SIMD16 limit
dri
emit messages about the DRI interface
fbo
emit messages about framebuffers
fs
dump shader assembly for fragment shaders
gs
dump shader assembly for geometry shaders
hex
print instruction hex dump with the disassembly
l3
emit messages about the new L3 state during transitions
miptree
emit messages about miptrees
no8
don't generate SIMD8 fragment shader
no16
suppress generation of 16-wide fragment shaders. useful for
debugging broken shaders
nocompact
disable instruction compaction
nodualobj
suppress generation of dual-object geometry shader code
nofc
disable fast clears
norbc
disable single sampled render buffer compression
optimizer
dump shader assembly to files at each optimization pass and
iteration that make progress
perf
emit messages about performance issues
perfmon
emit messages about AMD_performance_monitor
pix
emit messages about pixel operations
prim
emit messages about drawing primitives
reemit
mark all state dirty on each draw call
sf
emit messages about the strips & fans unit (for old gens, includes
the SF program)
shader_time
record how much GPU time is spent in each shader
spill_fs
force spilling of all registers in the scalar backend (useful to
debug spilling code)
spill_vec4
force spilling of all registers in the vec4 backend (useful to
debug spilling code)
state
emit messages about state flag tracking
submit
emit batchbuffer usage statistics
sync
after sending each batch, emit a message and wait for that batch
to finish rendering
tcs
dump shader assembly for tessellation control shaders
tes
dump shader assembly for tessellation evaluation shaders
tex
emit messages about textures.
urb
emit messages about URB setup
vert
emit messages about vertex assembly
vs
dump shader assembly for vertex shaders
INTEL_SCALAR_VS (or TCS, TES, GS)
force scalar/vec4 mode for a shader stage (Gen8-9 only)
INTEL_PRECISE_TRIG
if set to 1, true or yes, then the driver prefers accuracy over
performance in trig functions.
INTEL_SHADER_ASM_READ_PATH
if set, determines the directory to be used for overriding shader
assembly. The binaries with custom assembly should be placed in
this folder and have a name formatted as sha1_of_assembly.bin.
The sha1 of a shader assembly is printed when assembly is dumped via
corresponding INTEL_DEBUG flag (e.g. vs for vertex shader).
A binary could be generated from a dumped assembly by i965_asm.
For INTEL_SHADER_ASM_READ_PATH to work it is necessary to enable
dumping of corresponding shader stages via INTEL_DEBUG.
It is advised to use nocompact flag of INTEL_DEBUG when
dumping and overriding shader assemblies.
The success of assembly override would be signified by "Successfully
overrode shader with sha1 " in stderr replacing the original
assembly.
INTEL_BLACKHOLE_DEFAULT
if set to 1, true or yes, then the OpenGL implementation will
default GL_BLACKHOLE_RENDER_INTEL to true, thus disabling any
rendering.
Radeon driver environment variables (radeon, r200, and r300g)
RADEON_NO_TCL
if set, disable hardware-accelerated Transform/Clip/Lighting.
EGL environment variables
Mesa EGL supports different sets of environment variables. See the
:doc:Mesa EGL <egl> page for the details.
Gallium environment variables
GALLIUM_HUD
draws various information on the screen, like framerate, CPU load,
driver statistics, performance counters, etc. Set
GALLIUM_HUD=help and run e.g. glxgears for more info.
GALLIUM_HUD_PERIOD
sets the HUD update rate in seconds (float). Use zero to update every
frame. The default period is 1/2 second.
GALLIUM_HUD_VISIBLE
control default visibility, defaults to true.
GALLIUM_HUD_TOGGLE_SIGNAL
toggle visibility via user specified signal. Especially useful to
toggle HUD at specific points of application and disable for
unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and
GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1). Use
kill -10 <pid> to toggle the HUD as desired.
GALLIUM_HUD_SCALE
Scale HUD by an integer factor, for high DPI displays. Default is 1.
GALLIUM_HUD_DUMP_DIR
specifies a directory for writing the displayed HUD values into
files.
GALLIUM_DRIVER
useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
choosing one of the software renderers softpipe, llvmpipe or
swr.
GALLIUM_LOG_FILE
specifies a file for logging all errors, warnings, etc. rather than
stderr.
