gl_samplemask_array_size.frag
Shader version: 320
0:? Sequence
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 Sequence
0:6 move second child to first child ( temp mediump int)
0:6 'i' ( temp mediump int)
0:6 Constant:
0:6 0 (const int)
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Less Than ( temp bool)
0:6 'i' ( temp mediump int)
0:6 Constant:
0:6 2 (const int)
0:6 Loop Body
0:7 move second child to first child ( temp highp int)
0:7 indirect index ( temp highp int SampleMaskIn)
0:7 'gl_SampleMask' ( out runtime-sized array of highp int SampleMaskIn)
0:7 'i' ( temp mediump int)
0:7 Constant:
0:7 -1431655766 (const int)
0:6 Loop Terminal Expression
0:6 Pre-Increment ( temp mediump int)
0:6 'i' ( temp mediump int)
0:9 move second child to first child ( temp mediump 4-component vector of float)
0:9 'fragColor' (layout( location=0) out mediump 4-component vector of float)
0:9 Constant:
0:9 0.000000
0:9 1.000000
0:9 0.000000
0:9 1.000000
0:? Linker Objects
0:? 'fragColor' (layout( location=0) out mediump 4-component vector of float)
0:? 'gl_SampleMask' ( out runtime-sized array of highp int SampleMaskIn)