* This fiis->blockIdxle is part of the OpenBOAT project at Harbin Institute of Technology (HIT)
* and is contributed to the CANN Open Software.
*
* Copyright (c) 2025 AISS Group, Harbin Institute of Technology (HIT).
* All Rights Reserved.
*
* Authors (accounts):
* - Pei Haobo<@xiaopei-1>
* - Su Tonghua <@sutonghua>
*
* This program is free software: you can redistribute it and/or modify it.
* Licensed under the CANN Open Software License Agreement Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* See the LICENSE file at the root of the repository for the full text of the License.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
*/
* \file reduce_sum_v2.h
* \brief
*/
#ifndef _REDUCE_SUM_V2_H
#define _REDUCE_SUM_V2_H
#include "kernel_operator.h"
#include "kernel_tiling/kernel_tiling.h"
#include "reduce_sum_v2_tiling_data.h"
#include "reduce_sum_v2_tiling_key.h"
namespace NsReduceSumV2 {
using namespace AscendC;
constexpr int32_t BUFFER_NUM = 2;
constexpr int32_t DATA_CACHE_CLEAN_NEED = 64;
constexpr int32_t SLOT_STRIDE = DATA_CACHE_CLEAN_NEED / sizeof(float);
template <typename T>
class ReduceSumV2 {
public:
__aicore__ inline ReduceSumV2(){};
__aicore__ inline void Init(GM_ADDR x, GM_ADDR z,GM_ADDR workspace,const ReduceSumV2TilingData* tilingData);
__aicore__ inline void Process();
private:
__aicore__ inline void CopyIn(int32_t progress);
__aicore__ inline void ReduceSumV2Axes0();
__aicore__ inline void ReduceSumV2Axes1();
__aicore__ inline void ReduceSumV2AxesAll();
private:
AscendC::TPipe pipe;
AscendC::TQue<AscendC::QuePosition::VECIN, BUFFER_NUM> inQueueInput;
AscendC::GlobalTensor<T> xGm;
AscendC::GlobalTensor<T> zGm;
AscendC::GlobalTensor<float> workGm;
AscendC::TBuf<AscendC::TPosition::VECCALC> tmpFloat;
AscendC::TBuf<AscendC::TPosition::VECCALC> tmpBase;
AscendC::TBuf<AscendC::TPosition::VECCALC> rowSum;
AscendC::TBuf<AscendC::TPosition::VECCALC> colSum;
AscendC::TBuf<AscendC::TPosition::VECCALC> tmpBuffer;
uint32_t blockIdx;
uint32_t blockNum;
uint32_t globalOffset;
uint32_t coreDataNum;
uint32_t tileNum;
uint32_t tileDataNum;
uint32_t tailDataNum;
uint32_t keyType;
uint32_t axes;
uint32_t rows;
uint32_t cols;
uint32_t keepdims;
};
template <typename T>
__aicore__ inline void ReduceSumV2<T>::Init(GM_ADDR x, GM_ADDR z,GM_ADDR workspace, const ReduceSumV2TilingData* tilingData)
{
ASSERT(AscendC::GetBlockNum() != 0 && "block dim can not be zero!");
this->blockIdx = AscendC::GetBlockIdx();
this->blockNum = AscendC::GetBlockNum();
uint32_t globalBufferIndex = tilingData->bigCoreDataNum * this->blockIdx;
this->tileDataNum = tilingData->tileDataNum;
this->axes = tilingData->axes;
this->rows = tilingData->rows;
this->cols = tilingData->cols;
this->keyType = tilingData->dataTypeId;
if(this->blockIdx < tilingData->tailBlockNum){
this->coreDataNum = tilingData->bigCoreDataNum;
this->tileNum = tilingData->finalBigTileNum;
this->tailDataNum = tilingData->bigTailDataNum;
}else{
this->coreDataNum = tilingData->smallCoreDataNum;
this->tileNum = tilingData->finalSmallTileNum;
this->tailDataNum = tilingData->smallTailDataNum;
globalBufferIndex -= (tilingData->bigCoreDataNum - tilingData->smallCoreDataNum) * (this->blockIdx - tilingData->tailBlockNum);
}
uint32_t totalElements = this->rows * this->cols;
if(globalBufferIndex >= totalElements){
this->coreDataNum = 0;
xGm.SetGlobalBuffer((__gm__ T*)x, 0);
}else{
uint32_t available = totalElements - globalBufferIndex;
uint32_t bindLen = (available < this->coreDataNum) ? available : this->coreDataNum;
