All Rights Reserved.
This software is provided AS-IS with no warranty, either express or
implied.
This software is distributed under license and may not be copied,
modified or distributed except as expressly authorized under the terms
of the license contained in the file LICENSE in this distribution.
Refer to licensing information at http://www.artifex.com or contact
Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
CA 94129, USA, for further information.
*/
#include "ghost.h"
#include "memory_.h"
#include "ierrors.h"
#include "gsexit.h"
#include "gsstruct.h"
#include "stream.h"
#include "iastate.h"
#include "inamedef.h"
#include "iname.h"
#include "ipacked.h"
#include "isave.h"
#include "isstate.h"
#include "gsstate.h"
#include "store.h"
#include "ivmspace.h"
#include "igc.h"
#include "gsutil.h"
#include "icstate.h"
private_st_alloc_save();
static const long max_repeated_scan = 100000;
static const long min_inner_clump_space = sizeof(clump_head_t) + 500;
* The logic for saving and restoring the state is complex.
* Both the changes to individual objects, and the overall state
* of the memory manager, must be saved and restored.
*/
* To save the state of the memory manager:
* Save the state of the current clump in which we are allocating.
* Shrink all clumps to their inner unallocated region.
* Save and reset the free block chains.
* By doing this, we guarantee that no object older than the save
* can be freed.
*
* To restore the state of the memory manager:
* Free all clumps newer than the save, and the descriptors for
* the inner clumps created by the save.
* Make current the clump that was current at the time of the save.
* Restore the state of the current clump.
*
* In addition to save ("start transaction") and restore ("abort transaction"),
* we support forgetting a save ("commit transation"). To forget a save:
* Reassign to the next outer save all clumps newer than the save.
* Free the descriptors for the inners clump, updating their outer
* clumps to reflect additional allocations in the inner clumps.
* Concatenate the free block chains with those of the outer save.
*/
* For saving changes to individual objects, we add an "attribute" bit
* (l_new) that logically belongs to the slot where the ref is stored,
* not to the ref itself. The bit means "the contents of this slot
* have been changed, or the slot was allocated, since the last save."
* To keep track of changes since the save, we associate a chain of
* <slot, old_contents> pairs that remembers the old contents of slots.
*
* When creating an object, if the save level is non-zero:
* Set l_new in all slots.
*
* When storing into a slot, if the save level is non-zero:
* If l_new isn't set, save the address and contents of the slot
* on the current contents chain.
* Set l_new after storing the new value.
*
* To do a save:
* If the save level is non-zero:
* Reset l_new in all slots on the contents chain, and in all
* objects created since the previous save.
* Push the head of the contents chain, and reset the chain to empty.
*
* To do a restore:
* Check all the stacks to make sure they don't contain references
* to objects created since the save.
* Restore all the slots on the contents chain.
* Pop the contents chain head.
* If the save level is now non-zero:
* Scan the newly restored contents chain, and set l_new in all
* the slots it references.
* Scan all objects created since the previous save, and set
* l_new in all the slots of each object.
*
* To forget a save:
* If the save level is greater than 1:
* Set l_new as for a restore, per the next outer save.
* Concatenate the next outer contents chain to the end of
* the current one.
* If the save level is 1:
* Reset l_new as for a save.
* Free the contents chain.
*/
* A consequence of the foregoing algorithms is that the cost of a save is
* proportional to the total amount of data allocated since the previous
* save. If a PostScript program reads in a large amount of setup code and
* then uses save/restore heavily, each save/restore will be expensive. To
* mitigate this, we check to see how much data we have scanned at this save
* level: if it is large, we do a second, invisible save. This greatly
* reduces the cost of inner saves, at the expense of possibly saving some
* changes twice that otherwise would only have to be saved once.
*/
* The presence of global and local VM complicates the situation further.
* There is a separate save chain and contents chain for each VM space.
* When multiple contexts are fully implemented, save and restore will have
* the following effects, according to the privacy status of the current
* context's global and local VM:
* Private global, private local:
* The outermost save saves both global and local VM;
* otherwise, save only saves local VM.
* Shared global, private local:
* Save only saves local VM.
* Shared global, shared local:
* Save only saves local VM, and suspends all other contexts
* sharing the same local VM until the matching restore.
* Since we do not currently implement multiple contexts, only the first
* case is relevant.
*
* Note that when saving the contents of a slot, the choice of chain
* is determined by the VM space in which the slot is allocated,
* not by the current allocation mode.
