#define _USE_MATH_DEFINES
#include <string.h>
#include "DebugDraw.h"
#include "DetourMath.h"
#include "DetourNavMesh.h"
duDebugDraw::~duDebugDraw()
{
}
unsigned int duDebugDraw::areaToCol(unsigned int area)
{
if (area == 0)
{
return duRGBA(0, 192, 255, 255);
}
else
{
return duIntToCol(area, 255);
}
}
inline int bit(int a, int b)
{
return (a & (1 << b)) >> b;
}
unsigned int duIntToCol(int i, int a)
{
int r = bit(i, 1) + bit(i, 3) * 2 + 1;
int g = bit(i, 2) + bit(i, 4) * 2 + 1;
int b = bit(i, 0) + bit(i, 5) * 2 + 1;
return duRGBA(r*63,g*63,b*63,a);
}
void duIntToCol(int i, float* col)
{
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
col[0] = 1 - r*63.0f/255.0f;
col[1] = 1 - g*63.0f/255.0f;
col[2] = 1 - b*63.0f/255.0f;
}
void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide)
{
if (!colors) return;
colors[0] = duMultCol(colTop, 250);
colors[1] = duMultCol(colSide, 140);
colors[2] = duMultCol(colSide, 165);
colors[3] = duMultCol(colSide, 217);
colors[4] = duMultCol(colSide, 165);
colors[5] = duMultCol(colSide, 217);
}
void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendCylinderWire(dd, minx,miny,minz, maxx,maxy,maxz, col);
dd->end();
}
void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendBoxWire(dd, minx,miny,minz, maxx,maxy,maxz, col);
dd->end();
}
void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1, const float h,
const float as0, const float as1, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendArc(dd, x0,y0,z0, x1,y1,z1, h, as0, as1, col);
dd->end();
}
void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1,
const float as0, const float as1, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendArrow(dd, x0,y0,z0, x1,y1,z1, as0, as1, col);
dd->end();
}
void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z,
const float r, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendCircle(dd, x,y,z, r, col);
dd->end();
}
void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z,
const float size, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendCross(dd, x,y,z, size, col);
dd->end();
}
void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, const unsigned int* fcol)
{
if (!dd) return;
dd->begin(DU_DRAW_QUADS);
duAppendBox(dd, minx,miny,minz, maxx,maxy,maxz, fcol);
dd->end();
}
void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
dd->begin(DU_DRAW_TRIS);
duAppendCylinder(dd, minx,miny,minz, maxx,maxy,maxz, col);
dd->end();
}
void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz,
const int w, const int h, const float size,
const unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
for (int i = 0; i <= h; ++i)
{
dd->vertex(ox,oy,oz+i*size, col);
dd->vertex(ox+w*size,oy,oz+i*size, col);
}
for (int i = 0; i <= w; ++i)
{
dd->vertex(ox+i*size,oy,oz, col);
dd->vertex(ox+i*size,oy,oz+h*size, col);
}
dd->end();
}
void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
static const int NUM_SEG = 16;
static float dir[NUM_SEG*2];
static bool init = false;
if (!init)
{
init = true;
for (int i = 0; i < NUM_SEG; ++i)
{
const float a = (float)i/(float)NUM_SEG*DU_PI*2;
dir[i*2] = dtMathCosf(a);
dir[i*2+1] = dtMathSinf(a);
}
}
const float cx = (maxx + minx)/2;
const float cz = (maxz + minz)/2;
const float rx = (maxx - minx)/2;
const float rz = (maxz - minz)/2;
for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++)
{
dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col);
dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col);
}
for (int i = 0; i < NUM_SEG; i += NUM_SEG/4)
{
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col);
}
}
void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
dd->vertex(minx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, minz, col);
