* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "../nsSBCharSetProber.h"
* Generated by BuildLangModel.py
* On: 2016-09-20 23:47:27.348423
**/
* ILL: illegal character.
* CTR: control character specific to the charset.
* RET: carriage/return.
* SYM: symbol (punctuation) that does not belong to word.
* NUM: 0 - 9.
*
* Other characters are ordered by probabilities
* (0 is the most common character in the language).
*
* Orders are generic to a language. So the codepoint with order X in
* CHARSET1 maps to the same character as the codepoint with the same
* order X in CHARSET2 for the same language.
* As such, it is possible to get missing order. For instance the
* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
* even though they are both used for French. Same for the euro sign.
*/
static const unsigned char Iso_8859_1_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM,SYM,SYM,SYM,SYM, 51,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 52, 23, 45, 47,
48, 53, 46, 27, 37, 30, 38,SYM, 54, 55, 33, 56, 40, 57, 58, 49,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 59, 23, 45, 47,
48, 60, 46, 27, 37, 30, 38,SYM, 61, 62, 33, 63, 40, 64, 65, 50,
};
static const unsigned char Iso_8859_9_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM,SYM,SYM,SYM,SYM, 66,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 67, 23, 45, 47,
68, 69, 46, 27, 37, 30, 38,SYM, 70, 71, 33, 72, 40, 73, 74, 49,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 75, 23, 45, 47,
76, 77, 46, 27, 37, 30, 38,SYM, 78, 79, 33, 80, 40, 81, 82, 50,
};
static const unsigned char Iso_8859_15_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM, 83,SYM, 84,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM,SYM,SYM,SYM, 85, 86,SYM,SYM, 87,SYM,SYM,SYM, 88, 89, 50,SYM,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 90, 23, 45, 47,
48, 91, 46, 27, 37, 30, 38,SYM, 92, 93, 33, 94, 40, 95, 96, 49,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 97, 23, 45, 47,
48, 98, 46, 27, 37, 30, 38,SYM, 99,100, 33,101, 40,102,103, 50,
};
static const unsigned char Windows_1252_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR,
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM,
SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 28, 34, 12, 9, 6, 2,
13, 21, 5, 3, 8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR,
SYM,ILL,SYM,104,SYM,SYM,SYM,SYM,SYM,SYM,105,SYM,106,ILL,107,ILL,
ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,108,SYM,109,ILL,110, 50,
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
SYM,SYM,SYM,SYM,SYM,111,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44,112, 23, 45, 47,
48,113, 46, 27, 37, 30, 38,SYM,114,115, 33,116, 40,117,118, 49,
36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44,119, 23, 45, 47,
48,120, 46, 27, 37, 30, 38,SYM,121,122, 33,123, 40,124,125, 50,
};
* Total sequences: 891
* First 512 sequences: 0.9953179582313172
* Next 512 sequences (512-1024): 0.0046820417686827855
* Rest: 2.42861286636753e-17
* Negative sequences: TODO
*/
static const PRUint8 PortugueseLangModel[] =
{
2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,0,3,3,3,3,0,3,2,3,0,0,3,2,2,3,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,0,2,3,3,2,3,2,3,2,3,0,2,3,3,2,2,2,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,3,2,3,2,3,2,3,0,2,3,3,0,3,0,0,0,