*/
static void
print_save(const char *str, uint spacen, const alloc_save_t *sav)
{
if_debug5('u', "[u]%s space %u "PRI_INTPTR": cdata = "PRI_INTPTR", id = %lu\n",\
str, spacen, (intptr_t)sav, (intptr_t)sav->client_data, (ulong)sav->id);
}
ptr_proc_reloc(igc_reloc_ref_ptr_nocheck, ref_packed);
static
CLEAR_MARKS_PROC(change_clear_marks)
{
alloc_change_t *const ptr = (alloc_change_t *)vptr;
if (r_is_packed(&ptr->contents))
r_clear_pmark((ref_packed *) & ptr->contents);
else
r_clear_attrs(&ptr->contents, l_mark);
}
static
ENUM_PTRS_WITH(change_enum_ptrs, alloc_change_t *ptr) return 0;
ENUM_PTR(0, alloc_change_t, next);
case 1:
if (ptr->offset >= 0)
ENUM_RETURN((byte *) ptr->where - ptr->offset);
else
if (ptr->offset != AC_OFFSET_ALLOCATED)
ENUM_RETURN_REF(ptr->where);
else {
needs a special processing with
alloc_save__filter_changes. */
ENUM_RETURN(0);
}
case 2:
ENUM_RETURN_REF(&ptr->contents);
ENUM_PTRS_END
static RELOC_PTRS_WITH(change_reloc_ptrs, alloc_change_t *ptr)
{
RELOC_VAR(ptr->next);
switch (ptr->offset) {
case AC_OFFSET_STATIC:
break;
case AC_OFFSET_REF:
RELOC_REF_PTR_VAR(ptr->where);
break;
case AC_OFFSET_ALLOCATED:
because change_enum_ptrs skipped it,
and we know it always points to same space
because we took a special care when calling alloc_save_change_alloc.
Therefore we must skip the check for the mark,
which would happen if we call the regular relocation function
igc_reloc_ref_ptr from RELOC_REF_PTR_VAR.
Calling igc_reloc_ref_ptr_nocheck instead. */
{
obj_header_t *pre = (obj_header_t *)ptr->where - 1;
if (pre->o_type != &st_refs)
gs_abort(gcst->heap);
}
if (ptr->where != 0 && !gcst->relocating_untraced)
ptr->where = igc_reloc_ref_ptr_nocheck(ptr->where, gcst);
break;
default:
{
byte *obj = (byte *) ptr->where - ptr->offset;
RELOC_VAR(obj);
ptr->where = (ref_packed *) (obj + ptr->offset);
}
break;
}
if (r_is_packed(&ptr->contents))
r_clear_pmark((ref_packed *) & ptr->contents);
else {
RELOC_REF_VAR(ptr->contents);
r_clear_attrs(&ptr->contents, l_mark);
}
}
RELOC_PTRS_END
gs_private_st_complex_only(st_alloc_change, alloc_change_t, "alloc_change",
change_clear_marks, change_enum_ptrs, change_reloc_ptrs, 0);
#ifdef DEBUG
static void
alloc_save_print(const gs_memory_t *mem, alloc_change_t * cp, bool print_current)
{
dmprintf2(mem, " "PRI_INTPTR"x: "PRI_INTPTR": ", (intptr_t) cp, (intptr_t) cp->where);
if (r_is_packed(&cp->contents)) {
if (print_current)
dmprintf2(mem, "saved=%x cur=%x\n", *(ref_packed *) & cp->contents,
*cp->where);
else
dmprintf1(mem, "%x\n", *(ref_packed *) & cp->contents);
} else {
if (print_current)
dmprintf6(mem, "saved=%x %x %lx cur=%x %x %lx\n",
r_type_attrs(&cp->contents), r_size(&cp->contents),
(ulong) cp->contents.value.intval,
r_type_attrs((ref *) cp->where),
r_size((ref *) cp->where),
(ulong) ((ref *) cp->where)->value.intval);
else
dmprintf3(mem, "%x %x %lx\n",
r_type_attrs(&cp->contents), r_size(&cp->contents),
(ulong) cp->contents.value.intval);
}
}
#endif
static int restore_resources(alloc_save_t *, gs_ref_memory_t *);
static void restore_free(gs_ref_memory_t *);
static int save_set_new(gs_ref_memory_t * mem, bool to_new, bool set_limit, ulong *pscanned);
static int save_set_new_changes(gs_ref_memory_t *, bool, bool);
static bool check_l_mark(void *obj);
void
alloc_save_init(gs_dual_memory_t * dmem)
{
alloc_set_not_in_save(dmem);
}
static void
alloc_set_masks(gs_dual_memory_t *dmem, uint new_mask, uint test_mask)
{
int i;
gs_ref_memory_t *mem;
dmem->new_mask = new_mask;
dmem->test_mask = test_mask;
for (i = 0; i < countof(dmem->spaces.memories.indexed); ++i)
if ((mem = dmem->spaces.memories.indexed[i]) != 0) {
mem->new_mask = new_mask, mem->test_mask = test_mask;
if (mem->stable_memory != (gs_memory_t *)mem) {
mem = (gs_ref_memory_t *)mem->stable_memory;
mem->new_mask = new_mask, mem->test_mask = test_mask;
}
}
}
void
alloc_set_in_save(gs_dual_memory_t *dmem)
{
alloc_set_masks(dmem, l_new, l_new);
}
void
alloc_set_not_in_save(gs_dual_memory_t *dmem)
{
alloc_set_masks(dmem, 0, ~0);
}
static alloc_save_t *alloc_save_space(gs_ref_memory_t *mem,