xGm.SetGlobalBuffer((__gm__ T*)x + globalBufferIndex, bindLen);
this->coreDataNum = bindLen;
}
uint32_t outputSize = 0;
if(axes == 0){
outputSize = this->cols;
}else if(axes == 1){
outputSize = this->rows;
}else{
outputSize = 1;
}
zGm.SetGlobalBuffer((__gm__ T*)z, outputSize);
uint32_t workGmSize = 0;
if(axes == 0){
workGmSize = this->cols * SLOT_STRIDE;
}else if(axes == 1){
workGmSize = this->rows * SLOT_STRIDE;
}else{
workGmSize = 1 * SLOT_STRIDE;
}
workGm.SetGlobalBuffer((__gm__ float*)workspace , workGmSize);
if(AscendC::GetBlockIdx() == 0){
AscendC::InitGlobalMemory(workGm, workGmSize, (float)0.0f);
}
pipe.InitBuffer(inQueueInput, BUFFER_NUM, this->tileDataNum * sizeof(T));
pipe.InitBuffer(tmpFloat, tileDataNum * sizeof(float));
pipe.InitBuffer(tmpBase, 64 * sizeof(float));
pipe.InitBuffer(tmpBuffer, workGmSize * sizeof(float));
if(axes == 0) {
pipe.InitBuffer(colSum, this->cols * sizeof(float));
} else if(axes == 1) {
pipe.InitBuffer(rowSum, this->rows * sizeof(float));
}
this->globalOffset = globalBufferIndex;
}
template <typename T>
__aicore__ inline void ReduceSumV2<T>::CopyIn(int32_t progress)
{
uint32_t curTileLen = (progress == tileNum - 1) ? tailDataNum : tileDataNum;
AscendC::LocalTensor<T> xLocal = inQueueInput.AllocTensor<T>();
AscendC::DataCopy(xLocal, xGm[progress * this->tileDataNum], curTileLen);
inQueueInput.EnQue(xLocal);
}
template <typename T>
__aicore__ inline void ReduceSumV2<T>::Process()
{
if(this->axes == 0){
ReduceSumV2Axes0();
}else if (this->axes == 1){
ReduceSumV2Axes1();
}else{
ReduceSumV2AxesAll();
}
}
template <typename T>
__aicore__ inline void ReduceSumV2<T>::ReduceSumV2Axes0(){
AscendC::SyncAll();
const uint32_t colNum = this->cols;
const uint32_t rowNum = this->rows;
const uint32_t totalElements = rowNum * colNum;
const uint32_t tileNum = this->tileNum;
const uint32_t tileLen = this->tileDataNum;
const uint32_t lastTileLen = this->tailDataNum;
const uint32_t globalOffset = this->globalOffset;
AscendC::LocalTensor<float> localSum = colSum.Get<float>();
for(uint32_t c = 0; c < colNum; ++c){
localSum.SetValue(c, 0.0f);
}
for(uint32_t t = 0; t < tileNum; ++t){
uint32_t curTileLen = (t == tileNum - 1) ? lastTileLen : tileLen;
CopyIn(t);
AscendC::LocalTensor<T> tileLocal = inQueueInput.DeQue<T>();
AscendC::LocalTensor<float> tileFloat = tmpFloat.Get<float>();
if(keyType == 1){
AscendC::Cast(tileFloat, tileLocal, AscendC::RoundMode::CAST_NONE, curTileLen);
}else{
for(uint32_t i = 0; i < curTileLen; ++i){
tileFloat.SetValue(i, tileLocal.GetValue(i));
}
}
for(uint32_t i = 0; i < curTileLen; ++i){
uint32_t globalIdx = globalOffset + t * tileLen + i;
if(globalIdx >= totalElements){
continue;
}
uint32_t rowIdx = globalIdx / colNum;
uint32_t colIdx = globalIdx % colNum;
if(colIdx < colNum){
float prev = localSum.GetValue(colIdx);
float curv = tileFloat.GetValue(i);
localSum.SetValue(colIdx, curv + prev);
}
}
inQueueInput.FreeTensor(tileLocal);
}
AscendC::LocalTensor<float> tmpBuf = tmpBuffer.Get<float>();
uint32_t totalWorkSize = colNum * SLOT_STRIDE;
AscendC::Duplicate(tmpBuf, 0.0f, totalWorkSize);
for(uint32_t c = 0; c < colNum; ++c){
tmpBuf.SetValue(c * SLOT_STRIDE, localSum.GetValue(c));
}
AscendC::SetAtomicAdd<float>();
AscendC::DataCopy(workGm, tmpBuf, totalWorkSize);
AscendC::SetAtomicNone();
AscendC::SyncAll();
if(this->blockIdx == 0){
AscendC::DataCopy(tmpBuf, workGm, totalWorkSize);
for(uint32_t c = 0; c < colNum; ++c){
float val = tmpBuf.GetValue(c * SLOT_STRIDE);
zGm.SetValue(c, static_cast<T>(val));
}
}
}
template <typename T>
