DDeepin Developerfeat: Init commit
03167383创建于 2022年9月22日历史提交
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Communicator client code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "../nsSBCharSetProber.h"

/********* Language model for: Vietnamese *********/

/**
 * Generated by BuildLangModel.py
 * On: 2016-02-13 03:42:06.561440
 **/

/* Character Mapping Table:
 * ILL: illegal character.
 * CTR: control character specific to the charset.
 * RET: carriage/return.
 * SYM: symbol (punctuation) that does not belong to word.
 * NUM: 0 - 9.
 *
 * Other characters are ordered by probabilities
 * (0 is the most common character in the language).
 *
 * Orders are generic to a language. So the codepoint with order X in
 * CHARSET1 maps to the same character as the codepoint with the same
 * order X in CHARSET2 for the same language.
 * As such, it is possible to get missing order. For instance the
 * ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
 * even though they are both used for French. Same for the euro sign.
 */
static const unsigned char Windows_1258_CharToOrderMap[] =
{
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  6, 17,  3, 22, 21, 66,  5,  1,  4, 75, 24, 14,  8,  0,  9, /* 4X */
   16, 36, 11, 19,  2,  7, 13, 69, 54, 20, 82,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  6, 17,  3, 22, 21, 66,  5,  1,  4, 75, 24, 14,  8,  0,  9, /* 6X */
   16, 36, 11, 19,  2,  7, 13, 69, 54, 20, 82,SYM,SYM,SYM,SYM,CTR, /* 7X */
  SYM,ILL,SYM,101,SYM,SYM,SYM,SYM,SYM,SYM,ILL,SYM,100,ILL,ILL,ILL, /* 8X */
  ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,ILL,SYM,100,ILL,ILL,102, /* 9X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
  SYM,SYM,SYM,SYM,SYM,103,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
   12, 15, 25, 51, 97,104, 98, 91, 90, 62, 27,105,SYM, 47,106,107, /* CX */
   10,108,SYM, 33, 29, 46, 93,SYM, 94, 58, 67,109, 96, 18,SYM, 99, /* DX */
   12, 15, 25, 51, 97,110, 98, 91, 90, 62, 27,111,SYM, 47,112,113, /* EX */
   10,114,SYM, 33, 29, 46, 93,SYM, 94, 58, 67,115, 96, 18,116,117, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */

static const unsigned char Viscii_CharToOrderMap[] =
{
  CTR,CTR, 88,CTR,CTR, 95, 77,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
  CTR,CTR,CTR,CTR, 80,CTR,CTR,CTR,CTR, 79,CTR,CTR,CTR,CTR, 92,CTR, /* 1X */
  SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
  NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
  SYM,  6, 17,  3, 22, 21, 66,  5,  1,  4, 75, 24, 14,  8,  0,  9, /* 4X */
   16, 36, 11, 19,  2,  7, 13, 69, 54, 20, 82,SYM,SYM,SYM,SYM,SYM, /* 5X */
  SYM,  6, 17,  3, 22, 21, 66,  5,  1,  4, 75, 24, 14,  8,  0,  9, /* 6X */
   16, 36, 11, 19,  2,  7, 13, 69, 54, 20, 82,SYM,SYM,SYM,SYM,CTR, /* 7X */
   30, 57, 71, 65, 41, 43, 78, 49, 83, 89, 23, 45, 39, 74, 28, 32, /* 8X */
   53, 60, 84, 31, 37, 40, 38, 59, 42, 81, 44, 73, 35, 72, 48, 76, /* 9X */
   86, 57, 71, 65, 41, 43, 78, 49, 83, 89, 23, 45, 39, 74, 28, 32, /* AX */
   53, 60, 84, 87, 46, 31, 38, 59, 42, 56, 52, 55, 70, 46, 40, 18, /* BX */
   12, 15, 25, 61, 34, 51, 88, 95, 90, 62, 27, 85, 50, 47, 64, 76, /* CX */
   10, 52, 63, 33, 29, 30, 80, 55, 70, 58, 67, 79, 92, 68, 87, 18, /* DX */
   12, 15, 25, 61, 34, 51, 26, 77, 90, 62, 27, 85, 50, 47, 64, 73, /* EX */
   10, 56, 63, 33, 29, 86, 81, 44, 48, 58, 67, 72, 35, 68, 37, 26, /* FX */
};
/*X0  X1  X2  X3  X4  X5  X6  X7  X8  X9  XA  XB  XC  XD  XE  XF */