gs_dual_memory_t *dmem,
ulong sid);
static void
alloc_free_save(gs_ref_memory_t *mem, alloc_save_t *save, const char *scn)
{
gs_ref_memory_t save_mem;
save_mem = mem->saved->state;
gs_free_object((gs_memory_t *)mem, save, scn);
restore_free(mem);
* list of states. Without this we hit a SEGV in the gc later. */
*mem = save_mem;
}
int
alloc_save_state(gs_dual_memory_t * dmem, void *cdata, ulong *psid)
{
gs_ref_memory_t *lmem = dmem->space_local;
gs_ref_memory_t *gmem = dmem->space_global;
ulong sid = gs_next_ids((const gs_memory_t *)lmem->stable_memory, 2);
bool global =
lmem->save_level == 0 && gmem != lmem &&
gmem->num_contexts == 1;
alloc_save_t *gsave =
(global ? alloc_save_space(gmem, dmem, sid + 1) : (alloc_save_t *) 0);
alloc_save_t *lsave = alloc_save_space(lmem, dmem, sid);
if (lsave == 0 || (global && gsave == 0)) {
* nevertheless (in case things change in future), we free
* lsave, then gsave, so they 'pop' correctly when restoring
* the mem->saved states. */
if (lsave != 0)
alloc_free_save(lmem, lsave, "alloc_save_state(local save)");
if (gsave != 0)
alloc_free_save(gmem, gsave, "alloc_save_state(global save)");
return_error(gs_error_VMerror);
}
if (gsave != 0) {
gsave->client_data = 0;
print_save("save", gmem->space, gsave);
lsave->restore_names = gsave->restore_names;
gsave->restore_names = false;
}
lsave->id = sid;
lsave->client_data = cdata;
print_save("save", lmem->space, lsave);
if (lmem->save_level > 1) {
ulong scanned;
int code = save_set_new(&lsave->state, false, true, &scanned);
if (code < 0)
return code;
#if 0
if ((lsave->state.total_scanned += scanned) > max_repeated_scan) {
alloc_save_t *rsave;
rsave = alloc_save_space(lmem, dmem, 0L);
if (rsave != 0) {
rsave->client_data = cdata;
#if 0
rsave->id = lsave->id;
print_save("save", lmem->space, rsave);
lsave->id = 0;
rsave->state.save_level--;
lsave->client_data = 0;
#else
rsave->id = 0;
print_save("save", lmem->space, rsave);
rsave->state.save_level--;
rsave->client_data = 0;
#endif
print_save("save", lmem->space, lsave);
}
}
#endif
}
alloc_set_in_save(dmem);
*psid = sid;
return 0;
}
static alloc_save_t *
alloc_save_space(gs_ref_memory_t * mem, gs_dual_memory_t * dmem, ulong sid)
{
gs_ref_memory_t save_mem;
alloc_save_t *save;
clump_t *cp;
clump_t *new_cc = NULL;
clump_splay_walker sw;
save_mem = *mem;
alloc_close_clump(mem);
mem->cc = NULL;
gs_memory_status((gs_memory_t *) mem, &mem->previous_status);
ialloc_reset(mem);
for (cp = clump_splay_walk_init(&sw, &save_mem); cp != 0; cp = clump_splay_walk_fwd(&sw)) {
if (cp->ctop - cp->cbot > min_inner_clump_space) {
clump_t *inner =
gs_raw_alloc_struct_immovable(mem->non_gc_memory, &st_clump,
"alloc_save_space(inner)");
if (inner == 0)
break;
alloc_init_clump(inner, cp->cbot, cp->ctop, cp->sreloc != 0, cp);
alloc_link_clump(inner, mem);
if_debug2m('u', (gs_memory_t *)mem, "[u]inner clump: cbot="PRI_INTPTR" ctop="PRI_INTPTR"\n",
(intptr_t) inner->cbot, (intptr_t) inner->ctop);
if (cp == save_mem.cc)
new_cc = inner;
}
}
mem->cc = new_cc;
alloc_open_clump(mem);
save = gs_alloc_struct((gs_memory_t *) mem, alloc_save_t,
&st_alloc_save, "alloc_save_space(save)");
if_debug2m('u', (gs_memory_t *)mem, "[u]save space %u at "PRI_INTPTR"\n",
mem->space, (intptr_t) save);
if (save == 0) {
restore_free(mem);
*mem = save_mem;
return 0;
}
save->client_data = NULL;
save->state = save_mem;
save->spaces = dmem->spaces;
save->restore_names = (name_memory(mem) == (gs_memory_t *) mem);
save->is_current = (dmem->current == mem);
save->id = sid;
mem->saved = save;
if_debug2m('u', (gs_memory_t *)mem, "[u%u]file_save "PRI_INTPTR"\n",
mem->space, (intptr_t) mem->streams);
mem->streams = 0;
mem->total_scanned = 0;
mem->total_scanned_after_compacting = 0;
if (sid)
mem->save_level++;
return save;
}
int
alloc_save_change_in(gs_ref_memory_t *mem, const ref * pcont,
ref_packed * where, client_name_t cname)
{
register alloc_change_t *cp;
if (mem->new_mask == 0)
return 0;
cp = gs_alloc_struct((gs_memory_t *)mem, alloc_change_t,
&st_alloc_change, "alloc_save_change");
if (cp == 0)
return -1;
