1deee662创建于 2025年8月1日历史提交
hlsl.multiView.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @main(u1; ( temp 4-component vector of float)
0:3    Function Parameters: 
0:3      'ViewIndex' ( in uint)
0:?     Sequence
0:4      Branch: Return with expression
0:4        Construct vec4 ( temp 4-component vector of float)
0:4          Convert uint to float ( temp float)
0:4            'ViewIndex' ( in uint)
0:4          Constant:
0:4            0.000000
0:4          Constant:
0:4            0.000000
0:4          Constant:
0:4            0.000000
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp uint)
0:?         'ViewIndex' ( temp uint)
0:?         'ViewIndex' ( flat in uint ViewIndex)
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3        Function Call: @main(u1; ( temp 4-component vector of float)
0:?           'ViewIndex' ( temp uint)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'ViewIndex' ( flat in uint ViewIndex)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @main(u1; ( temp 4-component vector of float)
0:3    Function Parameters: 
0:3      'ViewIndex' ( in uint)
0:?     Sequence
0:4      Branch: Return with expression
0:4        Construct vec4 ( temp 4-component vector of float)
0:4          Convert uint to float ( temp float)
0:4            'ViewIndex' ( in uint)
0:4          Constant:
0:4            0.000000
0:4          Constant:
0:4            0.000000
0:4          Constant:
0:4            0.000000
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp uint)
0:?         'ViewIndex' ( temp uint)
0:?         'ViewIndex' ( flat in uint ViewIndex)
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3        Function Call: @main(u1; ( temp 4-component vector of float)
0:?           'ViewIndex' ( temp uint)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'ViewIndex' ( flat in uint ViewIndex)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 29

                              Capability Shader
                              Capability MultiView
                              Extension  "SPV_KHR_multiview"
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 22 25
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 12  "@main(u1;"
                              Name 11  "ViewIndex"
                              Name 20  "ViewIndex"
                              Name 22  "ViewIndex"
                              Name 25  "@entryPointOutput"
                              Name 26  "param"
                              Decorate 22(ViewIndex) BuiltIn ViewIndex
                              Decorate 22(ViewIndex) Flat
                              Decorate 25(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 0
               7:             TypePointer Function 6(int)
               8:             TypeFloat 32
               9:             TypeVector 8(float) 4
              10:             TypeFunction 9(fvec4) 7(ptr)
              16:    8(float) Constant 0
              21:             TypePointer Input 6(int)
   22(ViewIndex):     21(ptr) Variable Input
              24:             TypePointer Output 9(fvec4)
25(@entryPointOutput):     24(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
   20(ViewIndex):      7(ptr) Variable Function
       26(param):      7(ptr) Variable Function
              23:      6(int) Load 22(ViewIndex)
                              Store 20(ViewIndex) 23
              27:      6(int) Load 20(ViewIndex)
                              Store 26(param) 27
              28:    9(fvec4) FunctionCall 12(@main(u1;) 26(param)
                              Store 25(@entryPointOutput) 28
                              Return
                              FunctionEnd
   12(@main(u1;):    9(fvec4) Function None 10
   11(ViewIndex):      7(ptr) FunctionParameter
              13:             Label
              14:      6(int) Load 11(ViewIndex)
              15:    8(float) ConvertUToF 14
              17:    9(fvec4) CompositeConstruct 15 16 16 16
                              ReturnValue 17
                              FunctionEnd