varyingArray.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child ( temp 4-component vector of float)
0:12          'texColor' ( temp 4-component vector of float)
0:12          texture ( global 4-component vector of float)
0:12            'texSampler2D' ( uniform sampler2D)
0:12            Construct vec2 ( temp 2-component vector of float)
0:12              add ( temp 4-component vector of float)
0:12                direct index ( smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    4 (const int)
0:12                direct index ( smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    5 (const int)
0:14      add second child into first child ( temp 4-component vector of float)
0:14        'texColor' ( temp 4-component vector of float)
0:14        'color' ( smooth in 4-component vector of float)
0:16      move second child to first child ( temp float)
0:16        direct index ( temp float)
0:16          'texColor' ( temp 4-component vector of float)
0:16          Constant:
0:16            3 (const int)
0:16        'alpha' ( smooth in float)
0:18      move second child to first child ( temp 4-component vector of float)
0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:18        add ( temp 4-component vector of float)
0:18          add ( temp 4-component vector of float)
0:18            add ( temp 4-component vector of float)
0:18              direct index ( smooth temp 4-component vector of float)
0:18                'foo' ( smooth in 3-element array of 4-component vector of float)
0:18                Constant:
0:18                  1 (const int)
0:18              direct index ( smooth temp 4-component vector of float TexCoord)
0:18                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18                Constant:
0:18                  0 (const int)
0:18            direct index ( smooth temp 4-component vector of float TexCoord)
0:18              'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18              Constant:
0:18                4 (const int)
0:18          'texColor' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'texSampler2D' ( uniform sampler2D)
0:?     'color' ( smooth in 4-component vector of float)
0:?     'alpha' ( smooth in float)
0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'foo' ( smooth in 3-element array of 4-component vector of float)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child ( temp 4-component vector of float)
0:12          'texColor' ( temp 4-component vector of float)
0:12          texture ( global 4-component vector of float)
0:12            'texSampler2D' ( uniform sampler2D)
0:12            Construct vec2 ( temp 2-component vector of float)
0:12              add ( temp 4-component vector of float)
0:12                direct index ( smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    4 (const int)
0:12                direct index ( smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    5 (const int)
0:14      add second child into first child ( temp 4-component vector of float)
0:14        'texColor' ( temp 4-component vector of float)
0:14        'color' ( smooth in 4-component vector of float)
0:16      move second child to first child ( temp float)
0:16        direct index ( temp float)
0:16          'texColor' ( temp 4-component vector of float)
0:16          Constant:
0:16            3 (const int)
0:16        'alpha' ( smooth in float)
0:18      move second child to first child ( temp 4-component vector of float)
0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:18        add ( temp 4-component vector of float)
0:18          add ( temp 4-component vector of float)
0:18            add ( temp 4-component vector of float)
0:18              direct index ( smooth temp 4-component vector of float)
0:18                'foo' ( smooth in 3-element array of 4-component vector of float)
0:18                Constant:
0:18                  1 (const int)
0:18              direct index ( smooth temp 4-component vector of float TexCoord)
0:18                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18                Constant:
0:18                  0 (const int)
0:18            direct index ( smooth temp 4-component vector of float TexCoord)
0:18              'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18              Constant:
0:18                4 (const int)
0:18          'texColor' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'texSampler2D' ( uniform sampler2D)
0:?     'color' ( smooth in 4-component vector of float)
0:?     'alpha' ( smooth in float)
0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'foo' ( smooth in 3-element array of 4-component vector of float)