eee3138b创建于 2023年4月18日历史提交
150.vert
ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier 
ERROR: 0:18: 'assign' :  cannot convert from ' in 4-component vector of float' to ' temp float'
ERROR: 0:26: 'a' : cannot redeclare a user-block member array 
ERROR: 0:28: 'double' : Reserved word. 
ERROR: 0:28: 'double' : not supported for this version or the enabled extensions 
ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions 
ERROR: 0:3001: '#error' : line of this error should be 3001  
ERROR: 7 compilation errors.  No code generated.


Shader version: 150
Requested GL_ARB_vertex_attrib_64bit
ERROR: node is still EOpNull!
0:13  Function Definition: main( ( global void)
0:13    Function Parameters: 
0:15    Sequence
0:15      move second child to first child ( temp 4-component vector of float)
0:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
0:15          Constant:
0:15            0 (const uint)
0:15        'iv4' ( in 4-component vector of float)
0:16      move second child to first child ( temp float)
0:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
0:16          Constant:
0:16            1 (const uint)
0:16        'ps' ( uniform float)
0:17      move second child to first child ( temp float)
0:17        direct index ( temp float ClipDistance)
0:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
0:17            Constant:
0:17              2 (const uint)
0:17          Constant:
0:17            2 (const int)
0:17        direct index ( temp float)
0:17          'iv4' ( in 4-component vector of float)
0:17          Constant:
0:17            0 (const int)
0:18      'gl_ClipVertex' ( temp float)
0:?   Linker Objects
0:?     'iv4' ( in 4-component vector of float)
0:?     'ps' ( uniform float)
0:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
0:?     'dvarerr' ( in double)
0:?     'dvar' ( in double)
0:?     'dv2var' ( in 2-component vector of double)
0:?     'dv3var' ( in 3-component vector of double)
0:?     'dv4var' ( in 4-component vector of double)
0:?     'dmat2var' ( in 2X2 matrix of double)
0:?     'dmat3var' ( in 3X3 matrix of double)
0:?     'dmat4var' ( in 4X4 matrix of double)
0:?     'dmat23var' ( in 2X3 matrix of double)
0:?     'dmat24var' ( in 2X4 matrix of double)
0:?     'dmat32var' ( in 3X2 matrix of double)
0:?     'dmat34var' ( in 3X4 matrix of double)
0:?     'dmat42var' ( in 4X2 matrix of double)
0:?     'dmat43var' ( in 4X3 matrix of double)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 150
Requested GL_ARB_vertex_attrib_64bit
ERROR: node is still EOpNull!
0:13  Function Definition: main( ( global void)
0:13    Function Parameters: 
0:15    Sequence
0:15      move second child to first child ( temp 4-component vector of float)
0:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
0:15          Constant:
0:15            0 (const uint)
0:15        'iv4' ( in 4-component vector of float)
0:16      move second child to first child ( temp float)
0:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
0:16          Constant:
0:16            1 (const uint)
0:16        'ps' ( uniform float)
0:17      move second child to first child ( temp float)
0:17        direct index ( temp float ClipDistance)
0:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
0:17            Constant:
0:17              2 (const uint)
0:17          Constant:
0:17            2 (const int)
0:17        direct index ( temp float)
0:17          'iv4' ( in 4-component vector of float)
0:17          Constant:
0:17            0 (const int)
0:18      'gl_ClipVertex' ( temp float)
0:?   Linker Objects
0:?     'iv4' ( in 4-component vector of float)
0:?     'ps' ( uniform float)
0:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
0:?     'dvarerr' ( in double)
0:?     'dvar' ( in double)
0:?     'dv2var' ( in 2-component vector of double)
0:?     'dv3var' ( in 3-component vector of double)
0:?     'dv4var' ( in 4-component vector of double)
0:?     'dmat2var' ( in 2X2 matrix of double)
0:?     'dmat3var' ( in 3X3 matrix of double)
0:?     'dmat4var' ( in 4X4 matrix of double)
0:?     'dmat23var' ( in 2X3 matrix of double)
0:?     'dmat24var' ( in 2X4 matrix of double)
0:?     'dmat32var' ( in 3X2 matrix of double)
0:?     'dmat34var' ( in 3X4 matrix of double)
0:?     'dmat42var' ( in 4X2 matrix of double)
0:?     'dmat43var' ( in 4X3 matrix of double)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)