cp->next = mem->changes;
cp->where = where;
if (pcont == NULL)
cp->offset = AC_OFFSET_STATIC;
else if (r_is_array(pcont) || r_has_type(pcont, t_dictionary))
cp->offset = AC_OFFSET_REF;
else if (r_is_struct(pcont))
cp->offset = (byte *) where - (byte *) pcont->value.pstruct;
else {
if_debug3('u', "Bad type %u for save! pcont = "PRI_INTPTR", where = "PRI_INTPTR"\n",
r_type(pcont), (intptr_t) pcont, (intptr_t) where);
gs_abort((const gs_memory_t *)mem);
}
if (r_is_packed(where))
*(ref_packed *)&cp->contents = *where;
else {
ref_assign_inline(&cp->contents, (ref *) where);
r_set_attrs((ref *) where, l_new);
}
mem->changes = cp;
#ifdef DEBUG
if (gs_debug_c('U')) {
dmlprintf1((const gs_memory_t *)mem, "[U]save(%s)", client_name_string(cname));
alloc_save_print((const gs_memory_t *)mem, cp, false);
}
#endif
return 0;
}
int
alloc_save_change(gs_dual_memory_t * dmem, const ref * pcont,
ref_packed * where, client_name_t cname)
{
gs_ref_memory_t *mem =
(pcont == NULL ? dmem->space_local :
dmem->spaces_indexed[r_space(pcont) >> r_space_shift]);
return alloc_save_change_in(mem, pcont, where, cname);
}
int
alloc_save_change_alloc(gs_ref_memory_t *mem, client_name_t cname, alloc_change_t **pcp)
{
register alloc_change_t *cp;
if (mem->new_mask == 0)
return 0;
cp = gs_alloc_struct((gs_memory_t *)mem, alloc_change_t,
&st_alloc_change, "alloc_save_change");
if (cp == 0)
return_error(gs_error_VMerror);
cp->next = mem->changes;
cp->where = 0;
cp->offset = AC_OFFSET_ALLOCATED;
make_null(&cp->contents);
*pcp = cp;
return 1;
}
void
alloc_save_remove(gs_ref_memory_t *mem, ref_packed *obj, client_name_t cname)
{
alloc_change_t **cpp = &mem->changes;
for (; *cpp != NULL;) {
alloc_change_t *cp = *cpp;
if (cp->offset == AC_OFFSET_ALLOCATED && cp->where == obj) {
if (mem->scan_limit == cp)
mem->scan_limit = cp->next;
*cpp = cp->next;
gs_free_object((gs_memory_t *)mem, cp, "alloc_save_remove");
} else
cpp = &(*cpp)->next;
}
}
static inline void
alloc_save__filter_changes_in_space(gs_ref_memory_t *mem)
{
from the garbager after setting marks and before collecting
unused space. Therefore it just resets marks for
elements being released instead releasing them really. */
alloc_change_t **cpp = &mem->changes;
for (; *cpp != NULL; ) {
alloc_change_t *cp = *cpp;
if (cp->offset == AC_OFFSET_ALLOCATED && !check_l_mark(cp->where)) {
obj_header_t *pre = (obj_header_t *)cp - 1;
*cpp = cp->next;
cp->where = 0;
if (mem->scan_limit == cp)
mem->scan_limit = cp->next;
o_set_unmarked(pre);
} else
cpp = &(*cpp)->next;
}
}
void
alloc_save__filter_changes(gs_ref_memory_t *memory)
{
gs_ref_memory_t *mem = memory;
for (; mem; mem = &mem->saved->state)
alloc_save__filter_changes_in_space(mem);
}
ulong
alloc_save_current_id(const gs_dual_memory_t * dmem)
{
const alloc_save_t *save = dmem->space_local->saved;
while (save != 0 && save->id == 0)
save = save->state.saved;
if (save)
return save->id;
* impossible value.
*/
return (ulong)-1;
}
alloc_save_t *
alloc_save_current(const gs_dual_memory_t * dmem)
{
return alloc_find_save(dmem, alloc_save_current_id(dmem));
}
bool
alloc_is_since_save(const void *vptr, const alloc_save_t * save)
{
const char *const ptr = (const char *)vptr;
register gs_ref_memory_t *mem = save->space_local;
if_debug2m('U', (gs_memory_t *)mem, "[U]is_since_save "PRI_INTPTR", "PRI_INTPTR":\n",
(intptr_t) ptr, (intptr_t) save);
if (mem->saved == 0) {
return true;
}
for (;; mem = &mem->saved->state) {
if_debug1m('U', (gs_memory_t *)mem, "[U]checking mem="PRI_INTPTR"\n", (intptr_t) mem);
if (ptr_is_within_mem_clumps(ptr, mem)) {
if_debug0m('U', (gs_memory_t *)mem, "[U+]found\n");
return true;
}
if_debug1m('U', (gs_memory_t *)mem, "[U-]not in any chunks belonging to "PRI_INTPTR"\n", (intptr_t) mem);
if (mem->saved == save) {
break;
}
}
* If we're about to do a global restore (a restore to the level 0),
* and there is only one context using this global VM
* (the normal case, in which global VM is saved by the
* outermost save), we also have to check the global save.
* Global saves can't be nested, which makes things easy.
