* Copyright (c) 2025 Huawei Technologies Co., Ltd.
* This program is free software, you can redistribute it and/or modify it under the terms and conditions of
* CANN Open Software License Agreement Version 2.0 (the "License").
* Please refer to the License for details. You may not use this file except in compliance with the License.
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
* See LICENSE in the root of the software repository for the full text of the License.
*/
* \file atan.h
* \brief
*/
#ifndef ATAN_H
#define ATAN_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "atan_tiling_data.h"
#include "atan_tiling_key.h"
namespace NsAtan {
using namespace AscendC;
#define TAN_PI_BY_EIGHT 0.4142135623730950f
#define NEG_TAN_PI_BY_EIGHT -0.4142135623730950f
#define CONST_PI_BY_FOUR 0.78539816339744830961566084581988f
#define CONST_PI_BY_EIGHT 0.39269908169872415480783042290994f
constexpr int32_t BUFFER_NUM = 2;
constexpr float CONST_POS_ONE = 1.0f;
constexpr float TAYLOR[] = {
1.0f, -1.0f/3, 1.0f/5, -1.0f/7, 1.0f/9, -1.0f/11, 1.0f/13
};
template <typename T>
class Atan {
public:
__aicore__ inline Atan(){};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR y, const AtanTilingData* tilingData);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void CopyOut(int32_t progress);
__aicore__ inline void Compute(int32_t progress);
__aicore__ inline void DoTaylor(LocalTensor<float>& p1, LocalTensor<float>& p2, LocalTensor<float>& p3, LocalTensor<float>& p4);
private:
TPipe pipe;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueX;
TQue<QuePosition::VECOUT, BUFFER_NUM> outputQueueY;
TBuf<QuePosition::VECCALC> compare_bits;
TBuf<QuePosition::VECCALC> tmp1, tmp2, tmp3, tmp4, tmp_xLocal, tmp_yLocal, tmp_sign;
GlobalTensor<T> inputGMX;
GlobalTensor<T> outputGMY;
int32_t coreDataNum = 0;
int32_t tileNum = 0;
int32_t tileDataNum = 0;
int32_t tailDataNum = 0;
int32_t processDataNum = 0;
};
template <typename T>
__aicore__ inline void Atan<T>::Init(GM_ADDR x, GM_ADDR y, const AtanTilingData* tilingData)
{
ASSERT(GetBlockNum() != 0 && "block dim can not be zero");
uint32_t coreNum = GetBlockIdx();
uint32_t globalBufferIndex = tilingData->bigCoreDataNum * GetBlockIdx();
this->tileDataNum = tilingData->tileDataNum;
if (coreNum < tilingData->tailBlockNum){
this->coreDataNum = tilingData->bigCoreDataNum;
this->tileNum = tilingData->finalBigTileNum;
this->tailDataNum = tilingData->bigTailDataNum;
}
else
{
this->coreDataNum = tilingData->smallCoreDataNum;
this->tileNum = tilingData->finalSmallTileNum;
this->tailDataNum = tilingData->smallTailDataNum;
globalBufferIndex -= (tilingData->bigCoreDataNum - tilingData->smallCoreDataNum) * (GetBlockIdx() - tilingData->tailBlockNum);
}
inputGMX.SetGlobalBuffer((__gm__ T*)x + globalBufferIndex, this->coreDataNum);
outputGMY.SetGlobalBuffer((__gm__ T*)y + globalBufferIndex, this->coreDataNum);
pipe.InitBuffer(inputQueueX, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(outputQueueY, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(tmp1, this->tileDataNum * sizeof(float));
pipe.InitBuffer(tmp2, this->tileDataNum * sizeof(float));
pipe.InitBuffer(tmp3, this->tileDataNum * sizeof(float));
pipe.InitBuffer(tmp4, this->tileDataNum * sizeof(float));
pipe.InitBuffer(compare_bits, this->tileDataNum * sizeof(uint8_t));
pipe.InitBuffer(tmp_sign, this->tileDataNum * sizeof(float));
if constexpr (std::is_same_v<T, half> || std::is_same_v<T, bfloat16_t>){
pipe.InitBuffer(tmp_xLocal, this->tileDataNum * sizeof(float));
pipe.InitBuffer(tmp_yLocal, this->tileDataNum * sizeof(float));
}
}
template <typename T>
__aicore__ inline void Atan<T>::CopyIn(int32_t progress)
{
LocalTensor<T> xLocal = inputQueueX.AllocTensor<T>();
DataCopy(xLocal, inputGMX[progress * this->tileDataNum], this->processDataNum);
inputQueueX.EnQue(xLocal);
}
template <typename T>
__aicore__ inline void Atan<T>::CopyOut(int32_t progress)
{
LocalTensor<T> yLocal = outputQueueY.DeQue<T>();
