* Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
* https://3d.bk.tudelft.nl/liangliang/
*
* This file is part of Easy3D. If it is useful in your research/work,
* I would be grateful if you show your appreciation by citing it:
* ------------------------------------------------------------------
* Liangliang Nan.
* Easy3D: a lightweight, easy-to-use, and efficient C++ library
* for processing and rendering 3D data.
* Journal of Open Source Software, 6(64), 3255, 2021.
* ------------------------------------------------------------------
*
* Easy3D is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License Version 3
* as published by the Free Software Foundation.
*
* Easy3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************/
#include "viewer.h"
#include <easy3d/core/model.h>
#include <easy3d/renderer/drawable_triangles.h>
#include <easy3d/renderer/renderer.h>
#include <easy3d/util/resource.h>
#include <easy3d/util/timer.h>
using namespace easy3d;
int test_hard_shadow(int duration) {
const std::string file = resource::directory() + "/data/room.obj";
TutorialHardShadow viewer("HardShadow");
Model *model = viewer.add_model(file, true);
if (!model) {
LOG(ERROR) << "failed to load model. Please make sure the file exists and format is correct.";
return EXIT_FAILURE;
}
auto drawable = model->renderer()->get_triangles_drawable("faces");
drawable->set_uniform_coloring(vec4(0.9f, 0.9f, 0.9f, 1.0f));
drawable->set_smooth_shading(true);
viewer.set_usage("testing hard shadow...");
Timer<>::single_shot(duration, (Viewer*)&viewer, &Viewer::exit);
return viewer.run();
}