local action = _ACTION or ""
local todir = "Build/" .. action
solution "recastnavigation"
configurations {
"Debug",
"Release"
}
location (todir)
floatingpoint "Fast"
symbols "On"
exceptionhandling "Off"
rtti "Off"
flags { "FatalCompileWarnings" }
configuration "Debug*"
defines { "DEBUG" }
targetdir ( todir .. "/lib/Debug" )
configuration "Release*"
defines { "NDEBUG" }
optimize "On"
targetdir ( todir .. "/lib/Release" )
configuration "not windows"
warnings "Extra"
configuration "windows"
platforms { "Win32", "Win64" }
defines { "WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS", "_HAS_EXCEPTIONS=0" }
buildoptions { "/W3", "/wd4351" }
filter "platforms:Win32"
architecture "x32"
filter "platforms:Win64"
architecture "x64"
project "DebugUtils"
language "C++"
kind "StaticLib"
includedirs {
"../DebugUtils/Include",
"../Detour/Include",
"../DetourTileCache/Include",
"../Recast/Include"
}
files {
"../DebugUtils/Include/*.h",
"../DebugUtils/Source/*.cpp"
}
project "Detour"
language "C++"
kind "StaticLib"
includedirs {
"../Detour/Include"
}
files {
"../Detour/Include/*.h",
"../Detour/Source/*.cpp"
}
configuration { "linux", "gmake" }
buildoptions {
"-Wno-class-memaccess"
}
project "DetourCrowd"
language "C++"
kind "StaticLib"
includedirs {
"../DetourCrowd/Include",
"../Detour/Include",
"../Recast/Include"
}
files {
"../DetourCrowd/Include/*.h",
"../DetourCrowd/Source/*.cpp"
}
project "DetourTileCache"
language "C++"
kind "StaticLib"
includedirs {
"../DetourTileCache/Include",
"../Detour/Include",
"../Recast/Include"
}
files {
"../DetourTileCache/Include/*.h",
"../DetourTileCache/Source/*.cpp"
}
project "Recast"
language "C++"
kind "StaticLib"
includedirs {
"../Recast/Include"
}
files {
"../Recast/Include/*.h",
"../Recast/Source/*.cpp"
}
project "RecastDemo"
language "C++"
kind "WindowedApp"
includedirs {
"../RecastDemo/Include",
"../RecastDemo/Contrib",
"../RecastDemo/Contrib/fastlz",
"../DebugUtils/Include",
"../Detour/Include",
"../DetourCrowd/Include",
"../DetourTileCache/Include",
"../Recast/Include"
}
files {
"../RecastDemo/Include/*.h",
"../RecastDemo/Source/*.cpp",
"../RecastDemo/Contrib/fastlz/*.h",
"../RecastDemo/Contrib/fastlz/*.c"
}
links {
"DebugUtils",
"Detour",
"DetourCrowd",
"DetourTileCache",
"Recast"
}
targetdir "Bin"
configuration { "linux", "gmake" }
buildoptions {
"`pkg-config --cflags sdl2`",
"`pkg-config --cflags gl`",
"`pkg-config --cflags glu`",
"-Wno-ignored-qualifiers",
"-Wno-class-memaccess"
}
linkoptions {
"`pkg-config --libs sdl2`",
"`pkg-config --libs gl`",
"`pkg-config --libs glu`"
}
configuration { "windows" }
includedirs { "../RecastDemo/Contrib/SDL/include" }
libdirs { "../RecastDemo/Contrib/SDL/lib/%{cfg.architecture:gsub('x86_64', 'x64')}" }
debugdir "../RecastDemo/Bin/"
links {
"glu32",
"opengl32",
"SDL2",
"SDL2main",
}
postbuildcommands {
'{COPY} "%{path.getabsolute("Contrib/SDL/lib/" .. cfg.architecture:gsub("x86_64", "x64") .. "/SDL2.dll")}" "%{cfg.targetdir}"'
}
configuration { "macosx" }
kind "ConsoleApp"
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
links {
"OpenGL.framework",
"SDL2.framework",
"Cocoa.framework",
}
project "Tests"
language "C++"
kind "ConsoleApp"
exceptionhandling "On"
rtti "On"
includedirs {
"../DebugUtils/Include",
"../Detour/Include",
"../DetourCrowd/Include",
"../DetourTileCache/Include",
"../Recast/Include",
"../Recast/Source",
"../Tests/Recast",
"../Tests",
}
files {
"../Tests/*.h",
"../Tests/*.hpp",
"../Tests/*.cpp",
"../Tests/Recast/*.h",
"../Tests/Recast/*.cpp",
"../Tests/Detour/*.h",
"../Tests/Detour/*.cpp",
}
links {
"DebugUtils",
"Detour",
"DetourCrowd",
"DetourTileCache",
"Recast",
}
targetdir "Bin"
configuration { "linux", "gmake" }
buildoptions {
"`pkg-config --cflags sdl2`",
"`pkg-config --cflags gl`",
"`pkg-config --cflags glu`",
"-Wno-parentheses"
}
linkoptions {
"`pkg-config --libs sdl2`",
"`pkg-config --libs gl`",
"`pkg-config --libs glu`"
}
configuration { "windows" }
includedirs { "../RecastDemo/Contrib/SDL/include" }
libdirs { "../RecastDemo/Contrib/SDL/lib/%{cfg.architecture:gsub('x86_64', 'x64')}" }
debugdir "../RecastDemo/Bin/"
links {
"glu32",
"opengl32",
"SDL2",
"SDL2main",
}
configuration { "macosx" }
kind "ConsoleApp"
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
links {
"OpenGL.framework",
"SDL2.framework",
"Cocoa.framework",
}