struct VS_INPUT
{
float4 Position : POSITION0;
float2 TexCoord : TEXCOORD0;
float4 Color : TEXCOORD1;
};
struct VS_OUTPUT
{
float4 Position : POSITION0;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
};
float4x4 al_projview_matrix;
VS_OUTPUT vs_main(VS_INPUT Input)
{
VS_OUTPUT Output;
Output.Position = mul(Input.Position, al_projview_matrix);
Output.Color = Input.Color;
Output.TexCoord = Input.TexCoord;
return Output;
}