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  1. ohos_vlc
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SSteve Lhommecontrib: d3d11: include pthreads IDL
dfee8741创建于 2023年4月13日历史提交
文件最后提交记录最后更新时间
SHA512SUMS
contrib: add d3d11 11.1 to 11.4 headers This is necessary to use ID3D11Fence on Windows 10. 4 年前
dxgi12.patch
contrib:d3d11: build dxgi1_2.h and dxgi1_3.h 10 年前
dxgi1_3.idl
contrib:d3d11: build dxgi1_2.h and dxgi1_3.h 10 年前
dxgi1_4.idl
contrib: dxgi: add missing IDXGIOutput interfaces Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org> 8 年前
dxgi1_5.idl
contrib: dxgi: add missing IDXGIOutput interfaces Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org> 8 年前
dxgi1_6.idl
contrib: d3d11: add dxgi 1.6 to read IDXGIOutput6 Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org> 8 年前
dxgidebug.patch
contrib: generate the d3d11.h with ID3D11VideoDecoder support And also with dxgidebug.h to show leaks Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org> 10 年前
processor_format.patch
contrib:d3d11: Add missing D3D11_FEATURE_DATA_THREADING structure Signed-off-by: Hugo Beauzée-Luyssen <hugo@beauzee.fr> 9 年前
rules.mak
contrib: d3d11: include pthreads IDL They are likely more up to date and always there when we build. Ultimately we should just use the ones in there. 3 年前