/* Model Table:
 * Total sequences: 1494
 * First 512 sequences: 0.9321889118082535
 * Next 512 sequences (512-1024): 0.06092051479986333
 * Rest: 0.0068905733918831966
 * Negative sequences: TODO
 */
static const PRUint8 VietnameseLangModel[] =
{
  3,3,3,3,3,3,3,2,2,3,0,2,3,1,1,1,1,2,3,3,2,3,3,3,2,1,2,
   3,0,3,2,2,2,3,1,0,1,1,2,0,0,1,0,1,0,2,2,1,0,0,0,3,0,0,2,
  2,1,2,0,3,0,3,3,2,3,0,2,3,0,2,3,0,0,3,1,3,3,1,3,1,3,3,
   3,3,3,3,3,3,3,3,3,0,3,3,3,2,3,3,3,3,2,3,3,3,3,3,2,3,2,0,
  2,3,2,2,3,1,3,3,1,3,1,3,3,2,2,3,2,0,3,2,2,3,1,3,0,3,0,
   3,1,3,3,3,3,2,3,2,0,0,2,1,2,2,2,2,0,0,1,3,2,3,2,2,2,2,0,
  2,3,2,2,3,0,3,3,2,3,0,2,2,1,2,3,1,1,2,2,2,3,1,0,2,2,0,
   0,0,3,2,3,2,3,3,3,1,1,2,0,0,2,0,3,0,0,2,0,2,2,0,2,3,1,1,
  3,1,3,3,3,3,3,2,3,3,1,3,2,2,3,3,2,2,0,3,1,3,3,3,2,0,3,
   3,3,1,0,0,3,1,3,0,2,0,2,3,3,2,0,0,2,3,0,0,0,1,0,1,0,0,2,
  2,3,2,2,3,1,3,3,1,3,0,3,3,0,2,2,0,1,3,2,2,3,1,1,1,2,3,
   0,0,3,3,1,2,2,0,1,0,2,2,0,0,1,1,3,3,0,0,0,1,1,2,1,0,3,0,
  3,2,3,3,3,2,2,3,3,3,0,3,0,2,3,0,2,3,0,3,3,2,3,0,2,0,0,
   0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,2,
  3,1,3,2,3,2,3,1,3,2,0,3,1,2,3,2,2,2,0,3,3,3,2,2,2,3,0,
   2,1,3,1,3,3,0,2,0,0,0,1,0,1,3,0,3,0,0,2,2,0,3,0,2,0,3,1,
  2,1,0,2,3,0,3,3,2,3,0,0,3,0,2,3,2,2,3,2,2,3,2,0,0,1,0,
   0,2,3,3,3,2,2,1,0,0,0,2,0,3,3,0,1,2,2,0,0,3,2,2,1,2,1,1,
  3,2,3,2,3,2,3,3,3,2,0,3,3,2,3,3,2,3,0,3,2,2,3,0,2,0,0,
   0,0,0,3,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,
  0,0,0,0,3,0,3,2,0,3,0,1,3,0,0,3,0,1,3,0,0,1,0,3,0,3,0,
   2,3,3,3,3,3,3,3,2,0,1,3,3,1,3,3,3,3,3,2,2,0,1,2,2,3,3,0,
  3,2,3,2,3,2,3,3,2,3,0,3,2,2,3,2,1,2,3,3,3,3,3,0,2,1,2,
   3,1,2,2,3,2,0,2,0,0,2,2,1,0,3,3,2,3,0,1,2,2,2,3,3,1,2,0,
  3,0,0,0,3,0,0,2,3,3,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  2,0,0,0,3,0,3,3,0,2,0,1,3,0,1,1,0,0,2,1,1,3,1,1,0,2,1,
   2,1,2,1,0,1,0,0,0,0,2,1,0,3,2,3,3,1,3,0,3,2,3,3,3,0,0,0,
  0,2,2,1,3,2,3,3,2,3,0,0,3,2,3,2,2,2,3,2,2,3,2,1,1,2,1,
   3,2,2,3,3,2,1,0,0,0,3,2,0,3,2,3,2,1,0,1,2,2,3,0,2,0,0,1,
  3,0,3,3,3,1,0,2,3,3,0,1,0,0,1,0,3,0,0,1,3,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,3,2,0,3,0,3,2,1,3,0,3,0,0,2,0,2,1,0,2,2,3,1,0,0,0,0,
   2,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
  2,1,0,2,3,1,3,3,0,3,0,3,3,0,3,3,0,3,1,2,2,3,1,1,1,0,0,
   2,1,0,2,3,3,2,3,0,0,0,1,0,2,2,3,2,0,1,0,2,1,2,3,0,2,3,0,
  3,0,1,1,2,0,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,3,3,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,
  1,3,3,3,3,1,3,3,2,3,0,1,2,0,2,3,2,2,2,3,2,3,2,0,2,2,0,
   0,0,2,1,0,3,2,2,0,1,1,1,1,1,1,0,0,0,0,2,0,1,0,0,1,2,1,0,
  2,0,1,2,1,0,2,2,1,2,0,2,0,0,1,1,2,1,0,2,0,2,1,3,1,0,0,
   3,2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,
