* This file is part of the OpenBOAT project at Harbin Institute of Technology (HIT)
* and is contributed to the CANN Open Software.
*
* Copyright (c) 2025 AISS Group, Harbin Institute of Technology (HIT).
* All Rights Reserved.
*
* Authors (accounts):
* - Pei Haobo<@xiaopei-1>
* - Su Tonghua <@sutonghua>
*
* This program is free software: you can redistribute it and/or modify it.
* Licensed under the CANN Open Software License Agreement Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* See the LICENSE file at the root of the repository for the full text of the License.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
*/
* \file dot_v2.h
* \brief
*/
#ifndef DOT_V2_H
#define DOT_V2_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "dot_v2_tiling_data.h"
#include "dot_v2_tiling_key.h"
namespace NsDotV2 {
using namespace AscendC;
constexpr int32_t BUFFER_NUM = 2;
template <typename T>
class DotV2 {
public:
__aicore__ inline DotV2(){};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR y, GM_ADDR z,GM_ADDR workspace, const DotV2TilingData* tilingData);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void CopyOut(AscendC::LocalTensor<T> tmpTensor0);
__aicore__ inline void Compute(int32_t progress, AscendC::LocalTensor<T> tmpTensor0);
private:
TPipe pipe;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueX;
TQue<QuePosition::VECIN, BUFFER_NUM> inputQueueY;
TQue<QuePosition::VECOUT, BUFFER_NUM> outputQueueZ;
TQue<TPosition::VECIN, BUFFER_NUM> tmpQueue;
TBuf<TPosition::VECCALC> tmpBuf0;
GlobalTensor<T> inputGMX;
GlobalTensor<T> inputGMY;
GlobalTensor<T> outputGMZ;
GlobalTensor<T> workGM;
uint32_t coreDataNum;
uint32_t tileNum;
uint32_t tileDataNum;
uint32_t tailDataNum;
uint32_t processDataNum;
uint32_t workGmSize;
};
template <typename T>
__aicore__ inline void DotV2<T>::Init(GM_ADDR x, GM_ADDR y, GM_ADDR z, GM_ADDR workspace,const DotV2TilingData* tilingData)
{
ASSERT(AscendC::GetBlockNum() != 0 && "block dim can not be zero!");
uint32_t coreNum = AscendC::GetBlockIdx();
uint32_t globalBufferIndex = tilingData->bigCoreDataNum * AscendC::GetBlockIdx();
this->tileDataNum = tilingData->tileDataNum;
if (coreNum < tilingData->tailBlockNum) {
this->coreDataNum = tilingData->bigCoreDataNum;
this->tileNum = tilingData->finalBigTileNum;
this->tailDataNum = tilingData->bigTailDataNum;
}
else {
this->coreDataNum = tilingData->smallCoreDataNum;
this->tileNum = tilingData->finalSmallTileNum;
this->tailDataNum = tilingData->smallTailDataNum;
globalBufferIndex -= (tilingData->bigCoreDataNum - tilingData->smallCoreDataNum) * (AscendC::GetBlockIdx() - tilingData->tailBlockNum);
}
inputGMX.SetGlobalBuffer((__gm__ T*)x + globalBufferIndex, this->coreDataNum);
inputGMY.SetGlobalBuffer((__gm__ T*)y + globalBufferIndex, this->coreDataNum);
outputGMZ.SetGlobalBuffer((__gm__ T*)z, 1);
this->workGmSize = tilingData->workGmSize;
workGM.SetGlobalBuffer((__gm__ T*)workspace, this->workGmSize);
if (AscendC::GetBlockIdx() == 0) {
AscendC::InitGlobalMemory(workGM, workGmSize, (T)0.0);
}
pipe.InitBuffer(inputQueueX, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(inputQueueY, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(outputQueueZ, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(tmpQueue, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(tmpBuf0, this->tileDataNum * sizeof(T));
}
template <typename T>
__aicore__ inline void DotV2<T>::CopyIn(int32_t progress)
{
AscendC::LocalTensor<T> xLocal = inputQueueX.AllocTensor<T>();
AscendC::LocalTensor<T> yLocal = inputQueueY.AllocTensor<T>();
AscendC::DataCopy(xLocal, inputGMX[progress * this->tileDataNum], this->processDataNum);
AscendC::DataCopy(yLocal, inputGMY[progress * this->tileDataNum], this->processDataNum);
inputQueueX.EnQue(xLocal);
inputQueueY.EnQue(yLocal);
}
template <typename T>
__aicore__ inline void DotV2<T>::CopyOut(AscendC::LocalTensor<T> tmpTensor0)
{
AscendC::SetFlag<AscendC::HardEvent::MTE2_MTE3>(0);
AscendC::WaitFlag<AscendC::HardEvent::MTE2_MTE3>(0);
AscendC::SetAtomicAdd<T>();
AscendC::DataCopy(workGM, tmpTensor0, this->workGmSize);
AscendC::SetAtomicNone();
AscendC::SyncAll();
}
template <typename T>
__aicore__ inline void DotV2<T>::Compute(int32_t progress, AscendC::LocalTensor<T> tmpTensor0)
{
AscendC::LocalTensor<T> xLocal = inputQueueX.DeQue<T>();
AscendC::LocalTensor<T> yLocal = inputQueueY.DeQue<T>();
AscendC::LocalTensor<T> zLocal = outputQueueZ.AllocTensor<T>();
AscendC::LocalTensor<T> sharedTmpBuffer = tmpQueue.AllocTensor<T>();
AscendC::Duplicate(zLocal, T(0.0f), this->processDataNum);
AscendC::Mul(xLocal, xLocal, yLocal, this->processDataNum);
PipeBarrier<PIPE_V>();
AscendC::ReduceSum(zLocal, xLocal,sharedTmpBuffer, this->processDataNum);
PipeBarrier<PIPE_V>();
T val = zLocal.GetValue(0);
T accum = tmpTensor0.GetValue(0);
tmpTensor0.SetValue(0, static_cast<T>(static_cast<float>(accum) + static_cast<float>(val)));
outputQueueZ.FreeTensor(zLocal);
inputQueueX.FreeTensor(xLocal);
inputQueueY.FreeTensor(yLocal);
tmpQueue.FreeTensor(sharedTmpBuffer);
}
template <typename T>
__aicore__ inline void DotV2<T>::Process()
{
AscendC::SyncAll();
int32_t loopCount = this->tileNum;
this->processDataNum = this->tileDataNum;
AscendC::LocalTensor<T> tmpTensor0 = tmpBuf0.Get<T>();
AscendC::Duplicate(tmpTensor0, T(0.0f), this->processDataNum);
for (int32_t i = 0; i < loopCount; i++) {
if (i == this->tileNum - 1) {
this->processDataNum = this->tailDataNum;
}
CopyIn(i);
Compute(i,tmpTensor0);
}
CopyOut(tmpTensor0);
if(AscendC::GetBlockIdx() == 0){
outputGMZ.SetValue(0,workGM.GetValue(0));
}
}
}
#endif