dd->vertex(minx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, minz, col);
dd->vertex(minx, miny, minz, col);
dd->vertex(minx, maxy, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, maxy, maxz, col);
}
void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
dd->vertex(minx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, minz, col);
dd->vertex(minx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, minz, col);
}
void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, const unsigned int* fcol)
{
if (!dd) return;
const float verts[8*3] =
{
minx, miny, minz,
maxx, miny, minz,
maxx, miny, maxz,
minx, miny, maxz,
minx, maxy, minz,
maxx, maxy, minz,
maxx, maxy, maxz,
minx, maxy, maxz,
};
static const unsigned char inds[6*4] =
{
7, 6, 5, 4,
0, 1, 2, 3,
1, 5, 6, 2,
3, 7, 4, 0,
2, 6, 7, 3,
0, 4, 5, 1,
};
const unsigned char* in = inds;
for (int i = 0; i < 6; ++i)
{
dd->vertex(&verts[*in*3], fcol[i]); in++;
dd->vertex(&verts[*in*3], fcol[i]); in++;
dd->vertex(&verts[*in*3], fcol[i]); in++;
dd->vertex(&verts[*in*3], fcol[i]); in++;
}
}
void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
static const int NUM_SEG = 16;
static float dir[NUM_SEG*2];
static bool init = false;
if (!init)
{
init = true;
for (int i = 0; i < NUM_SEG; ++i)
{
const float a = (float)i/(float)NUM_SEG*DU_PI*2;
dir[i*2] = cosf(a);
dir[i*2+1] = sinf(a);
}
}
unsigned int col2 = duMultCol(col, 160);
const float cx = (maxx + minx)/2;
const float cz = (maxz + minz)/2;
const float rx = (maxx - minx)/2;
const float rz = (maxz - minz)/2;
for (int i = 2; i < NUM_SEG; ++i)
{
const int a = 0, b = i-1, c = i;
dd->vertex(cx+dir[a*2+0]*rx, miny, cz+dir[a*2+1]*rz, col2);
dd->vertex(cx+dir[b*2+0]*rx, miny, cz+dir[b*2+1]*rz, col2);
dd->vertex(cx+dir[c*2+0]*rx, miny, cz+dir[c*2+1]*rz, col2);
}
for (int i = 2; i < NUM_SEG; ++i)
{
const int a = 0, b = i, c = i-1;
dd->vertex(cx+dir[a*2+0]*rx, maxy, cz+dir[a*2+1]*rz, col);
dd->vertex(cx+dir[b*2+0]*rx, maxy, cz+dir[b*2+1]*rz, col);
dd->vertex(cx+dir[c*2+0]*rx, maxy, cz+dir[c*2+1]*rz, col);
}
for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++)
{
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2);
dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col2);
dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2);
dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col);
}
}
inline void evalArc(const float x0, const float y0, const float z0,
const float dx, const float dy, const float dz,
const float h, const float u, float* res)
{
res[0] = x0 + dx * u;
res[1] = y0 + dy * u + h * (1-(u*2-1)*(u*2-1));
res[2] = z0 + dz * u;
}
inline void vcross(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
inline void vnormalize(float* v)
{
float d = 1.0f / sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
v[0] *= d;
v[1] *= d;
v[2] *= d;
}
inline void vsub(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]-v2[0];
dest[1] = v1[1]-v2[1];
dest[2] = v1[2]-v2[2];
}
inline float vdistSqr(const float* v1, const float* v2)
{
const float x = v1[0]-v2[0];
const float y = v1[1]-v2[1];
const float z = v1[2]-v2[2];
return x*x + y*y + z*z;
}
void appendArrowHead(struct duDebugDraw* dd, const float* p, const float* q,
const float s, unsigned int col)
{
const float eps = 0.001f;
if (!dd) return;
if (vdistSqr(p,q) < eps*eps) return;
float ax[3], ay[3] = {0,1,0}, az[3];
vsub(az, q, p);
vnormalize(az);
vcross(ax, ay, az);
vcross(ay, az, ax);
vnormalize(ay);
dd->vertex(p, col);
dd->vertex(p[0]+az[0]*s+ax[0]*s/3, p[1]+az[1]*s+ax[1]*s/3, p[2]+az[2]*s+ax[2]*s/3, col);
dd->vertex(p, col);
dd->vertex(p[0]+az[0]*s-ax[0]*s/3, p[1]+az[1]*s-ax[1]*s/3, p[2]+az[2]*s-ax[2]*s/3, col);
}
