Copyright (c) 2017 Microsoft Corporation
Module Name:
<name>
Abstract:
<abstract>
Author:
Lev Nachmanson (levnach)
Revision History:
--*/
#pragma once
#include "util/vector.h"
#include "math/lp/indexed_vector.h"
#include "math/lp/matrix.h"
#include "math/lp/lp_settings.h"
namespace lp {
template <typename T, typename X>
class tail_matrix
#ifdef Z3DEBUG
: public matrix<T, X>
#endif
{
public:
virtual void apply_from_left_to_T(indexed_vector<T> & w, lp_settings & settings) = 0;
virtual void apply_from_left(vector<X> & w, lp_settings & settings) = 0;
virtual void apply_from_right(vector<T> & w) = 0;
virtual void apply_from_right(indexed_vector<T> & w) = 0;
virtual ~tail_matrix() {}
virtual bool is_dense() const = 0;
struct ref_row {
const tail_matrix & m_A;
unsigned m_row;
ref_row(const tail_matrix& m, unsigned row): m_A(m), m_row(row) {}
T operator[](unsigned j) const { return m_A.get_elem(m_row, j);}
};
ref_row operator[](unsigned i) const { return ref_row(*this, i);}
};
}