GALLIUM_PIPE_SEARCH_DIR
specifies an alternate search directory for pipe-loader which overrides
the compile-time path based on the install location.
GALLIUM_PRINT_OPTIONS
if non-zero, print all the Gallium environment variables which are
used, and their current values.
GALLIUM_DUMP_CPU
if non-zero, print information about the CPU on start-up
TGSI_PRINT_SANITY
if set, do extra sanity checking on TGSI shaders and print any errors
to stderr.
DRAW_FSE
???
DRAW_NO_FSE
???
DRAW_USE_LLVM
if set to zero, the draw module will not use LLVM to execute shaders,
vertex fetch, etc.
ST_DEBUG
controls debug output from the Mesa/Gallium state tracker. Setting to
tgsi, for example, will print all the TGSI shaders. See
src/mesa/state_tracker/st_debug.c for other options.
Clover environment variables
``CLOVER_EXTRA_BUILD_OPTIONS``
allows specifying additional compiler and linker options. Specified
options are appended after the options set by the OpenCL program in
``clBuildProgram``.
``CLOVER_EXTRA_COMPILE_OPTIONS``
allows specifying additional compiler options. Specified options are
appended after the options set by the OpenCL program in
``clCompileProgram``.
``CLOVER_EXTRA_LINK_OPTIONS``
allows specifying additional linker options. Specified options are
appended after the options set by the OpenCL program in
``clLinkProgram``.
Softpipe driver environment variables
SOFTPIPE_DEBUG
a comma-separated list of named flags, which do various things:
vs
Dump vertex shader assembly to stderr
fs
Dump fragment shader assembly to stderr
gs
Dump geometry shader assembly to stderr
cs
Dump compute shader assembly to stderr
no_rast
rasterization is disabled. For profiling purposes.
use_llvm
the softpipe driver will try to use LLVM JIT for vertex
shading processing.
use_tgsi
if set, the softpipe driver will ask to directly consume TGSI, instead
of NIR.
LLVMpipe driver environment variables
``LP_NO_RAST``
if set LLVMpipe will no-op rasterization
``LP_DEBUG``
a comma-separated list of debug options is accepted. See the source
code for details.
``LP_PERF``
a comma-separated list of options to selectively no-op various parts
of the driver. See the source code for details.
``LP_NUM_THREADS``
an integer indicating how many threads to use for rendering. Zero
turns off threading completely. The default value is the number of
CPU cores present.
VMware SVGA driver environment variables
SVGA_FORCE_SWTNL
force use of software vertex transformation
SVGA_NO_SWTNL
don't allow software vertex transformation fallbacks (will often
result in incorrect rendering).
SVGA_DEBUG
for dumping shaders, constant buffers, etc. See the code for details.
SVGA_EXTRA_LOGGING
if set, enables extra logging to the vmware.log file, such as the
OpenGL program's name and command line arguments.
SVGA_NO_LOGGING
if set, disables logging to the vmware.log file. This is useful
when using Valgrind because it otherwise crashes when initializing
the host log feature.
See the driver code for other, lesser-used variables.
WGL environment variables
``WGL_SWAP_INTERVAL``
to set a swap interval, equivalent to calling
``wglSwapIntervalEXT()`` in an application. If this environment
variable is set, application calls to ``wglSwapIntervalEXT()`` will
have no effect.
VA-API environment variables
VAAPI_MPEG4_ENABLED
enable MPEG4 for VA-API, disabled by default.
VC4 driver environment variables
``VC4_DEBUG``
a comma-separated list of named flags, which do various things:
``cl``
dump command list during creation
``qpu``
dump generated QPU instructions
``qir``
dump QPU IR during program compile
``nir``
dump NIR during program compile
``tgsi``
dump TGSI during program compile
``shaderdb``
dump program compile information for shader-db analysis
``perf``
print during performance-related events
``norast``
skip actual hardware execution of commands
``always_flush``
flush after each draw call
``always_sync``
wait for finish after each flush
``dump``
write a GPU command stream trace file (VC4 simulator only)
RADV driver environment variables
RADV_DEBUG
a comma-separated list of named flags, which do various things:
llvm
enable LLVM compiler backend
allbos
force all allocated buffers to be referenced in submissions
checkir
validate the LLVM IR before LLVM compiles the shader
errors
display more info about errors
forcecompress
Enables DCC,FMASK,CMASK,HTILE in situations where the driver supports it
but normally does not deem it beneficial.
