* This file is part of the OpenBOAT project at Harbin Institute of Technology (HIT)
* and is contributed to the CANN Open Software.
*
* Copyright (c) 2025 AISS Group, Harbin Institute of Technology (HIT).
* All Rights Reserved.
*
* Authors (accounts):
* - Pei Haobo<@xiaopei-1>
* - Su Tonghua <@sutonghua>
*
* This program is free software: you can redistribute it and/or modify it.
* Licensed under the CANN Open Software License Agreement Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* See the LICENSE file at the root of the repository for the full text of the License.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
*/
* \file div_v2.h
* \brief
*/
#ifndef DIV_V2_H
#define DIV_V2_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "div_v2_tiling_data.h"
#include "div_v2_tiling_key.h"
namespace NsDivV2 {
using namespace AscendC;
constexpr int32_t BUFFER_NUM = 2;
template <typename T>
class DivV2 {
public:
__aicore__ inline DivV2(){};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, const DivV2TilingData* tilingData);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void CopyOut(int32_t progress);
__aicore__ inline void Compute(int32_t progress);
private:
TPipe pipe;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueX;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueY;
TQue<QuePosition::VECOUT, BUFFER_NUM> outputQueueZ;
GlobalTensor<T> inputGMX;
GlobalTensor<T> inputGMY;
GlobalTensor<T> outputGMZ;
TBuf<QuePosition::VECCALC> tmpBuf0;
TBuf<QuePosition::VECCALC> tmpBuf1;
uint32_t coreDataNum;
uint32_t tileNum;
uint32_t tileDataNum;
uint32_t tailDataNum;
uint32_t processDataNum;
};
template <typename T>
__aicore__ inline void DivV2<T>::Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, const DivV2TilingData* tilingData)
{
ASSERT(AscendC::GetBlockNum() != 0 && "block dim can not be zero!");
uint32_t coreNum = AscendC::GetBlockIdx();
uint32_t globalBufferIndex = tilingData->bigCoreDataNum * AscendC::GetBlockIdx();
this->tileDataNum = tilingData->tileDataNum;
if (coreNum < tilingData->tailBlockNum) {
this->coreDataNum = tilingData->bigCoreDataNum;
this->tileNum = tilingData->finalBigTileNum;
this->tailDataNum = tilingData->bigTailDataNum;
}
else {
this->coreDataNum = tilingData->smallCoreDataNum;
this->tileNum = tilingData->finalSmallTileNum;
this->tailDataNum = tilingData->smallTailDataNum;
globalBufferIndex -= (tilingData->bigCoreDataNum - tilingData->smallCoreDataNum) * (AscendC::GetBlockIdx() - tilingData->tailBlockNum);
}
inputGMX.SetGlobalBuffer((__gm__ T*)x + globalBufferIndex, this->coreDataNum);
inputGMY.SetGlobalBuffer((__gm__ T*)y + globalBufferIndex, this->coreDataNum);
outputGMZ.SetGlobalBuffer((__gm__ T*)z + globalBufferIndex, this->coreDataNum);
pipe.InitBuffer(inputQueueX, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(inputQueueY, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(outputQueueZ, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(tmpBuf0, this->tileDataNum * sizeof(float));
pipe.InitBuffer(tmpBuf1, this->tileDataNum * sizeof(float));
}
template <typename T>
__aicore__ inline void DivV2<T>::CopyIn(int32_t progress)
{
AscendC::LocalTensor<T> xLocal = inputQueueX.AllocTensor<T>();
AscendC::LocalTensor<T> yLocal = inputQueueY.AllocTensor<T>();
AscendC::DataCopy(xLocal, inputGMX[progress * this->tileDataNum], this->processDataNum);
AscendC::DataCopy(yLocal, inputGMY[progress * this->tileDataNum], this->processDataNum);
inputQueueX.EnQue(xLocal);
inputQueueY.EnQue(yLocal);
}
template <typename T>
__aicore__ inline void DivV2<T>::CopyOut(int32_t progress)
{
AscendC::LocalTensor<T> zLocal = outputQueueZ.DeQue<T>();
AscendC::DataCopy(outputGMZ[progress * this->tileDataNum], zLocal, this->processDataNum);
outputQueueZ.FreeTensor(zLocal);
}
template <typename T>
__aicore__ inline void DivV2<T>::Compute(int32_t progress)
{
AscendC::LocalTensor<T> xLocal = inputQueueX.DeQue<T>();
AscendC::LocalTensor<T> yLocal = inputQueueY.DeQue<T>();
AscendC::LocalTensor<T> zLocal = outputQueueZ.AllocTensor<T>();
if constexpr (AscendC::Std::is_same<T, bfloat16_t>::value) {
AscendC::LocalTensor<float> tmp0 = tmpBuf0.Get<float>();
AscendC::LocalTensor<float> tmp1 = tmpBuf1.Get<float>();
AscendC::Cast(tmp0, xLocal, AscendC::RoundMode::CAST_NONE, this->processDataNum);
AscendC::Cast(tmp1, yLocal, AscendC::RoundMode::CAST_NONE, this->processDataNum);
PipeBarrier<PIPE_V>();
AscendC::Div(tmp1, tmp0, tmp1, this->processDataNum);
PipeBarrier<PIPE_V>();
AscendC::Cast(zLocal, tmp1,AscendC::RoundMode::CAST_ROUND, this->processDataNum);
}else if constexpr(AscendC::Std::is_same<T, int32_t>::value || AscendC::Std::is_same<T, int16_t>::value){
AscendC::LocalTensor<float> tmp0 = tmpBuf0.Get<float>();
AscendC::LocalTensor<float> tmp1 = tmpBuf1.Get<float>();
AscendC::Cast(tmp0, xLocal, AscendC::RoundMode::CAST_NONE, this->processDataNum);
AscendC::Cast(tmp1, yLocal, AscendC::RoundMode::CAST_NONE, this->processDataNum);
PipeBarrier<PIPE_V>();
AscendC::Div(tmp1, tmp0, tmp1, this->processDataNum);
PipeBarrier<PIPE_V>();
AscendC::Cast(zLocal, tmp1,AscendC::RoundMode::CAST_TRUNC, this->processDataNum);
}else{
AscendC::Div(zLocal, xLocal, yLocal, this->processDataNum);
}
outputQueueZ.EnQue<T>(zLocal);
inputQueueX.FreeTensor(xLocal);
inputQueueY.FreeTensor(yLocal);
}
template <typename T>
__aicore__ inline void DivV2<T>::Process()
{
int32_t loopCount = this->tileNum;
this->processDataNum = this->tileDataNum;
for (int32_t i = 0; i < loopCount; i++) {
if (i == this->tileNum - 1) {
this->processDataNum = this->tailDataNum;
}
CopyIn(i);
Compute(i);
CopyOut(i);
}
}
}
#endif