*/
if (save->state.save_level == 0 &&
(mem = save->space_global) != save->space_local &&
save->space_global->num_contexts == 1
) {
if_debug1m('U', (gs_memory_t *)mem, "[U]checking global mem="PRI_INTPTR"\n", (intptr_t) mem);
if (ptr_is_within_mem_clumps(ptr, mem)) {
if_debug0m('U', (gs_memory_t *)mem, "[U+] found\n");
return true;
}
}
return false;
#undef ptr
}
bool
alloc_name_is_since_save(const gs_memory_t *mem,
const ref * pnref, const alloc_save_t * save)
{
const name_string_t *pnstr;
if (!save->restore_names)
return false;
pnstr = names_string_inline(mem->gs_lib_ctx->gs_name_table, pnref);
if (pnstr->foreign_string)
return false;
return alloc_is_since_save(pnstr->string_bytes, save);
}
bool
alloc_name_index_is_since_save(const gs_memory_t *mem,
uint nidx, const alloc_save_t *save)
{
const name_string_t *pnstr;
if (!save->restore_names)
return false;
pnstr = names_index_string_inline(mem->gs_lib_ctx->gs_name_table, nidx);
if (pnstr->foreign_string)
return false;
return alloc_is_since_save(pnstr->string_bytes, save);
}
bool
alloc_any_names_since_save(const alloc_save_t * save)
{
return save->restore_names;
}
alloc_save_t *
alloc_find_save(const gs_dual_memory_t * dmem, ulong sid)
{
alloc_save_t *sprev = dmem->space_local->saved;
if (sid == 0)
return 0;
while (sprev != 0) {
if (sprev->id == sid)
return sprev;
sprev = sprev->state.saved;
}
return 0;
}
void *
alloc_save_client_data(const alloc_save_t * save)
{
return save->client_data;
}
* Do one step of restoring the state. The client is responsible for
* calling alloc_find_save to get the save object, and for ensuring that
* there are no surviving pointers for which alloc_is_since_save is true.
* Return true if the argument was the innermost save, in which case
* this is the last (or only) step.
* Note that "one step" may involve multiple internal steps,
* if this is the outermost restore (which requires restoring both local
* and global VM) or if we created extra save levels to reduce scanning.
*/
static void restore_finalize(gs_ref_memory_t *);
static void restore_space(gs_ref_memory_t *, gs_dual_memory_t *);
int
alloc_restore_step_in(gs_dual_memory_t *dmem, alloc_save_t * save)
{
gs_ref_memory_t *lmem = save->space_local;
gs_ref_memory_t *gmem = save->space_global;
gs_ref_memory_t *mem = lmem;
alloc_save_t *sprev;
int code;
do {
ulong sid;
sprev = mem->saved;
sid = sprev->id;
restore_finalize(mem);
mem = &sprev->state;
if (sid != 0)
break;
}
while (sprev != save);
if (mem->save_level == 0) {
mem = gmem;
if (mem != lmem && mem->saved != 0) {
restore_finalize(mem);
}
}
mem = lmem;
do {
ulong sid;
sprev = mem->saved;
sid = sprev->id;
code = restore_resources(sprev, mem);
if (code < 0)
return code;
restore_space(mem, dmem);
if (sid != 0)
break;
}
while (sprev != save);
if (mem->save_level == 0) {
mem = gmem;
if (mem != lmem && mem->saved != 0) {
code = restore_resources(mem->saved, mem);
if (code < 0)
return code;
restore_space(mem, dmem);
}
alloc_set_not_in_save(dmem);
} else {
ulong scanned;
code = save_set_new(mem, true, false, &scanned);
if (code < 0)
return code;
}
return sprev == save;
}
static void
restore_space(gs_ref_memory_t * mem, gs_dual_memory_t *dmem)
{
alloc_save_t *save = mem->saved;
alloc_save_t saved;
print_save("restore", mem->space, save);
{
register alloc_change_t *cp = mem->changes;
while (cp) {
#ifdef DEBUG
if (gs_debug_c('U')) {
dmlputs((const gs_memory_t *)mem, "[U]restore");
alloc_save_print((const gs_memory_t *)mem, cp, true);
}
#endif
if (cp->offset == AC_OFFSET_ALLOCATED)
DO_NOTHING;
else
if (r_is_packed(&cp->contents))
*cp->where = *(ref_packed *) & cp->contents;
else
ref_assign_inline((ref *) cp->where, &cp->contents);
cp = cp->next;
}
}
saved = *save;
restore_free(mem);
{
int num_contexts = mem->num_contexts;
*mem = saved.state;
mem->num_contexts = num_contexts;
}
alloc_open_clump(mem);
if (saved.is_current) {
dmem->current = mem;
dmem->current_space = mem->space;
}
}
int
alloc_restore_all(i_ctx_t *i_ctx_p)
{
* Save the memory pointers, since freeing space_local will also
* free dmem itself.
