DDeepin Developerfeat: Init commit
03167383创建于 2022年9月22日历史提交
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Communicator client code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "../nsSBCharSetProber.h"

/********* Language model for: Portuguese *********/

/**
 * Generated by BuildLangModel.py
 * On: 2016-09-20 23:47:27.348423
 **/

/* Character Mapping Table:
 * ILL: illegal character.
 * CTR: control character specific to the charset.
 * RET: carriage/return.
 * SYM: symbol (punctuation) that does not belong to word.
 * NUM: 0 - 9.
 *
 * Other characters are ordered by probabilities
 * (0 is the most common character in the language).
 *
 * Orders are generic to a language. So the codepoint with order X in
 * CHARSET1 maps to the same character as the codepoint with the same
 * order X in CHARSET2 for the same language.
 * As such, it is possible to get missing order. For instance the
 * ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
 * even though they are both used for French. Same for the euro sign.
 */
static const unsigned char Iso_8859_1_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 4X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 6X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
  SYM,SYM,SYM,SYM,SYM, 51,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 52, 23, 45, 47, /* CX */
   48, 53, 46, 27, 37, 30, 38,SYM, 54, 55, 33, 56, 40, 57, 58, 49, /* DX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 59, 23, 45, 47, /* EX */
   48, 60, 46, 27, 37, 30, 38,SYM, 61, 62, 33, 63, 40, 64, 65, 50, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */

static const unsigned char Iso_8859_9_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 4X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 6X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
  SYM,SYM,SYM,SYM,SYM, 66,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 67, 23, 45, 47, /* CX */
   68, 69, 46, 27, 37, 30, 38,SYM, 70, 71, 33, 72, 40, 73, 74, 49, /* DX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 75, 23, 45, 47, /* EX */
   76, 77, 46, 27, 37, 30, 38,SYM, 78, 79, 33, 80, 40, 81, 82, 50, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */

static const unsigned char Iso_8859_15_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 4X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 6X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
  SYM,SYM,SYM,SYM,SYM,SYM, 83,SYM, 84,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
  SYM,SYM,SYM,SYM, 85, 86,SYM,SYM, 87,SYM,SYM,SYM, 88, 89, 50,SYM, /* BX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 90, 23, 45, 47, /* CX */
   48, 91, 46, 27, 37, 30, 38,SYM, 92, 93, 33, 94, 40, 95, 96, 49, /* DX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44, 97, 23, 45, 47, /* EX */
   48, 98, 46, 27, 37, 30, 38,SYM, 99,100, 33,101, 40,102,103, 50, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */

static const unsigned char Windows_1252_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 4X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  0, 17, 10,  7,  1, 16, 14, 18,  4, 28, 34, 12,  9,  6,  2, /* 6X */
   13, 21,  5,  3,  8, 11, 15, 32, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */
  SYM,ILL,SYM,104,SYM,SYM,SYM,SYM,SYM,SYM,105,SYM,106,ILL,107,ILL, /* 8X */
  ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,108,SYM,109,ILL,110, 50, /* 9X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
  SYM,SYM,SYM,SYM,SYM,111,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44,112, 23, 45, 47, /* CX */
   48,113, 46, 27, 37, 30, 38,SYM,114,115, 33,116, 40,117,118, 49, /* DX */
   36, 25, 35, 20, 41, 42, 43, 22, 39, 19, 29, 44,119, 23, 45, 47, /* EX */
   48,120, 46, 27, 37, 30, 38,SYM,121,122, 33,123, 40,124,125, 50, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */


/* Model Table:
 * Total sequences: 891
 * First 512 sequences: 0.9953179582313172
 * Next 512 sequences (512-1024): 0.0046820417686827855
 * Rest: 2.42861286636753e-17
 * Negative sequences: TODO
 */
static const PRUint8 PortugueseLangModel[] =
{
  2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,0,3,3,3,3,0,3,2,3,0,0,3,2,2,3,0,0,0,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,0,2,3,3,2,3,2,3,2,3,0,2,3,3,2,2,2,0,0,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,3,2,3,2,3,2,3,0,2,3,3,0,3,0,0,0,
  3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,2,3,3,3,3,3,3,0,3,0,3,2,3,0,2,3,3,2,2,3,0,0,0,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,3,3,3,0,3,3,3,3,2,3,3,2,2,2,3,2,0,0,
  3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,2,3,2,3,3,3,2,2,3,3,0,3,
  3,3,3,3,3,2,3,3,3,2,3,3,2,2,3,3,3,2,3,3,3,3,3,3,2,3,3,3,3,2,0,3,2,3,3,2,0,3,
  3,3,3,3,3,3,2,3,2,3,2,3,3,2,3,2,2,2,2,3,3,2,0,3,0,3,0,3,2,3,2,3,3,3,0,2,0,2,
  3,3,3,3,3,3,3,0,3,3,3,3,3,2,2,2,2,2,3,3,3,0,0,3,0,3,2,3,0,3,2,3,2,2,2,3,0,3,
  3,3,3,3,3,2,3,2,2,3,2,3,2,3,2,0,2,3,0,3,3,2,0,3,0,3,2,3,0,2,2,3,2,3,0,3,0,3,
  3,3,3,2,3,3,3,2,3,3,3,3,3,2,2,0,2,2,3,3,2,2,3,3,0,3,2,3,0,3,2,3,0,2,3,3,0,2,
  3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,2,3,2,2,3,3,3,2,3,0,3,3,0,2,2,0,2,0,0,0,
  3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,0,3,2,3,0,3,0,3,2,2,2,3,0,3,
  3,3,3,3,3,3,2,2,3,0,2,3,3,3,0,0,0,2,3,3,2,2,3,3,0,3,2,3,0,2,2,2,0,3,0,2,0,2,
  3,3,3,3,3,3,3,2,2,3,2,3,3,2,2,2,0,2,3,3,2,0,0,2,0,3,0,2,0,3,2,3,2,2,0,2,0,0,
  3,3,3,0,3,3,0,2,0,0,0,3,0,0,0,2,0,0,0,3,2,0,0,3,0,3,0,2,0,3,2,0,0,0,0,2,0,2,
  3,3,3,2,3,3,0,2,2,2,2,3,3,2,2,0,3,2,0,3,0,0,0,3,0,2,0,3,0,3,0,2,0,2,0,0,0,2,
  3,3,3,3,3,3,3,3,3,2,2,3,3,2,2,2,3,2,2,3,2,0,0,2,0,2,2,2,3,2,0,2,2,2,0,0,0,0,
  3,3,3,3,3,3,3,2,3,2,0,3,3,0,0,0,2,2,2,2,3,0,0,2,0,3,0,2,0,0,3,3,2,0,2,0,0,0,
  2,2,2,3,2,3,3,3,3,3,3,2,3,3,2,2,2,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,
  0,2,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  2,0,0,2,0,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,2,0,0,0,0,
  3,0,3,3,0,3,3,3,3,3,3,0,3,3,3,3,3,3,0,0,0,2,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,
  3,3,3,2,3,0,0,0,3,0,3,3,2,3,0,3,2,0,2,2,2,0,0,2,3,2,0,2,2,0,2,0,0,0,0,0,0,2,
  0,0,0,3,0,3,2,2,3,0,3,2,3,3,3,3,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,3,3,0,3,2,2,0,0,2,2,3,0,0,0,0,0,2,2,2,2,0,0,0,0,2,2,2,0,2,2,0,2,0,0,2,0,0,
  0,0,0,3,2,3,3,3,3,3,3,0,3,3,3,2,3,2,0,0,0,2,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,3,3,2,2,0,2,0,0,0,2,3,0,2,0,0,0,0,0,0,2,0,0,0,0,3,0,0,0,0,0,0,0,2,2,0,0,0,
  0,0,0,3,0,0,3,0,2,3,0,2,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,3,3,3,2,3,2,2,3,2,3,2,3,2,2,0,2,2,2,0,0,0,0,0,3,0,2,0,2,0,0,0,2,0,2,0,0,0,
  3,3,3,2,3,2,2,2,3,2,2,2,2,0,0,2,0,2,3,0,0,0,0,0,0,0,2,0,0,0,0,2,2,0,2,0,0,0,
  0,0,0,3,0,2,3,3,2,3,2,0,3,2,0,2,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,
  3,3,3,2,3,2,2,0,0,3,2,2,2,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,2,0,0,0,
  0,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,2,2,0,0,3,2,2,3,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};


const SequenceModel Iso_8859_1PortugueseModel =
{
  Iso_8859_1_CharToOrderMap,
  PortugueseLangModel,
  38,
  (float)0.9953179582313172,
  PR_TRUE,
  "ISO-8859-1"
};

const SequenceModel Iso_8859_9PortugueseModel =
{
  Iso_8859_9_CharToOrderMap,
  PortugueseLangModel,
  38,
  (float)0.9953179582313172,
  PR_TRUE,
  "ISO-8859-9"
};

const SequenceModel Iso_8859_15PortugueseModel =
{
  Iso_8859_15_CharToOrderMap,
  PortugueseLangModel,
  38,
  (float)0.9953179582313172,
  PR_TRUE,
  "ISO-8859-15"
};

const SequenceModel Windows_1252PortugueseModel =
{
  Windows_1252_CharToOrderMap,
  PortugueseLangModel,
  38,
  (float)0.9953179582313172,
  PR_TRUE,
  "WINDOWS-1252"
};