  3,2,3,2,2,2,3,2,3,3,0,3,0,2,3,1,2,2,0,3,2,3,3,0,2,0,0,
   0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
  1,1,1,2,3,1,3,3,0,3,0,3,3,1,2,1,0,0,3,2,2,3,2,0,1,3,1,
   1,0,0,3,1,1,1,0,0,0,0,1,0,0,3,3,2,1,0,1,0,3,2,1,1,2,1,0,
  3,0,3,2,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  1,3,1,0,3,1,3,2,0,2,0,2,0,1,2,0,0,1,0,2,2,2,0,3,1,0,0,
   2,0,1,0,0,0,0,0,0,0,0,0,2,0,0,2,0,0,0,0,3,0,0,2,0,0,0,1,
  3,0,1,1,0,0,0,3,3,0,0,0,0,0,1,0,1,0,0,0,3,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,2,1,0,0,0,3,3,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,
   0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,3,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,2,2,3,0,0,0,3,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
   0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,3,3,0,0,0,2,3,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,3,3,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,3,3,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,1,2,3,0,3,0,2,0,0,1,0,1,0,0,2,0,0,0,0,0,0,0,1,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,3,0,0,0,2,3,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  2,0,0,0,1,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,2,3,3,0,0,2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,2,3,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,1,3,0,0,3,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,1,0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,1,3,3,0,2,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,0,0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,1,1,3,0,0,2,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,2,3,0,0,2,1,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,1,3,1,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,3,1,0,0,0,2,2,0,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,0,0,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,1,1,1,0,0,0,3,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,2,3,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  3,0,0,0,2,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
   0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  1,1,2,1,2,0,3,3,0,1,0,0,0,2,0,3,1,2,2,0,1,3,0,2,0,2,0,
   2,0,2,1,1,0,1,2,0,0,0,1,0,0,1,0,0,0,0,1,2,0,0,1,1,2,0,2,
};


const SequenceModel Windows_1258VietnameseModel =
{
  Windows_1258_CharToOrderMap,
  VietnameseLangModel,
  55,
  (float)0.9321889118082535,
  PR_FALSE,
  "WINDOWS-1258"
};

const SequenceModel VisciiVietnameseModel =
{
  Viscii_CharToOrderMap,
  VietnameseLangModel,
  55,
  (float)0.9321889118082535,
  PR_FALSE,
  "VISCII"
};