* This file is part of the OpenBOAT project at Harbin Institute of Technology (HIT)
* and is contributed to the CANN Open Software.
*
* Copyright (c) 2025 AISS Group, Harbin Institute of Technology (HIT).
* All Rights Reserved.
*
* Authors (accounts):
* - Tu Yuanhang <@TuYHAAAAAA>
* - Su Tonghua <@sutonghua>
*
* This program is free software: you can redistribute it and/or modify it.
* Licensed under the CANN Open Software License Agreement Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* See the LICENSE file at the root of the repository for the full text of the License.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
*/
* \file complex_v2.h
* \brief
*/
#ifndef COMPLEXV2_H
#define COMPLEXV2_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "complex_v2_tiling_data.h"
#include "complex_v2_tiling_key.h"
namespace NsComplexV2 {
using namespace AscendC;
constexpr int32_t BUFFER_NUM = 2;
template <typename T>
class ComplexV2 {
public:
__aicore__ inline ComplexV2(){};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, const ComplexV2TilingData* tilingData, TPipe* pipe);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void CopyOut(int32_t progress);
__aicore__ inline void Compute(int32_t progress);
private:
TPipe pipe;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueX;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueY;
TQue<QuePosition::VECOUT, BUFFER_NUM> outputQueueZ;
GlobalTensor<T> inputGMX;
GlobalTensor<T> inputGMY;
GlobalTensor<T> outputGMZ;
uint32_t coreDataNum;
uint32_t tileNum;
uint32_t tileDataNum;
uint32_t tailDataNum;
uint32_t processDataNum;
};
template <typename T>
__aicore__ inline void ComplexV2<T>::Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, const ComplexV2TilingData* tilingData, TPipe* pipe)
{
ASSERT(AscendC::GetBlockNum() != 0 && "block dim can not be zero!");
uint32_t coreNum = AscendC::GetBlockIdx();
uint32_t globalBufferIndex = tilingData->bigCoreDataNum * AscendC::GetBlockIdx();
this->tileDataNum = tilingData->tileDataNum;
if (coreNum < tilingData->tailBlockNum) {
this->coreDataNum = tilingData->bigCoreDataNum;
this->tileNum = tilingData->finalBigTileNum;
this->tailDataNum = tilingData->bigTailDataNum;
}
else {
this->coreDataNum = tilingData->smallCoreDataNum;
this->tileNum = tilingData->finalSmallTileNum;
this->tailDataNum = tilingData->smallTailDataNum;
globalBufferIndex -= (tilingData->bigCoreDataNum - tilingData->smallCoreDataNum) * (AscendC::GetBlockIdx() - tilingData->tailBlockNum);
}
inputGMX.SetGlobalBuffer((__gm__ T*)x + globalBufferIndex, this->coreDataNum);
inputGMY.SetGlobalBuffer((__gm__ T*)y + globalBufferIndex, this->coreDataNum);
outputGMZ.SetGlobalBuffer((__gm__ T*)z + globalBufferIndex, this->coreDataNum);
pipe->InitBuffer(inputQueueX, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe->InitBuffer(inputQueueY, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe->InitBuffer(outputQueueZ, BUFFER_NUM, this->tileDataNum * sizeof(T));
}
template <typename T>
__aicore__ inline void ComplexV2<T>::CopyIn(int32_t progress)
{
AscendC::LocalTensor<T> xLocal = inputQueueX.AllocTensor<T>();
AscendC::LocalTensor<T> yLocal = inputQueueY.AllocTensor<T>();
AscendC::DataCopy(xLocal, inputGMX[progress * this->tileDataNum], this->processDataNum);
AscendC::DataCopy(yLocal, inputGMY[progress * this->tileDataNum], this->processDataNum);
inputQueueX.EnQue(xLocal);
inputQueueY.EnQue(yLocal);
}
template <typename T>
__aicore__ inline void ComplexV2<T>::CopyOut(int32_t progress)
{
AscendC::LocalTensor<T> zLocal = outputQueueZ.DeQue<T>();
AscendC::DataCopy(outputGMZ[progress * this->tileDataNum], zLocal, this->processDataNum);
outputQueueZ.FreeTensor(zLocal);
}
template <typename T>
__aicore__ inline void ComplexV2<T>::Compute(int32_t progress)
{
AscendC::LocalTensor<T> xLocal = inputQueueX.DeQue<T>();
AscendC::LocalTensor<T> yLocal = inputQueueY.DeQue<T>();
AscendC::LocalTensor<T> zLocal = outputQueueZ.AllocTensor<T>();
for (int i = 0; i < this->processDataNum; i++) {
T real = xLocal.GetValue(i);
T imag = yLocal.GetValue(i);
zLocal.SetValue(2 * i, real);
zLocal.SetValue(2 * i + 1, imag);
}
outputQueueZ.EnQue<T>(zLocal);
inputQueueX.FreeTensor(xLocal);
inputQueueY.FreeTensor(yLocal);
}
template <typename T>
__aicore__ inline void ComplexV2<T>::Process()
{
int32_t loopCount = this->tileNum;
this->processDataNum = this->tileDataNum;
for (int32_t i = 0; i < loopCount; i++) {
if (i == this->tileNum - 1) {
this->processDataNum = this->tailDataNum;
}
CopyIn(i);
Compute(i);
CopyOut(i);
}
}
}
#endif