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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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 *
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Communicator client code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 * ***** END LICENSE BLOCK ***** */

#include "../nsSBCharSetProber.h"

/********* Language model for: Hungarian *********/

/**
 * Generated by BuildLangModel.py
 * On: 2015-12-12 18:02:46.730481
 **/

/* Character Mapping Table:
 * ILL: illegal character.
 * CTR: control character specific to the charset.
 * RET: carriage/return.
 * SYM: symbol (punctuation) that does not belong to word.
 * NUM: 0 - 9.
 *
 * Other characters are ordered by probabilities
 * (0 is the most common character in the language).
 *
 * Orders are generic to a language. So the codepoint with order X in
 * CHARSET1 maps to the same character as the codepoint with the same
 * order X in CHARSET2 for the same language.
 * As such, it is possible to get missing order. For instance the
 * ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
 * even though they are both used for French. Same for the euro sign.
 */
static const unsigned char Iso_8859_2_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  1, 15, 23, 16,  0, 24, 13, 20,  7, 22,  9,  4, 12,  6,  8, /* 4X */
   21, 34,  5,  3,  2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  1, 15, 23, 16,  0, 24, 13, 20,  7, 22,  9,  4, 12,  6,  8, /* 6X */
   21, 34,  5,  3,  2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,CTR, /* 7X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
  SYM, 55,SYM, 42,SYM, 56, 46,SYM,SYM, 37, 52, 57, 58,SYM, 48, 59, /* AX */
  SYM, 60,SYM, 42,SYM, 61, 46,SYM,SYM, 37, 52, 62, 63,SYM, 48, 64, /* BX */
   65, 11, 40, 36, 35, 66, 38, 39, 41, 14, 50, 67, 53, 28, 45, 68, /* CX */
   49, 43, 54, 26, 69, 27, 25,SYM, 44, 70, 30, 31, 29, 47, 51, 71, /* DX */
   72, 11, 40, 36, 35, 73, 38, 39, 41, 14, 50, 74, 53, 28, 45, 75, /* EX */
   49, 43, 54, 26, 76, 27, 25,SYM, 44, 77, 30, 31, 29, 47, 51,SYM, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */

static const unsigned char Windows_1250_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  1, 15, 23, 16,  0, 24, 13, 20,  7, 22,  9,  4, 12,  6,  8, /* 4X */
   21, 34,  5,  3,  2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  1, 15, 23, 16,  0, 24, 13, 20,  7, 22,  9,  4, 12,  6,  8, /* 6X */
   21, 34,  5,  3,  2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,CTR, /* 7X */
  SYM,ILL,SYM,ILL,SYM,SYM,SYM,SYM,ILL,SYM, 37,SYM, 46, 78, 48, 79, /* 8X */
  ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,ILL,SYM, 37,SYM, 46, 80, 48, 81, /* 9X */
  SYM,SYM,SYM, 42,SYM, 82,SYM,SYM,SYM,SYM, 52,SYM,SYM,SYM,SYM, 83, /* AX */
  SYM,SYM,SYM, 42,SYM,SYM,SYM,SYM,SYM, 84, 52,SYM, 85,SYM, 86, 87, /* BX */
   88, 11, 40, 36, 35, 89, 38, 39, 41, 14, 50, 90, 53, 28, 45, 91, /* CX */
   49, 43, 54, 26, 92, 27, 25,SYM, 44, 93, 30, 31, 29, 47, 51, 94, /* DX */
   95, 11, 40, 36, 35, 96, 38, 39, 41, 14, 50, 97, 53, 28, 45, 98, /* EX */
   49, 43, 54, 26, 99, 27, 25,SYM, 44,100, 30, 31, 29, 47, 51,SYM, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */


