sceneinspectorinterface.cpp
This file is part of GammaRay, the Qt application inspection and
manipulation tool.
Copyright (C) 2010-2021 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com
Author: Milian Wolff <milian.wolff@kdab.com>
Licensees holding valid commercial KDAB GammaRay licenses may use this file in
accordance with GammaRay Commercial License Agreement provided with the Software.
Contact info@kdab.com if any conditions of this licensing are not clear to you.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sceneinspectorinterface.h"
#include <common/objectbroker.h>
#include <QGraphicsItem>
#include <QPainter>
using namespace GammaRay;
SceneInspectorInterface::SceneInspectorInterface(QObject *parent)
: QObject(parent)
{
ObjectBroker::registerObject<SceneInspectorInterface *>(this);
}
SceneInspectorInterface::~SceneInspectorInterface() = default;
void SceneInspectorInterface::paintItemDecoration(QGraphicsItem *item, const QTransform &transform,
QPainter *painter)
{
const QRectF itemBoundingRect = item->boundingRect();
painter->setPen(Qt::black);
const qreal maxX = qMax(qAbs(itemBoundingRect.left()), qAbs(itemBoundingRect.right()));
const qreal maxY = qMax(qAbs(itemBoundingRect.top()), qAbs(itemBoundingRect.bottom()));
const qreal maxXY = qMax(maxX, maxY) * 1.5f;
painter->drawLine(item->mapToScene(-maxXY, 0), item->mapToScene(maxXY, 0));
painter->drawLine(item->mapToScene(0, -maxXY), item->mapToScene(0, maxXY));
painter->setPen(Qt::blue);
const QPolygonF boundingBox = item->mapToScene(itemBoundingRect);
painter->drawPolygon(boundingBox);
painter->setPen(Qt::green);
const QPainterPath shape = item->mapToScene(item->shape());
painter->drawPath(shape);
painter->setPen(Qt::red);
const QPointF transformOrigin
= item->mapToScene(item->transformOriginPoint());
painter->drawEllipse(transformOrigin,
5.0 / transform.m11(),
5.0 / transform.m22());
}