void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1, const float h,
const float as0, const float as1, unsigned int col)
{
if (!dd) return;
static const int NUM_ARC_PTS = 8;
static const float PAD = 0.05f;
static const float ARC_PTS_SCALE = (1.0f-PAD*2) / (float)NUM_ARC_PTS;
const float dx = x1 - x0;
const float dy = y1 - y0;
const float dz = z1 - z0;
const float len = sqrtf(dx*dx + dy*dy + dz*dz);
float prev[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, prev);
for (int i = 1; i <= NUM_ARC_PTS; ++i)
{
const float u = PAD + i * ARC_PTS_SCALE;
float pt[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, u, pt);
dd->vertex(prev[0],prev[1],prev[2], col);
dd->vertex(pt[0],pt[1],pt[2], col);
prev[0] = pt[0]; prev[1] = pt[1]; prev[2] = pt[2];
}
if (as0 > 0.001f)
{
float p[3], q[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, p);
evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD+0.05f, q);
appendArrowHead(dd, p, q, as0, col);
}
if (as1 > 0.001f)
{
float p[3], q[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-PAD, p);
evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-(PAD+0.05f), q);
appendArrowHead(dd, p, q, as1, col);
}
}
void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1,
const float as0, const float as1, unsigned int col)
{
if (!dd) return;
dd->vertex(x0,y0,z0, col);
dd->vertex(x1,y1,z1, col);
const float p[3] = {x0,y0,z0}, q[3] = {x1,y1,z1};
if (as0 > 0.001f)
appendArrowHead(dd, p, q, as0, col);
if (as1 > 0.001f)
appendArrowHead(dd, q, p, as1, col);
}
void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z,
const float r, unsigned int col)
{
if (!dd) return;
static const int NUM_SEG = 40;
static float dir[40*2];
static bool init = false;
if (!init)
{
init = true;
for (int i = 0; i < NUM_SEG; ++i)
{
const float a = (float)i/(float)NUM_SEG*DU_PI*2;
dir[i*2] = cosf(a);
dir[i*2+1] = sinf(a);
}
}
for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++)
{
dd->vertex(x+dir[j*2+0]*r, y, z+dir[j*2+1]*r, col);
dd->vertex(x+dir[i*2+0]*r, y, z+dir[i*2+1]*r, col);
}
}
void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z,
const float s, unsigned int col)
{
if (!dd) return;
dd->vertex(x-s,y,z, col);
dd->vertex(x+s,y,z, col);
dd->vertex(x,y-s,z, col);
dd->vertex(x,y+s,z, col);
dd->vertex(x,y,z-s, col);
dd->vertex(x,y,z+s, col);
}
duDisplayList::duDisplayList(int cap) :
m_pos(0),
m_color(0),
m_size(0),
m_cap(0),
m_depthMask(true),
m_prim(DU_DRAW_LINES),
m_primSize(1.0f)
{
if (cap < 8)
cap = 8;
resize(cap);
}
duDisplayList::~duDisplayList()
{
delete [] m_pos;
delete [] m_color;
}
void duDisplayList::resize(int cap)
{
float* newPos = new float[cap*3];
if (m_size)
memcpy(newPos, m_pos, sizeof(float)*3*m_size);
delete [] m_pos;
m_pos = newPos;
unsigned int* newColor = new unsigned int[cap];
if (m_size)
memcpy(newColor, m_color, sizeof(unsigned int)*m_size);
delete [] m_color;
m_color = newColor;
m_cap = cap;
}
void duDisplayList::clear()
{
m_size = 0;
}
void duDisplayList::depthMask(bool state)
{
m_depthMask = state;
}
void duDisplayList::begin(duDebugDrawPrimitives prim, float size)
{
clear();
m_prim = prim;
m_primSize = size;
}
void duDisplayList::vertex(const float x, const float y, const float z, unsigned int color)
{
if (m_size+1 >= m_cap)
resize(m_cap*2);
float* p = &m_pos[m_size*3];
p[0] = x;
p[1] = y;
p[2] = z;
m_color[m_size] = color;
m_size++;
}
void duDisplayList::vertex(const float* pos, unsigned int color)
{
vertex(pos[0],pos[1],pos[2],color);
}
void duDisplayList::end()
{
}
void duDisplayList::draw(struct duDebugDraw* dd)
{
if (!dd) return;
if (!m_size) return;
dd->depthMask(m_depthMask);
dd->begin(m_prim, m_primSize);
for (int i = 0; i < m_size; ++i)
dd->vertex(&m_pos[i*3], m_color[i]);
dd->end();
}