DataCopy(outputGMY[progress * this->tileDataNum], yLocal, this->processDataNum);
outputQueueY.FreeTensor(yLocal);
}
template <typename T>
__aicore__ inline void Atan<T>::DoTaylor(LocalTensor<float>& p1, LocalTensor<float>& p2, LocalTensor<float>& p3, LocalTensor<float>& p4)
{
Muls(p3, p1, TAN_PI_BY_EIGHT, this->processDataNum);
Adds(p3, p3, CONST_POS_ONE, this->processDataNum);
Adds(p2, p1, NEG_TAN_PI_BY_EIGHT, this->processDataNum);
Div(p3, p2, p3, this->processDataNum);
Abs(p4, p3, this->processDataNum);
Mul(p2, p4, p4, this->processDataNum);
Duplicate(p3, static_cast<float>(TAYLOR[6]), this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[5], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[4], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[3], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[2], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[1], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[0], this->processDataNum);
Mul(p3, p3, p4, this->processDataNum);
Adds(p4, p3, CONST_PI_BY_EIGHT, this->processDataNum);
Mul(p2, p1, p1, this->processDataNum);
Duplicate(p3, static_cast<float>(TAYLOR[4]), this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[3], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[2], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[1], this->processDataNum);
Mul(p3, p3, p2, this->processDataNum);
Adds(p3, p3, TAYLOR[0], this->processDataNum);
Mul(p3, p3, p1, this->processDataNum);
Min(p1, p4, p3, this->processDataNum);
}
template <typename T>
__aicore__ inline void Atan<T>::Compute(int32_t progress)
{
LocalTensor<T> xLocal = inputQueueX.DeQue<T>();
LocalTensor<T> yLocal = outputQueueY.AllocTensor<T>();
auto p1 = tmp1.Get<float>();
auto p2 = tmp2.Get<float>();
auto p3 = tmp3.Get<float>();
auto p4 = tmp4.Get<float>();
auto bits = compare_bits.Get<uint8_t>();
auto sign = tmp_sign.Get<float>();
if constexpr (std::is_same_v<T, half> || std::is_same_v<T, bfloat16_t>){
auto xLocal_f = tmp_xLocal.Get<float>();
auto yLocal_f = tmp_yLocal.Get<float>();
Cast(xLocal_f, xLocal, RoundMode::CAST_NONE, this->processDataNum);
float max_input_value = 10000.0f;
float min_input_value = -max_input_value;
Mins(p1, xLocal_f, max_input_value, this->processDataNum);
Maxs(xLocal_f, p1, min_input_value, this->processDataNum);
Abs(p1, xLocal_f, this->processDataNum);
Div(sign, xLocal_f, p1, this->processDataNum);
Duplicate(p2, CONST_POS_ONE, this->processDataNum);
Sub(p3, p1, p2, this->processDataNum);
Add(p4, p1, p2, this->processDataNum);
Div(xLocal_f, p3, p4, this->processDataNum);
Abs(xLocal_f, xLocal_f, this->processDataNum);
DoTaylor(p1,p2,p3,p4);
DoTaylor(xLocal_f,p2,p3,p4);
Adds(xLocal_f, xLocal_f, CONST_PI_BY_FOUR, this->processDataNum);
Min(p1, p1, xLocal_f, this->processDataNum);
Mul(yLocal_f, p1, sign, this->processDataNum);
Cast(yLocal, yLocal_f, RoundMode::CAST_NONE, this->processDataNum);
}
else if constexpr (std::is_same_v<T, float>){
float max_input_value = 10000.0f;
float min_input_value = -max_input_value;
Mins(p1, xLocal, max_input_value, this->processDataNum);
Maxs(xLocal, p1, min_input_value, this->processDataNum);
Abs(p1, xLocal, this->processDataNum);
Div(sign, xLocal, p1, this->processDataNum);
Duplicate(p2, CONST_POS_ONE, this->processDataNum);
Sub(p3, p1, p2, this->processDataNum);
Add(p4, p1, p2, this->processDataNum);
Div(xLocal, p3, p4, this->processDataNum);
Abs(xLocal, xLocal, this->processDataNum);
DoTaylor(p1,p2,p3,p4);
DoTaylor(xLocal,p2,p3,p4);
Adds(xLocal, xLocal, CONST_PI_BY_FOUR, this->processDataNum);
Min(p1, p1, xLocal, this->processDataNum);
Mul(yLocal, p1, sign, this->processDataNum);
}
outputQueueY.EnQue<T>(yLocal);
inputQueueX.FreeTensor(xLocal);
}
template <typename T>
__aicore__ inline void Atan<T>::Process()
{
int32_t loopCount = this->tileNum ;
this->processDataNum = this->tileDataNum;
for (int32_t i = 0; i < loopCount; i++) {
if( i == loopCount - 1){
this->processDataNum = this->tailDataNum;
}
CopyIn(i);
Compute(i);
CopyOut(i);
}
}
}
#endif