| contrib: add d3d11 11.1 to 11.4 headers
This is necessary to use ID3D11Fence on Windows 10.
| 4 年前 |
| contrib:d3d11: build dxgi1_2.h and dxgi1_3.h
| 10 年前 |
| contrib:d3d11: build dxgi1_2.h and dxgi1_3.h
| 10 年前 |
| contrib: dxgi: add missing IDXGIOutput interfaces
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
| 8 年前 |
| contrib: dxgi: add missing IDXGIOutput interfaces
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
| 8 年前 |
| contrib: d3d11: add dxgi 1.6 to read IDXGIOutput6
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
| 8 年前 |
| contrib: generate the d3d11.h with ID3D11VideoDecoder support
And also with dxgidebug.h to show leaks
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
| 10 年前 |
| contrib:d3d11: Add missing D3D11_FEATURE_DATA_THREADING structure
Signed-off-by: Hugo Beauzée-Luyssen <hugo@beauzee.fr>
| 9 年前 |
| contrib: d3d11: include pthreads IDL
They are likely more up to date and always there when we build.
Ultimately we should just use the ones in there.
| 3 年前 |