*/
gs_ref_memory_t *lmem = idmemory->space_local;
gs_ref_memory_t *gmem = idmemory->space_global;
gs_ref_memory_t *smem = idmemory->space_system;
gs_ref_memory_t *mem;
int code;
while (lmem->save_level != 0) {
vm_save_t *vmsave = alloc_save_client_data(alloc_save_current(idmemory));
if (vmsave->gsave) {
gs_grestoreall_for_restore(i_ctx_p->pgs, vmsave->gsave);
}
vmsave->gsave = 0;
code = alloc_restore_step_in(idmemory, lmem->saved);
if (code < 0)
return code;
}
restore_finalize(lmem);
if ((mem = (gs_ref_memory_t *)lmem->stable_memory) != lmem)
restore_finalize(mem);
if (gmem != lmem && gmem->num_contexts == 1) {
restore_finalize(gmem);
if ((mem = (gs_ref_memory_t *)gmem->stable_memory) != gmem)
restore_finalize(mem);
}
restore_finalize(smem);
{
alloc_save_t empty_save;
empty_save.spaces = idmemory->spaces;
empty_save.restore_names = false;
code = restore_resources(&empty_save, NULL);
if (code < 0)
return code;
}
restore_free(lmem);
if ((mem = (gs_ref_memory_t *)lmem->stable_memory) != lmem)
restore_free(mem);
if (gmem != lmem) {
if (!--(gmem->num_contexts)) {
restore_free(gmem);
if ((mem = (gs_ref_memory_t *)gmem->stable_memory) != gmem)
restore_free(mem);
}
}
restore_free(smem);
return 0;
}
* Finalize objects that will be freed by a restore.
* Note that we must temporarily disable the freeing operations
* of the allocator while doing this.
*/
static void
restore_finalize(gs_ref_memory_t * mem)
{
clump_t *cp;
clump_splay_walker sw;
alloc_close_clump(mem);
gs_enable_free((gs_memory_t *) mem, false);
for (cp = clump_splay_walk_bwd_init(&sw, mem); cp != 0; cp = clump_splay_walk_bwd(&sw)) {
SCAN_CLUMP_OBJECTS(cp)
DO_ALL
struct_proc_finalize((*finalize)) =
pre->o_type->finalize;
if (finalize != 0) {
if_debug2m('u', (gs_memory_t *)mem, "[u]restore finalizing %s "PRI_INTPTR"\n",
struct_type_name_string(pre->o_type),
(intptr_t) (pre + 1));
(*finalize) ((gs_memory_t *) mem, pre + 1);
}
END_OBJECTS_SCAN
}
gs_enable_free((gs_memory_t *) mem, true);
}
static int
restore_resources(alloc_save_t * sprev, gs_ref_memory_t * mem)
{
int code;
#ifdef DEBUG
if (mem) {
if_debug4m('u', (gs_memory_t *)mem, "[u%u]file_restore "PRI_INTPTR" => "PRI_INTPTR" for "PRI_INTPTR"\n",
mem->space, (intptr_t)mem->streams,
(intptr_t)sprev->state.streams, (intptr_t)sprev);
}
#endif
code = font_restore(sprev);
if (code < 0)
return code;
if (sprev->restore_names)
names_restore(mem->gs_lib_ctx->gs_name_table, sprev);
return 0;
}
static void
restore_free(gs_ref_memory_t * mem)
{
gs_free_all((gs_memory_t *) mem);
}
static void file_forget_save(gs_ref_memory_t *);
static void combine_space(gs_ref_memory_t *);
static void forget_changes(gs_ref_memory_t *);
int
alloc_forget_save_in(gs_dual_memory_t *dmem, alloc_save_t * save)
{
gs_ref_memory_t *mem = save->space_local;
alloc_save_t *sprev;
ulong scanned;
int code;
print_save("forget_save", mem->space, save);
do {
sprev = mem->saved;
if (sprev->id != 0)
mem->save_level--;
if (mem->save_level != 0) {
alloc_change_t *chp = mem->changes;
code = save_set_new(&sprev->state, true, false, &scanned);
if (code < 0)
return code;
if (chp == 0)
mem->changes = sprev->state.changes;
else {
while (chp->next != 0)
chp = chp->next;
chp->next = sprev->state.changes;
}
file_forget_save(mem);
combine_space(mem);
} else {
forget_changes(mem);
code = save_set_new(mem, false, false, &scanned);
if (code < 0)
return code;
file_forget_save(mem);
combine_space(mem);
mem = save->space_global;
if (mem != save->space_local && mem->saved != 0) {
forget_changes(mem);
code = save_set_new(mem, false, false, &scanned);
if (code < 0)
return code;
file_forget_save(mem);
combine_space(mem);
}
alloc_set_not_in_save(dmem);
break;
}
}
while (sprev != save);
return 0;
}
static void
combine_space(gs_ref_memory_t * mem)
{
alloc_save_t *saved = mem->saved;
gs_ref_memory_t *omem = &saved->state;
clump_t *cp;
clump_splay_walker sw;
alloc_close_clump(mem);
for (cp = clump_splay_walk_init(&sw, mem); cp != 0; cp = clump_splay_walk_fwd(&sw)) {
if (cp->outer == 0)
alloc_link_clump(cp, omem);
else {
clump_t *outer = cp->outer;
outer->inner_count--;
if (mem->cc == cp)
mem->cc = outer;
if (mem->cfreed.cp == cp)
mem->cfreed.cp = outer;
{
obj_header_t *hp = (obj_header_t *) outer->cbot;
hp->o_pad = 0;
hp->o_alone = 0;
hp->o_size = (char *)(cp->chead + 1)
- (char *)(hp + 1);
hp->o_type = &st_bytes;
#if 0
gs_free_object((gs_memory_t *) mem,
hp + 1, "combine_space(header)");
#endif
