* Copyright (c) 2025 Huawei Technologies Co., Ltd.
* This program is free software, you can redistribute it and/or modify it under the terms and conditions of
* CANN Open Software License Agreement Version 2.0 (the "License").
* Please refer to the License for details. You may not use this file except in compliance with the License.
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
* See LICENSE in the root of the software repository for the full text of the License.
*/
#include "fsm/idle_state.h"
#include "entity/llm_comm_entity_mgr.h"
namespace FlowFunc {
FsmStatus IdleState::Preprocess(LlmCommEntity &entity) {
UDF_LOG_DEBUG("Enter idle state, entity:%s.", entity.GetDesc().c_str());
entity.ClearResource();
return Process(entity);
}
FsmStatus IdleState::Process(LlmCommEntity &entity) {
entity.PrintStatisticInfo();
return Postprocess(entity);
}
FsmStatus IdleState::Postprocess(LlmCommEntity &entity) {
UDF_LOG_DEBUG("Finish idle state, entity:%s.", entity.GetDesc().c_str());
return entity.ChangeState(FsmState::kFsmProbeState);
}
}