3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,2,3,3,3,3,3,3,0,3,0,3,2,3,0,2,3,3,2,2,3,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,3,3,3,0,3,3,3,3,2,3,3,2,2,2,3,2,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,2,3,2,3,3,3,2,2,3,3,0,3,
3,3,3,3,3,2,3,3,3,2,3,3,2,2,3,3,3,2,3,3,3,3,3,3,2,3,3,3,3,2,0,3,2,3,3,2,0,3,
3,3,3,3,3,3,2,3,2,3,2,3,3,2,3,2,2,2,2,3,3,2,0,3,0,3,0,3,2,3,2,3,3,3,0,2,0,2,
3,3,3,3,3,3,3,0,3,3,3,3,3,2,2,2,2,2,3,3,3,0,0,3,0,3,2,3,0,3,2,3,2,2,2,3,0,3,
3,3,3,3,3,2,3,2,2,3,2,3,2,3,2,0,2,3,0,3,3,2,0,3,0,3,2,3,0,2,2,3,2,3,0,3,0,3,
3,3,3,2,3,3,3,2,3,3,3,3,3,2,2,0,2,2,3,3,2,2,3,3,0,3,2,3,0,3,2,3,0,2,3,3,0,2,
3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,2,3,2,2,3,3,3,2,3,0,3,3,0,2,2,0,2,0,0,0,
3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,0,3,2,3,0,3,0,3,2,2,2,3,0,3,
3,3,3,3,3,3,2,2,3,0,2,3,3,3,0,0,0,2,3,3,2,2,3,3,0,3,2,3,0,2,2,2,0,3,0,2,0,2,
3,3,3,3,3,3,3,2,2,3,2,3,3,2,2,2,0,2,3,3,2,0,0,2,0,3,0,2,0,3,2,3,2,2,0,2,0,0,
3,3,3,0,3,3,0,2,0,0,0,3,0,0,0,2,0,0,0,3,2,0,0,3,0,3,0,2,0,3,2,0,0,0,0,2,0,2,
3,3,3,2,3,3,0,2,2,2,2,3,3,2,2,0,3,2,0,3,0,0,0,3,0,2,0,3,0,3,0,2,0,2,0,0,0,2,
3,3,3,3,3,3,3,3,3,2,2,3,3,2,2,2,3,2,2,3,2,0,0,2,0,2,2,2,3,2,0,2,2,2,0,0,0,0,
3,3,3,3,3,3,3,2,3,2,0,3,3,0,0,0,2,2,2,2,3,0,0,2,0,3,0,2,0,0,3,3,2,0,2,0,0,0,
2,2,2,3,2,3,3,3,3,3,3,2,3,3,2,2,2,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,
0,2,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,0,0,2,0,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
3,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,2,0,0,0,0,
3,0,3,3,0,3,3,3,3,3,3,0,3,3,3,3,3,3,0,0,0,2,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,
3,3,3,2,3,0,0,0,3,0,3,3,2,3,0,3,2,0,2,2,2,0,0,2,3,2,0,2,2,0,2,0,0,0,0,0,0,2,
0,0,0,3,0,3,2,2,3,0,3,2,3,3,3,3,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
3,3,3,0,3,2,2,0,0,2,2,3,0,0,0,0,0,2,2,2,2,0,0,0,0,2,2,2,0,2,2,0,2,0,0,2,0,0,
0,0,0,3,2,3,3,3,3,3,3,0,3,3,3,2,3,2,0,0,0,2,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
3,3,3,2,2,0,2,0,0,0,2,3,0,2,0,0,0,0,0,0,2,0,0,0,0,3,0,0,0,0,0,0,0,2,2,0,0,0,
0,0,0,3,0,0,3,0,2,3,0,2,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
3,3,3,3,2,3,2,2,3,2,3,2,3,2,2,0,2,2,2,0,0,0,0,0,3,0,2,0,2,0,0,0,2,0,2,0,0,0,
3,3,3,2,3,2,2,2,3,2,2,2,2,0,0,2,0,2,3,0,0,0,0,0,0,0,2,0,0,0,0,2,2,0,2,0,0,0,
0,0,0,3,0,2,3,3,2,3,2,0,3,2,0,2,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,
3,3,3,2,3,2,2,0,0,3,2,2,2,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,2,0,0,0,
0,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,2,0,0,3,2,2,3,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
const SequenceModel Iso_8859_1PortugueseModel =
{
Iso_8859_1_CharToOrderMap,
PortugueseLangModel,
38,
(float)0.9953179582313172,
PR_TRUE,
"ISO-8859-1"
};
const SequenceModel Iso_8859_9PortugueseModel =
{
Iso_8859_9_CharToOrderMap,
PortugueseLangModel,
38,
(float)0.9953179582313172,
PR_TRUE,
"ISO-8859-9"
};
const SequenceModel Iso_8859_15PortugueseModel =
{
Iso_8859_15_CharToOrderMap,
PortugueseLangModel,
38,
(float)0.9953179582313172,
PR_TRUE,
"ISO-8859-15"
};
const SequenceModel Windows_1252PortugueseModel =
{
Windows_1252_CharToOrderMap,
PortugueseLangModel,
38,
(float)0.9953179582313172,
PR_TRUE,
"WINDOWS-1252"
};