// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#ifndef LAYER_POOLING_H
#define LAYER_POOLING_H
#include "layer.h"
namespace ncnn {
class Pooling : public Layer
{
public:
Pooling();
virtual int load_param(const ParamDict& pd);
virtual int forward(const Mat& bottom_blob, Mat& top_blob, const Option& opt) const;
enum PoolMethod
{
PoolMethod_MAX = 0,
PoolMethod_AVE = 1
};
protected:
void make_padding(const Mat& bottom_blob, Mat& bottom_blob_bordered, const Option& opt) const;
public:
// param
int pooling_type;
int kernel_w;
int kernel_h;
int stride_w;
int stride_h;
int pad_left;
int pad_right;
int pad_top;
int pad_bottom;
int global_pooling;
int pad_mode; // 0=full 1=valid 2=SAME_UPPER 3=SAME_LOWER
int avgpool_count_include_pad;
int adaptive_pooling;
int out_w;
int out_h;
};
} // namespace ncnn
#endif // LAYER_POOLING_H