__aicore__ inline void ReduceSumV2<T>::ReduceSumV2Axes1(){
AscendC::SyncAll();
const uint32_t colNum = this->cols;
const uint32_t rowNum = this->rows;
const uint32_t totalElements = rowNum * colNum;
const uint32_t tileNum = this->tileNum;
const uint32_t tileLen = this->tileDataNum;
const uint32_t lastTileLen = this->tailDataNum;
const uint32_t globalOffset = this->globalOffset;
AscendC::LocalTensor<float> localRowSum = rowSum.Get<float>();
for(uint32_t r = 0; r < rowNum; ++r){
localRowSum.SetValue(r, 0.0f);
}
for(uint32_t t = 0; t < tileNum; ++t){
uint32_t curTileLen = (t == tileNum - 1) ? lastTileLen : tileLen;
CopyIn(t);
AscendC::LocalTensor<T> tileLocal = inQueueInput.DeQue<T>();
AscendC::LocalTensor<float> tileFloat = tmpFloat.Get<float>();
if(keyType == 1){
AscendC::Cast(tileFloat, tileLocal, AscendC::RoundMode::CAST_NONE, curTileLen);
}else{
for(uint32_t i = 0; i < curTileLen; ++i){
tileFloat.SetValue(i, tileLocal.GetValue(i));
}
}
for(uint32_t i = 0; i < curTileLen; ++i){
uint32_t globalIdx = globalOffset + t * tileLen + i;
if(globalIdx >= totalElements){
continue;
}
uint32_t rowIdx = globalIdx / colNum;
uint32_t colIdx = globalIdx % colNum;
if(rowIdx < rowNum){
float prev = localRowSum.GetValue(rowIdx);
float curv = tileFloat.GetValue(i);
localRowSum.SetValue(rowIdx, curv + prev);
}
}
inQueueInput.FreeTensor(tileLocal);
}
AscendC::LocalTensor<float> tmpBuf = tmpBuffer.Get<float>();
uint32_t totalWorkSize = rowNum * SLOT_STRIDE;
AscendC::Duplicate(tmpBuf, 0.0f, totalWorkSize);
for(uint32_t r = 0; r < rowNum; ++r){
tmpBuf.SetValue(r * SLOT_STRIDE, localRowSum.GetValue(r));
}
AscendC::SetAtomicAdd<float>();
AscendC::DataCopy(workGm, tmpBuf, totalWorkSize);
AscendC::SetAtomicNone();
AscendC::SyncAll();
if(this->blockIdx == 0){
AscendC::DataCopy(tmpBuf, workGm, totalWorkSize);
for(uint32_t r = 0; r < rowNum; ++r){
float val = tmpBuf.GetValue(r * SLOT_STRIDE);
zGm.SetValue(r, static_cast<T>(val));
}
}
}
template <typename T>
__aicore__ inline void ReduceSumV2<T>::ReduceSumV2AxesAll(){
const uint32_t loopCount = this->tileNum;
const uint32_t tileLen = this->tileDataNum;
const uint32_t blockLen = this->coreDataNum;
const uint32_t lastTileLen = this->tailDataNum;
const uint32_t globalOffset = this->globalOffset;
AscendC::LocalTensor<float> localSum = tmpBase.Get<float>();
float initVal = 0.0f;
localSum.SetValue(0, initVal);
for(uint32_t t = 0; t < loopCount; ++t){
uint32_t curTileLen = (t == loopCount - 1) ? lastTileLen : tileLen;
CopyIn(t);
AscendC::LocalTensor<T> tileLocal = inQueueInput.DeQue<T>();
AscendC::LocalTensor<float> tileFloat = tmpFloat.Get<float>();
if(keyType == 1){
AscendC::Cast(tileFloat, tileLocal, AscendC::RoundMode::CAST_NONE, curTileLen);
}else{
for(uint32_t i = 0; i < curTileLen; ++i){
tileFloat.SetValue(i, tileLocal.GetValue(i));
}
}
float tileSum = 0.0f;
for(uint32_t i = 0; i < curTileLen; ++i){
float curv = tileFloat.GetValue(i);
tileSum += curv;
}
localSum.SetValue(0, tileSum + localSum.GetValue(0));
inQueueInput.FreeTensor(tileLocal);
}
AscendC::LocalTensor<float> tmpBuf = tmpBuffer.Get<float>();
AscendC::Duplicate(tmpBuf, 0.0f, 8);
tmpBuf.SetValue(0, localSum.GetValue(0));
AscendC::SetAtomicAdd<float>();
AscendC::DataCopy(workGm, tmpBuf, 8);
AscendC::SetAtomicNone();
AscendC::DataCacheCleanAndInvalid<float, AscendC::CacheLine::SINGLE_CACHE_LINE, AscendC::DcciDst::CACHELINE_OUT>(workGm[0]);
AscendC::SyncAll();
float globalSum = workGm.GetValue(0);
if(this->blockIdx == 0){
zGm.SetValue(0, static_cast<T>(globalSum));
}
}
}
#endif