* Copyright (c) 2025 Huawei Technologies Co., Ltd.
* This program is free software, you can redistribute it and/or modify it under the terms and conditions of
* CANN Open Software License Agreement Version 2.0 (the "License").
* Please refer to the License for details. You may not use this file except in compliance with the License.
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
* See LICENSE in the root of the software repository for the full text of the License.
*/
* \file div_v3.h
* \brief DivV3 kernel — division with rounding mode
* mode 0: RealDiv y = x1 / x2
* mode 1: TruncDiv y = trunc(x1 / x2)
* mode 2: FloorDiv y = floor(x1 / x2)
*/
#ifndef DIV_V3_H
#define DIV_V3_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "div_v3_tiling_data.h"
#include "div_v3_tiling_key.h"
namespace NsDivV3 {
using namespace AscendC;
constexpr int32_t BUFFER_NUM = 2;
constexpr int32_t MODE_REAL_DIV = 0;
constexpr int32_t MODE_TRUNC_DIV = 1;
constexpr int32_t MODE_FLOOR_DIV = 2;
template <typename T>
class DivV3 {
public:
__aicore__ inline DivV3() {};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR y, GM_ADDR z,
const DivV3TilingData* tilingData);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void CopyOut(int32_t progress);
__aicore__ inline void Compute(int32_t progress);
__aicore__ inline void ComputeFloat(LocalTensor<T>& xLocal,
LocalTensor<T>& yLocal,
LocalTensor<T>& zLocal);
__aicore__ inline void ComputeNeedCast(LocalTensor<T>& xLocal,
LocalTensor<T>& yLocal,
LocalTensor<T>& zLocal);
private:
TPipe pipe;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueX;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueY;
TQue<QuePosition::VECOUT, BUFFER_NUM> outputQueueZ;
GlobalTensor<T> inputGMX;
GlobalTensor<T> inputGMY;
GlobalTensor<T> outputGMZ;
TBuf<QuePosition::VECCALC> tmpBuf0;
TBuf<QuePosition::VECCALC> tmpBuf1;
TBuf<QuePosition::VECCALC> tmpBufFloor;
uint32_t coreDataNum = 0;
uint32_t tileNum = 0;
uint32_t tileDataNum = 0;
uint32_t tailDataNum = 0;
uint32_t processDataNum = 0;
int32_t divMode = 0;
};
template <typename T>
__aicore__ inline void DivV3<T>::Init(GM_ADDR x, GM_ADDR y, GM_ADDR z,
const DivV3TilingData* tilingData)
{
ASSERT(AscendC::GetBlockNum() != 0 && "block dim can not be zero!");
uint32_t blockIdx = AscendC::GetBlockIdx();
uint32_t globalBufferIndex = tilingData->bigCoreDataNum * blockIdx;
this->tileDataNum = tilingData->tileDataNum;
this->divMode = static_cast<int32_t>(tilingData->divMode);
if (blockIdx < static_cast<uint32_t>(tilingData->tailBlockNum)) {
this->coreDataNum = tilingData->bigCoreDataNum;
this->tileNum = tilingData->finalBigTileNum;
this->tailDataNum = tilingData->bigTailDataNum;
} else {
this->coreDataNum = tilingData->smallCoreDataNum;
this->tileNum = tilingData->finalSmallTileNum;
this->tailDataNum = tilingData->smallTailDataNum;
globalBufferIndex -= (tilingData->bigCoreDataNum - tilingData->smallCoreDataNum) *
(blockIdx - tilingData->tailBlockNum);
}
inputGMX.SetGlobalBuffer((__gm__ T*)x + globalBufferIndex, this->coreDataNum);
inputGMY.SetGlobalBuffer((__gm__ T*)y + globalBufferIndex, this->coreDataNum);
outputGMZ.SetGlobalBuffer((__gm__ T*)z + globalBufferIndex, this->coreDataNum);
pipe.InitBuffer(inputQueueX, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(inputQueueY, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(outputQueueZ, BUFFER_NUM, this->tileDataNum * sizeof(T));
if constexpr (!Std::is_same<T, float>::value) {
pipe.InitBuffer(tmpBuf0, this->tileDataNum * sizeof(float));