}
outer->cbot = cp->cbot;
outer->rcur = cp->rcur;
outer->rtop = cp->rtop;
outer->ctop = cp->ctop;
outer->has_refs |= cp->has_refs;
gs_free_object(mem->non_gc_memory, cp,
"combine_space(inner)");
}
}
mem->root = omem->root;
mem->allocated += omem->allocated;
mem->gc_allocated += omem->allocated;
mem->lost.objects += omem->lost.objects;
mem->lost.refs += omem->lost.refs;
mem->lost.strings += omem->lost.strings;
mem->saved = omem->saved;
mem->previous_status = omem->previous_status;
{
int i;
for (i = 0; i < num_freelists; i++) {
obj_header_t *olist = omem->freelists[i];
obj_header_t *list = mem->freelists[i];
if (olist == 0);
else if (list == 0)
mem->freelists[i] = olist;
else {
while (*(obj_header_t **) list != 0)
list = *(obj_header_t **) list;
*(obj_header_t **) list = olist;
}
}
if (omem->largest_free_size > mem->largest_free_size)
mem->largest_free_size = omem->largest_free_size;
}
gs_free_object((gs_memory_t *) mem, saved, "combine_space(saved)");
alloc_open_clump(mem);
}
static void
forget_changes(gs_ref_memory_t * mem)
{
register alloc_change_t *chp = mem->changes;
alloc_change_t *next;
for (; chp; chp = next) {
ref_packed *prp = chp->where;
if_debug1m('U', (gs_memory_t *)mem, "[U]forgetting change "PRI_INTPTR"\n", (intptr_t) chp);
if (chp->offset == AC_OFFSET_ALLOCATED)
DO_NOTHING;
else
if (!r_is_packed(prp))
r_clear_attrs((ref *) prp, l_new);
next = chp->next;
gs_free_object((gs_memory_t *) mem, chp, "forget_changes");
}
mem->changes = 0;
}
static void
file_forget_save(gs_ref_memory_t * mem)
{
const alloc_save_t *save = mem->saved;
stream *streams = mem->streams;
stream *saved_streams = save->state.streams;
if_debug4m('u', (gs_memory_t *)mem, "[u%d]file_forget_save "PRI_INTPTR" + "PRI_INTPTR" for "PRI_INTPTR"\n",
mem->space, (intptr_t) streams, (intptr_t) saved_streams,
(intptr_t) save);
if (streams == 0)
mem->streams = saved_streams;
else if (saved_streams != 0) {
while (streams->next != 0)
streams = streams->next;
streams->next = saved_streams;
saved_streams->prev = streams;
}
}
static inline int
mark_allocated(void *obj, bool to_new, uint *psize)
{
obj_header_t *pre = (obj_header_t *)obj - 1;
uint size = pre_obj_contents_size(pre);
ref_packed *prp = (ref_packed *) (pre + 1);
ref_packed *next = (ref_packed *) ((char *)prp + size);
#ifdef ALIGNMENT_ALIASING_BUG
ref *rpref;
# define RP_REF(rp) (rpref = (ref *)rp, rpref)
#else
# define RP_REF(rp) ((ref *)rp)
#endif
if (pre->o_type != &st_refs) {
if_debug0('u', "Wrong object type when expected a ref.\n");
return_error(gs_error_Fatal);
}
if (to_new)
while (1) {
if (r_is_packed(prp))
prp++;
else {
RP_REF(prp)->tas.type_attrs |= l_new;
prp += packed_per_ref;
if (prp >= next)
break;
}
} else
while (1) {
if (r_is_packed(prp))
prp++;
else {
RP_REF(prp)->tas.type_attrs &= ~l_new;
prp += packed_per_ref;
if (prp >= next)
break;
}
}
#undef RP_REF
*psize = size;
return 0;
}
static bool
check_l_mark(void *obj)
{
obj_header_t *pre = (obj_header_t *)obj - 1;
uint size = pre_obj_contents_size(pre);
ref_packed *prp = (ref_packed *) (pre + 1);
ref_packed *next = (ref_packed *) ((char *)prp + size);
#ifdef ALIGNMENT_ALIASING_BUG
ref *rpref;
# define RP_REF(rp) (rpref = (ref *)rp, rpref)
#else
# define RP_REF(rp) ((ref *)rp)
#endif
while (1) {
if (r_is_packed(prp)) {
if (r_has_pmark(prp))
return true;
prp++;
} else {
if (r_has_attr(RP_REF(prp), l_mark))
return true;
prp += packed_per_ref;
if (prp >= next)
return false;
}
}
#undef RP_REF
}
static int
save_set_new(gs_ref_memory_t * mem, bool to_new, bool set_limit, ulong *pscanned)
{
ulong scanned = 0;
int code;
code = save_set_new_changes(mem, to_new, set_limit);
if (code < 0)
return code;
SCAN_MEM_CLUMPS(mem, cp) {
if (cp->has_refs) {
bool has_refs = false;
bool no_outer_clump = !(cp->outer != NULL && cp->ctop - cp->cbot > min_inner_clump_space);
SCAN_CLUMP_OBJECTS(cp)
DO_ALL
if_debug3m('U', (gs_memory_t *)mem, "[U]set_new scan("PRI_INTPTR"(%u), %d)\n",
(intptr_t) pre, size, to_new);
if (pre->o_type == &st_refs) {
/* These are refs, scan them. */
ref_packed *prp = (ref_packed *) (pre + 1);
uint size;
/* In order to avoid the garbager unnecessarily scanning for refs that may
not exist, we reset the "has_refs" flag if we're doing a save (and leave
it alone during a restore. This generally works because when we get here
during a save, we've already created the inner clump, and during a restore,
we've already restored to the outer clump.
