/*
SPDX-FileCopyrightText: 2023 Mike Noe <noeerover@gmail.com>
SPDX-License-Identifier: LGPL-2.0-or-later
*/
import QtQuick
/**
* Uses the badge overlay shader to display on an Item
*/
ShaderEffect {
required property var source
required property var mask
supportsAtlasTextures: true
fragmentShader: Qt.resolvedUrl("qrc:/shaders/badge.frag.qsb")
}