* Copyright (c) 2025 Huawei Technologies Co., Ltd.
* This program is free software, you can redistribute it and/or modify it under the terms and conditions of
* CANN Open Software License Agreement Version 2.0 (the "License").
* Please refer to the License for details. You may not use this file except in compliance with the License.
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
* See LICENSE in the root of the software repository for the full text of the License.
*/
#ifndef GE_GRAPH_PASSES_CONTROL_TRIGGER_PASS_H_
#define GE_GRAPH_PASSES_CONTROL_TRIGGER_PASS_H_
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include "graph/passes/graph_pass.h"
namespace ge {
enum ControlNodeType {
kNotControlOp,
kCondSwitch,
kCondMerge,
kLoopSwitchT,
kLoopSwitchF,
kEnter,
kInvalidType
};
class ControlTriggerPass : public GraphPass {
public:
Status Run(ComputeGraphPtr graph);
Status ClearStatus() override;
private:
Status HandleDynamicCtrlEdges(ComputeGraphPtr &graph, NodePtr &node, NodePtr &in_ctrl_node);
Status FindSwitchNode(const NodePtr &node, NodePtr &switch_node, bool &branch_flag);
ControlNodeType TransferNodeType(const NodePtr &node, uint32_t index);
void GetInNodes(const NodePtr &node, std::set<std::pair<NodePtr, uint32_t>> &in_nodes) const;
Status InsertOppositeBranch(ComputeGraphPtr &graph, NodePtr &node, NodePtr &in_ctrl_node, NodePtr &switch_node,
bool branch_flag);
NodePtr InsertMergeNode(ComputeGraphPtr &graph, NodePtr &node, NodePtr &in_ctrl_node, const GeTensorDesc &data_desc,
const NodePtr &cond_node) const;
NodePtr InsertConstNode(ComputeGraphPtr &graph, NodePtr &merge_node, const GeTensorDesc &data_desc, bool flag) const;
NodePtr InsertIdentityNode(ComputeGraphPtr &graph, const std::string &name,
const GeTensorDesc &data_desc, NodePtr &switch_node) const;
Status FindPredInput(const NodePtr &switch_node);
std::unordered_map<NodePtr, NodePtr> switch_cond_map_;
std::unordered_map<NodePtr, std::unordered_map<NodePtr, std::pair<NodePtr, NodePtr>>> control_trigger_map_;
};
}
#endif