if string.sub(_VERSION,1,7)=='Lua 5.0' then
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
assert(lib)()
else
require('example')
end
function print_table(t)
print(table.concat(t,","))
end
function print_array(arr,len)
for i=0,len-1 do
io.write(example.int_getitem(arr,i),",")
end
io.write("\n")
end
math.randomseed(0)
let's test call sort_int()
this requires a C array, so is the hardest to use]]
ARRAY_SIZE=10
arr=example.new_int(ARRAY_SIZE)
for i=0,ARRAY_SIZE-1 do
example.int_setitem(arr,i,math.random(1000))
end
print "unsorted"
print_array(arr,ARRAY_SIZE)
example.sort_int(arr,ARRAY_SIZE)
print "sorted"
print_array(arr,ARRAY_SIZE)
example.delete_int(arr)
print ""
a simpler way is to use a %luacode
which is a lua function added into the module
this can do the conversion for us
so we can just add a lua table directly
(what we do is move the lua code into the module instead)
]]
t={}
for i=1,ARRAY_SIZE do
t[i]=math.random(1000)
end
print "unsorted"
print_table(t)
example.sort_int2(t)
print "sorted"
print_table(t)
print ""
this is the best way
it uses the SWIG-Lua typemaps to do the work
one item of note: the typemap creates a copy, rather than edit-in-place]]
t={}
for i=1,ARRAY_SIZE do
t[i]=math.random(1000)/10
end
print "unsorted"
print_table(t)
t=example.sort_double(t)
print "sorted"
print_table(t)