/* Model Table:
 * Total sequences: 1084
 * First 512 sequences: 0.9748272224933486
 * Next 512 sequences (512-1024): 0.024983863604162403
 * Rest: 0.0001889139024889644
 * Negative sequences: TODO
 */
static const PRUint8 HungarianLangModel[] =
{
  3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,3,3,3,3,3,3,3,1,0,2,2,0,0,
  3,2,3,3,3,3,3,3,2,3,3,2,3,3,2,3,3,3,3,3,3,3,3,3,3,0,0,2,2,1,2,1,
  3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,2,3,2,2,3,3,3,3,3,2,2,
  3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,2,3,3,3,2,3,2,2,3,3,3,3,3,2,
  3,3,3,3,3,2,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,2,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,3,3,2,
  3,3,3,3,3,2,3,3,3,3,3,3,2,3,3,3,3,3,3,3,2,2,2,3,3,3,2,3,2,2,2,2,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,1,3,3,3,2,3,3,2,3,0,2,2,2,2,
  3,2,3,3,3,3,3,2,2,3,3,2,3,3,0,3,3,3,2,3,3,3,2,3,3,0,2,0,0,0,0,0,
  3,3,3,3,3,3,3,3,3,3,2,3,2,2,3,3,2,2,2,3,2,2,2,2,2,3,3,2,3,3,2,2,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,2,2,2,3,3,3,3,3,2,2,
  1,2,3,3,3,3,3,3,2,3,3,0,3,3,2,3,3,3,2,2,2,3,3,3,2,0,0,0,2,0,0,0,
  3,3,3,2,3,2,2,3,3,2,3,3,3,2,3,3,2,2,2,3,2,3,2,2,2,2,3,2,2,2,2,3,
  3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,3,2,3,3,3,3,2,3,2,2,3,3,2,3,2,2,2,
  0,1,3,3,3,3,3,2,2,3,3,0,3,3,2,3,3,3,0,0,2,3,2,3,0,0,0,0,0,2,0,0,
  3,3,2,3,3,3,2,3,3,2,2,3,2,1,3,3,3,2,2,3,1,2,2,2,2,2,3,3,3,2,2,2,
  3,3,3,3,2,3,3,3,3,2,2,3,3,2,3,2,2,3,2,3,2,2,3,2,2,3,3,3,3,2,2,2,
  3,3,2,2,2,2,2,3,3,2,0,3,0,2,3,2,2,2,1,2,2,0,2,1,2,3,2,3,3,2,2,2,
  3,3,3,3,2,2,3,3,3,2,3,3,3,2,3,3,2,3,1,3,3,2,2,2,2,2,2,2,2,2,2,3,
  3,2,3,3,3,3,3,2,2,3,2,3,3,3,0,3,3,2,2,2,2,2,2,3,2,0,0,0,1,0,0,0,
  3,3,2,2,2,2,2,3,3,2,0,3,2,2,2,2,2,2,2,3,2,0,2,2,2,2,2,2,3,2,2,2,
  3,3,3,3,3,3,2,3,3,2,2,3,1,2,3,2,2,2,2,3,2,3,3,3,2,2,2,2,3,3,2,0,
  3,3,3,2,2,2,3,2,3,2,2,3,2,2,3,2,3,2,0,3,2,2,2,2,2,2,3,0,2,2,3,2,
  3,3,2,3,2,2,2,3,3,3,3,2,2,2,3,2,2,2,2,2,3,0,0,2,2,2,2,0,3,0,0,0,
  3,3,2,2,2,3,2,3,3,0,0,2,2,2,3,2,2,2,2,3,0,2,2,2,2,3,2,3,2,3,2,2,
  2,0,3,3,3,3,3,0,0,3,3,0,2,3,0,3,3,3,0,0,2,2,2,2,1,0,0,0,0,0,0,0,
  2,2,3,3,3,3,3,3,2,3,3,2,3,3,2,3,3,3,0,0,2,3,3,2,2,2,0,0,1,2,2,0,
  2,2,3,3,3,3,2,3,2,3,3,2,2,2,2,3,3,2,0,0,2,2,3,2,2,1,0,0,1,2,1,0,
  0,2,3,2,2,3,3,2,2,2,3,0,3,3,0,2,2,3,0,2,1,2,3,2,2,0,0,0,0,0,0,0,
  0,0,3,2,3,2,3,0,0,3,2,0,2,3,0,0,2,2,0,0,1,0,2,0,0,0,0,0,0,0,0,0,
  2,2,3,3,3,2,3,0,0,2,2,0,0,3,0,2,2,2,0,0,2,2,3,2,1,0,0,0,0,0,0,0,
  2,2,2,2,3,2,2,2,0,3,2,0,2,2,0,2,2,3,0,2,2,0,2,2,2,0,0,0,0,0,0,0,
};


const SequenceModel Iso_8859_2HungarianModel =
{
  Iso_8859_2_CharToOrderMap,
  HungarianLangModel,
  32,
  (float)0.9748272224933486,
  PR_FALSE,
  "ISO-8859-2"
};

const SequenceModel Windows_1250HungarianModel =
{
  Windows_1250_CharToOrderMap,
  HungarianLangModel,
  32,
  (float)0.9748272224933486,
  PR_FALSE,
  "WINDOWS-1250"
};