/**
 * Copyright (c) 2025 Huawei Technologies Co., Ltd.
 * This program is free software, you can redistribute it and/or modify it under the terms and conditions of 
 * CANN Open Software License Agreement Version 2.0 (the "License").
 * Please refer to the License for details. You may not use this file except in compliance with the License.
 * THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, 
 * INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
 * See LICENSE in the root of the software repository for the full text of the License.
 */

syntax = "proto3";
package ge.api_pb;

import "ge_ir.proto";

// GE initialize
message GEInitialize {
    map<string, string> options = 1;
};

// initialize response
message GEInitializeResponse {
    uint32 status = 1;
    uint32 clientId = 2;
};

// GE finalize
message GEFinalize {
    bool final = 1;
    uint32 clientId = 2;
};

message GEFinalizeResponse {
    uint32 status = 1;
};

// GE Session
message CreateSession{
    map<string, string> options = 1;
};

message CreateSessionResponse {
    uint32 status = 1;
    uint64 sessionId = 2;
};

//GE AddGraph
//model serialize :: serializegraph
message SessionAddGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
    ge.proto.GraphDef graph = 3;
};

message SessionAddGraphResponse {
    uint32 status = 1; 
};

//GE SessionRemoveGraph
message SessionRemoveGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
};

message SessionRemoveGraphResponse {
    uint32 status = 1;
};

message SessionRunGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
    repeated ge.proto.TensorDef tensor = 3;
};

message SessionBuildGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
    repeated ge.proto.TensorDef tensor = 3;
    string savePath = 4;
};

message SessionRunGraphResponse {
    uint32 status = 1;
    repeated ge.proto.TensorDef tensor = 2;
};

message SessionBuildGraphResponse {
    uint32 status = 1;
};

message DestroySession{
    bool final = 1;
    uint64 sessionId = 2;
};

message DestroySessionResponse {
    uint32 status = 1;
};