pipe.InitBuffer(tmpBuf1, this->tileDataNum * sizeof(float));
}
if (this->divMode == MODE_FLOOR_DIV) {
pipe.InitBuffer(tmpBufFloor, this->tileDataNum * sizeof(uint8_t));
}
}
template <typename T>
__aicore__ inline void DivV3<T>::CopyIn(int32_t progress)
{
LocalTensor<T> xLocal = inputQueueX.AllocTensor<T>();
LocalTensor<T> yLocal = inputQueueY.AllocTensor<T>();
DataCopyExtParams copyParams{1, static_cast<uint32_t>(this->processDataNum * sizeof(T)), 0, 0, 0};
DataCopyPadExtParams<T> padParams{false, 0, 0, 0};
DataCopyPad(xLocal, inputGMX[progress * this->tileDataNum], copyParams, padParams);
DataCopyPad(yLocal, inputGMY[progress * this->tileDataNum], copyParams, padParams);
inputQueueX.EnQue(xLocal);
inputQueueY.EnQue(yLocal);
}
template <typename T>
__aicore__ inline void DivV3<T>::CopyOut(int32_t progress)
{
LocalTensor<T> zLocal = outputQueueZ.DeQue<T>();
DataCopyExtParams copyParams{1, static_cast<uint32_t>(this->processDataNum * sizeof(T)), 0, 0, 0};
DataCopyPad(outputGMZ[progress * this->tileDataNum], zLocal, copyParams);
outputQueueZ.FreeTensor(zLocal);
}
template <typename T>
__aicore__ inline void DivV3<T>::ComputeFloat(LocalTensor<T>& xLocal,
LocalTensor<T>& yLocal,
LocalTensor<T>& zLocal)
{
Div(zLocal, xLocal, yLocal, this->processDataNum);
if (this->divMode == MODE_TRUNC_DIV) {
PipeBarrier<PIPE_V>();
Trunc(zLocal, zLocal, this->processDataNum);
} else if (this->divMode == MODE_FLOOR_DIV) {
PipeBarrier<PIPE_V>();
LocalTensor<uint8_t> tmpFloor = tmpBufFloor.Get<uint8_t>();
Floor(zLocal, zLocal, tmpFloor, this->processDataNum);
}
}
template <typename T>
__aicore__ inline void DivV3<T>::ComputeNeedCast(LocalTensor<T>& xLocal,
LocalTensor<T>& yLocal,
LocalTensor<T>& zLocal)
{
LocalTensor<float> tmp0 = tmpBuf0.Get<float>();
LocalTensor<float> tmp1 = tmpBuf1.Get<float>();
Cast(tmp0, xLocal, RoundMode::CAST_NONE, this->processDataNum);
Cast(tmp1, yLocal, RoundMode::CAST_NONE, this->processDataNum);
PipeBarrier<PIPE_V>();
Div(tmp1, tmp0, tmp1, this->processDataNum);
if (this->divMode == MODE_TRUNC_DIV) {
PipeBarrier<PIPE_V>();
Trunc(tmp1, tmp1, this->processDataNum);
} else if (this->divMode == MODE_FLOOR_DIV) {
PipeBarrier<PIPE_V>();
LocalTensor<uint8_t> tmpFloor = tmpBufFloor.Get<uint8_t>();
Floor(tmp1, tmp1, tmpFloor, this->processDataNum);
}
PipeBarrier<PIPE_V>();
if constexpr (Std::is_same<T, bfloat16_t>::value) {
Cast(zLocal, tmp1, RoundMode::CAST_RINT, this->processDataNum);
} else if constexpr (Std::is_same<T, half>::value) {
Cast(zLocal, tmp1, RoundMode::CAST_NONE, this->processDataNum);
} else if constexpr (Std::is_same<T, int32_t>::value || Std::is_same<T, int16_t>::value) {
Cast(zLocal, tmp1, RoundMode::CAST_TRUNC, this->processDataNum);
} else {
Cast(zLocal, tmp1, RoundMode::CAST_NONE, this->processDataNum);
}
}
template <typename T>
__aicore__ inline void DivV3<T>::Compute(int32_t progress)
{
LocalTensor<T> xLocal = inputQueueX.DeQue<T>();
LocalTensor<T> yLocal = inputQueueY.DeQue<T>();
LocalTensor<T> zLocal = outputQueueZ.AllocTensor<T>();
if constexpr (Std::is_same<T, float>::value) {
ComputeFloat(xLocal, yLocal, zLocal);
} else {
ComputeNeedCast(xLocal, yLocal, zLocal);
}
outputQueueZ.EnQue<T>(zLocal);
inputQueueX.FreeTensor(xLocal);
inputQueueY.FreeTensor(yLocal);
}
template <typename T>
__aicore__ inline void DivV3<T>::Process()
{
int32_t loopCount = this->tileNum;
this->processDataNum = this->tileDataNum;
for (int32_t i = 0; i < loopCount; i++) {
if (i == loopCount - 1) {
this->processDataNum = this->tailDataNum;
}
CopyIn(i);
Compute(i);
CopyOut(i);
}
}
}
#endif