using Microsoft.Win32;
using System;
using CrapFixer;
using System.Threading.Tasks;
namespace Settings.Gaming
{
internal class VisualFX : FeatureBase
{
private const string keyName = @"HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\VisualEffects";
private const string valueName = "VisualFXSetting";
private const int recommendedValue = 2;
public override string GetFeatureDetails()
{
return $"{keyName} | Value: {valueName} | Recommended Value: {recommendedValue}";
}
public override string ID()
{
return "Disable Visual Effects";
}
public override string Info()
{
return "This feature will disable visual effects in Windows.";
}
public override Task<bool> CheckFeature()
{
return Task.FromResult(Utils.IntEquals(keyName, valueName, 0));
}
public override Task<bool> DoFeature()
{
try
{
Registry.SetValue(keyName, valueName, 0, Microsoft.Win32.RegistryValueKind.DWord);
return Task.FromResult(true);
}
catch (Exception ex)
{
Logger.Log("Code red in " + ex.Message, LogLevel.Error);
}
return Task.FromResult(false);
}
public override bool UndoFeature()
{
try
{
Registry.SetValue(keyName, valueName, 2, Microsoft.Win32.RegistryValueKind.DWord);
return true;
}
catch (Exception ex)
{
Logger.Log("Code red in " + ex.Message, LogLevel.Error);
}
return false;
}
}
}