hang
enable GPU hangs detection and dump a report to
$HOME/radv_dumps__ if a GPU hang is detected
img
Print image info
info
show GPU-related information
invariantgeom
Mark geometry-affecting outputs as invariant. This works around a common
class of application bugs appearing as flickering.
metashaders
dump internal meta shaders
nobinning
disable primitive binning
nocache
disable shaders cache
nocompute
disable compute queue
nodcc
disable Delta Color Compression (DCC) on images
nodisplaydcc
disable Delta Color Compression (DCC) on displayable images
nodynamicbounds
do not check OOB access for dynamic descriptors
nofastclears
disable fast color/depthstencil clears
nohiz
disable HIZ for depthstencil images
noibs
disable directly recording command buffers in GPU-visible memory
nomemorycache
disable memory shaders cache
nongg
disable NGG for GFX10+
nooutoforder
disable out-of-order rasterization
notccompatcmask
disable TC-compat CMASK for MSAA surfaces
noumr
disable UMR dumps during GPU hang detection (only with RADV_DEBUG=hang)
novrsflatshading
disable VRS for flat shading (only on GFX10.3+)
preoptir
dump LLVM IR before any optimizations
shaders
dump shaders
shaderstats
dump shader statistics
spirv
dump SPIR-V
startup
display info at startup
syncshaders
synchronize shaders after all draws/dispatches
vmfaults
check for VM memory faults via dmesg
zerovram
initialize all memory allocated in VRAM as zero
RADV_FORCE_FAMILY
create a null device to compile shaders without a AMD GPU (e.g. vega10)
RADV_FORCE_VRS
allow to force per-pipeline vertex VRS rates on GFX10.3+. This is only
forced for pipelines that don't explicitely use VRS or flat shading.
The supported values are 2x2, 1x2 and 2x1. Only for testing purposes.
RADV_PERFTEST
a comma-separated list of named flags, which do various things:
bolist
enable the global BO list
cswave32
enable wave32 for compute shaders (GFX10+)
dccmsaa
enable DCC for MSAA images
dccstores
enable DCC for storage images (for performance testing on GFX10.3 only)
dfsm
enable DFSM
gewave32
enable wave32 for vertex/tess/geometry shaders (GFX10+)
localbos
enable local BOs
nosam
disable optimizations that get enabled when all VRAM is CPU visible.
pswave32
enable wave32 for pixel shaders (GFX10+)
sam
enable optimizations to move more driver internal objects to VRAM.
RADV_TEX_ANISO
force anisotropy filter (up to 16)
ACO_DEBUG
a comma-separated list of named flags, which do various things:
validateir
validate the ACO IR at various points of compilation (enabled by
default for debug/debugoptimized builds)
validatera
validate register assignment of ACO IR and catches many RA bugs
perfwarn
abort on some suboptimal code generation
force-waitcnt
force emitting waitcnt states if there is something to wait for
novn
disable value numbering
noopt
disable various optimizations
noscheduling
disable instructions scheduling
perfinfo
print information used to calculate some pipeline statistics
liveinfo
print liveness and register demand information before scheduling
radeonsi driver environment variables
``AMD_DEBUG``
a comma-separated list of named flags, which do various things:
``nodcc``
Disable DCC.
``nodccclear``
Disable DCC fast clear.
``nodccfb``
Disable separate DCC on the main framebuffer
``nodccmsaa``
Disable DCC for MSAA
``nodpbb``
Disable DPBB.
``nodfsm``
Disable DFSM.
``notiling``
Disable tiling
``nofmask``
Disable MSAA compression
``nohyperz``
Disable Hyper-Z
``no2d``
Disable 2D tiling
``info``
Print driver information
``tex``
Print texture info
``compute``
Print compute info
``vm``
Print virtual addresses when creating resources
``vs``
Print vertex shaders
``ps``
Print pixel shaders
``gs``
Print geometry shaders
``tcs``
Print tessellation control shaders
``tes``
Print tessellation evaluation shaders
``cs``
Print compute shaders
``noir``
Don't print the LLVM IR
``nonir``
Don't print NIR when printing shaders
``noasm``
Don't print disassembled shaders
``preoptir``
Print the LLVM IR before initial optimizations
``gisel``
Enable LLVM global instruction selector.