Where is goes wrong is when there isn't sufficient space left in the clump
for any new allocations, so we won't have created the inner clump, and then
the flag isn't retained. Spot that above, and only meddle with the flag here if
an inner clump has been created.
*/
has_refs = true && (to_new | no_outer_clump);
code = mark_allocated(prp, to_new, &size);
if (code < 0)
return code;
scanned += size;
} else
scanned += sizeof(obj_header_t);
END_OBJECTS_SCAN
cp->has_refs = has_refs;
}
}
END_CLUMPS_SCAN
if_debug2m('u', (gs_memory_t *)mem, "[u]set_new (%s) scanned %ld\n",
(to_new ? "restore" : "save"), scanned);
*pscanned = scanned;
return 0;
}
/* Drop redundant elements from the changes list and set l_new. */
static void
drop_redundant_changes(gs_ref_memory_t * mem)
{
register alloc_change_t *chp = mem->changes, *chp_back = NULL, *chp_forth;
/* As we are trying to throw away redundant changes in an allocator instance
that has already been "saved", the active clump has already been "closed"
by alloc_save_space(). Using such an allocator (for example, by calling
gs_free_object() with it) can leave it in an unstable state, causing
problems for the garbage collector (specifically, the clump validator code).
So, before we might use it, open the current clump, and then close it again
when we're done.
*/
alloc_open_clump(mem);
/* First reverse the list and set all. */
for (; chp; chp = chp_forth) {
chp_forth = chp->next;
if (chp->offset != AC_OFFSET_ALLOCATED) {
ref_packed *prp = chp->where;
if (!r_is_packed(prp)) {
ref *const rp = (ref *)prp;
rp->tas.type_attrs |= l_new;
}
}
chp->next = chp_back;
chp_back = chp;
}
mem->changes = chp_back;
chp_back = NULL;
/* Then filter, reset and reverse again. */
for (chp = mem->changes; chp; chp = chp_forth) {
chp_forth = chp->next;
if (chp->offset != AC_OFFSET_ALLOCATED) {
ref_packed *prp = chp->where;
if (!r_is_packed(prp)) {
ref *const rp = (ref *)prp;
if ((rp->tas.type_attrs & l_new) == 0) {
if (mem->scan_limit == chp)
mem->scan_limit = chp_back;
if (mem->changes == chp)
mem->changes = chp_back;
gs_free_object((gs_memory_t *)mem, chp, "alloc_save_remove");
continue;
} else
rp->tas.type_attrs &= ~l_new;
}
}
chp->next = chp_back;
chp_back = chp;
}
mem->changes = chp_back;
alloc_close_clump(mem);
}
/* Set or reset the l_new attribute on the changes chain. */
static int
save_set_new_changes(gs_ref_memory_t * mem, bool to_new, bool set_limit)
{
register alloc_change_t *chp;
register uint new = (to_new ? l_new : 0);
ulong scanned = 0;
if (!to_new && mem->total_scanned_after_compacting > max_repeated_scan * 16) {
mem->total_scanned_after_compacting = 0;
drop_redundant_changes(mem);
}
for (chp = mem->changes; chp; chp = chp->next) {
if (chp->offset == AC_OFFSET_ALLOCATED) {
if (chp->where != 0) {
uint size;
int code = mark_allocated((void *)chp->where, to_new, &size);
if (code < 0)
return code;
scanned += size;
}
} else {
ref_packed *prp = chp->where;
if_debug3m('U', (gs_memory_t *)mem, "[U]set_new "PRI_INTPTR": ("PRI_INTPTR", %d)\n",
(intptr_t)chp, (intptr_t)prp, new);
if (!r_is_packed(prp)) {
ref *const rp = (ref *) prp;
rp->tas.type_attrs =
(rp->tas.type_attrs & ~l_new) + new;
}
}
if (mem->scan_limit == chp)
break;
}
if (set_limit) {
mem->total_scanned_after_compacting += scanned;
if (scanned + mem->total_scanned >= max_repeated_scan) {
mem->scan_limit = mem->changes;
mem->total_scanned = 0;
} else
mem->total_scanned += scanned;
}
return 0;
}
gs_memory_t *
gs_save_any_memory(const alloc_save_t *save)
{
return((gs_memory_t *)save->space_local);
}