* This file is part of the OpenBOAT project at Harbin Institute of Technology (HIT)
* and is contributed to the CANN Open Software.
*
* Copyright (c) 2025 AISS Group, Harbin Institute of Technology (HIT).
* All Rights Reserved.
*
* Authors (accounts):
* - Tu Yuanhang <@TuYHAAAAAA>
* - Su Tonghua <@sutonghua>
*
* This program is free software: you can redistribute it and/or modify it.
* Licensed under the CANN Open Software License Agreement Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* See the LICENSE file at the root of the repository for the full text of the License.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
*/
* \file pack_v2l.h
* \brief
* */
#ifndef PACKV2L_H
#define PACKV2L_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "pack_v2_tiling_data.h"
#include "pack_v2_tiling_key.h"
namespace NsPackV2L {
using namespace AscendC;
constexpr int32_t BUFFER_NUM = 2;
template <typename T>
class PackV2L {
public:
__aicore__ inline PackV2L(){};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, const PackV2TilingData* tilingData);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void CopyOut(int32_t progress);
__aicore__ inline void Compute(int32_t progress);
private:
AscendC::TPipe pipe;
AscendC::TQue<AscendC::TPosition::VECIN, BUFFER_NUM> inQueueX, inQueueY;
AscendC::TQue<AscendC::TPosition::VECOUT, BUFFER_NUM> outQueueZ;
AscendC::GlobalTensor<float> xGm;
AscendC::GlobalTensor<float> yGm;
AscendC::GlobalTensor<float> zGm;
uint64_t coreDataNum;
uint64_t tileNum;
uint64_t ubPartDataNum;
uint64_t tailDataNum;
uint64_t processDataNum;
int32_t total;
PackV2TilingData tiling;
};
template <typename T>
__aicore__ inline void PackV2L<T>::Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, const PackV2TilingData* tilingData)
{
this->tiling = *tilingData;
uint64_t coreNum = AscendC::GetBlockIdx();
uint64_t globalBufferIndex = tiling.bigCoreDataNum * AscendC::GetBlockIdx();
this->total = tiling.inputDataNum;
this->ubPartDataNum = tiling.ubPartDataNum;
if (tiling.tailBlockNum!=0)
{
if (coreNum < tiling.tailBlockNum)
{
this->coreDataNum = tiling.bigCoreDataNum;
this->tileNum = tiling.bigCoreLoopNum;
this->tailDataNum = tiling.bigCoreTailDataNum;
}
else
{
this->coreDataNum = tiling.smallCoreDataNum;
this->tileNum = tiling.smallCoreLoopNum;
this->tailDataNum = tiling.smallCoreTailDataNum;
globalBufferIndex -= (tiling.bigCoreDataNum - tiling.smallCoreDataNum) * (AscendC::GetBlockIdx() - tiling.tailBlockNum);
}
}
else
{
this->coreDataNum = tiling.smallCoreDataNum;
this->tileNum = tiling.smallCoreLoopNum;
this->tailDataNum = tiling.smallCoreTailDataNum;
globalBufferIndex = tiling.smallCoreDataNum * AscendC::GetBlockIdx();
}
xGm.SetGlobalBuffer((__gm__ float *)x + globalBufferIndex, this->coreDataNum);
yGm.SetGlobalBuffer((__gm__ float *)y + globalBufferIndex, this->coreDataNum);
zGm.SetGlobalBuffer((__gm__ float *)z + globalBufferIndex*2, this->coreDataNum*2);
pipe.InitBuffer(inQueueX, BUFFER_NUM, this->ubPartDataNum * sizeof(float));
pipe.InitBuffer(inQueueY, BUFFER_NUM, this->ubPartDataNum * sizeof(float));
pipe.InitBuffer(outQueueZ, BUFFER_NUM, this->ubPartDataNum * sizeof(float)*2);
}
template <typename T>
__aicore__ inline void PackV2L<T>::CopyIn(int32_t progress)
{
AscendC::LocalTensor<float> xLocal = inQueueX.AllocTensor<float>();
AscendC::LocalTensor<float> yLocal = inQueueY.AllocTensor<float>();
AscendC::DataCopy(xLocal, xGm[progress * this->processDataNum], this->processDataNum);
AscendC::DataCopy(yLocal, yGm[progress * this->processDataNum], this->processDataNum);
inQueueX.EnQue(xLocal);
inQueueY.EnQue(yLocal);
}
template <typename T>
__aicore__ inline void PackV2L<T>::Compute(int32_t progress)
{
AscendC::LocalTensor<float> xLocal = inQueueX.DeQue<float>();
AscendC::LocalTensor<float> yLocal = inQueueY.DeQue<float>();
AscendC::LocalTensor<float> zLocal = outQueueZ.AllocTensor<float>();
for (int i = 0; i < this->processDataNum; i++) {
float real = xLocal.GetValue(i);
float imag = yLocal.GetValue(i);
zLocal.SetValue(2 * i, real);
zLocal.SetValue(2 * i + 1, imag);
}
outQueueZ.EnQue<float>(zLocal);
inQueueX.FreeTensor(xLocal);
inQueueY.FreeTensor(yLocal);
}
template <typename T>
__aicore__ inline void PackV2L<T>::CopyOut(int32_t progress)
{
AscendC::LocalTensor<float> zLocal = outQueueZ.DeQue<float>();
AscendC::DataCopy(zGm[progress * this->ubPartDataNum*2], zLocal, this->processDataNum*2);
outQueueZ.FreeTensor(zLocal);
}
template <typename T>
__aicore__ inline void PackV2L<T>::Process()
{
int32_t loopCount = this->tileNum;
this->processDataNum = this->ubPartDataNum;
for (int32_t i = 0; i < loopCount-1; i++)
{
CopyIn(i);
Compute(i);
CopyOut(i);
}
this->processDataNum = this->tailDataNum;
CopyIn(loopCount-1);
Compute(loopCount-1);
CopyOut(loopCount-1);
}
}
#endif