``w32ge``
Use Wave32 for vertex, tessellation, and geometry shaders.
``w32ps``
Use Wave32 for pixel shaders.
``w32cs``
Use Wave32 for computes shaders.
``w64ge``
Use Wave64 for vertex, tessellation, and geometry shaders.
``w64ps``
Use Wave64 for pixel shaders.
``w64cs``
Use Wave64 for computes shaders.
``checkir``
Enable additional sanity checks on shader IR
``mono``
Use old-style monolithic shaders compiled on demand
``nooptvariant``
Disable compiling optimized shader variants.
``nowc``
Disable GTT write combining
``check_vm``
Check VM faults and dump debug info.
``reserve_vmid``
Force VMID reservation per context.
``nogfx``
Disable graphics. Only multimedia compute paths can be used.
``nongg``
Disable NGG and use the legacy pipeline.
``nggc``
Always use NGG culling even when it can hurt.
``nonggc``
Disable NGG culling.
``alwayspd``
Always enable the primitive discard compute shader.
``pd``
Enable the primitive discard compute shader for large draw calls.
``nopd``
Disable the primitive discard compute shader.
``switch_on_eop``
Program WD/IA to switch on end-of-packet.
``nooutoforder``
Disable out-of-order rasterization
``dpbb``
Enable DPBB.
``dfsm``
Enable DFSM.
r600 driver environment variables
R600_DEBUG
a comma-separated list of named flags, which do various things:
nocpdma
Disable CP DMA
nosb
Disable sb backend for graphics shaders
sbcl
Enable sb backend for compute shaders
sbdry
Don't use optimized bytecode (just print the dumps)
sbstat
Print optimization statistics for shaders
sbdump
Print IR dumps after some optimization passes
sbnofallback
Abort on errors instead of fallback
sbdisasm
Use sb disassembler for shader dumps
sbsafemath
Disable unsafe math optimizations
nirsb
Enable NIR with SB optimizer
tex
Print texture info
nir
Enable experimental NIR shaders
compute
Print compute info
vm
Print virtual addresses when creating resources
info
Print driver information
fs
Print fetch shaders
vs
Print vertex shaders
gs
Print geometry shaders
ps
Print pixel shaders
cs
Print compute shaders
tcs
Print tessellation control shaders
tes
Print tessellation evaluation shaders
noir
Don't print the LLVM IR
notgsi
Don't print the TGSI
noasm
Don't print disassembled shaders
preoptir
Print the LLVM IR before initial optimizations
checkir
Enable additional sanity checks on shader IR
nooptvariant
Disable compiling optimized shader variants.
testdma
Invoke SDMA tests and exit.
testvmfaultcp
Invoke a CP VM fault test and exit.
testvmfaultsdma
Invoke a SDMA VM fault test and exit.
testvmfaultshader
Invoke a shader VM fault test and exit.
nodma
Disable asynchronous DMA
nohyperz
Disable Hyper-Z
noinvalrange
Disable handling of INVALIDATE_RANGE map flags
no2d
Disable 2D tiling
notiling
Disable tiling
switch_on_eop
Program WD/IA to switch on end-of-packet.
forcedma
Use asynchronous DMA for all operations when possible.
precompile
Compile one shader variant at shader creation.
nowc
Disable GTT write combining
check_vm
Check VM faults and dump debug info.
unsafemath
Enable unsafe math shader optimizations
R600_DEBUG_COMPUTE
if set to true, various compute-related debug information will
be printed to stderr. Defaults to false.
R600_DUMP_SHADERS
if set to true, NIR shaders will be printed to stderr. Defaults
to false.
R600_HYPERZ
If set to false, disables HyperZ optimizations. Defaults to true.
R600_NIR_DEBUG
a comma-separated list of named flags, which do various things:
instr
Log all consumed nir instructions
ir
Log created R600 IR
cc
Log R600 IR to assembly code creation
noerr
Don't log shader conversion errors
si
Log shader info (non-zero values)
reg
Log register allocation and lookup
io
Log shader in and output
ass
Log IR to assembly conversion
flow
Log control flow instructions
merge
Log register merge operations
nomerge
Skip register merge step
tex
Log texture ops
trans
Log generic translation messages
Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.