* Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
* https://3d.bk.tudelft.nl/liangliang/
*
* This file is part of Easy3D. If it is useful in your research/work,
* I would be grateful if you show your appreciation by citing it:
* ------------------------------------------------------------------
* Liangliang Nan.
* Easy3D: a lightweight, easy-to-use, and efficient C++ library
* for processing and rendering 3D data.
* Journal of Open Source Software, 6(64), 3255, 2021.
* ------------------------------------------------------------------
*
* Easy3D is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License Version 3
* as published by the Free Software Foundation.
*
* Easy3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************/
#include <easy3d/core/graph.h>
#include <easy3d/util/initializer.h>
* \example{lineno} Tutorial_108_Graph/main.cpp
* This example shows how to construct a graph from its vertices and edges
*/
using namespace easy3d;
int main(int argc, char** argv) {
initialize();
auto graph = new Graph;
Graph::Vertex v0 = graph->add_vertex(vec3(0, 0, 0));
Graph::Vertex v1 = graph->add_vertex(vec3(1, 0, 0));
Graph::Vertex v2 = graph->add_vertex(vec3(0, 1, 0));
Graph::Vertex v3 = graph->add_vertex(vec3(0, 0, 1));
graph->add_edge(v0, v1);
graph->add_edge(v1, v2);
graph->add_edge(v2, v3);
graph->add_edge(v3, v0);
graph->add_edge(v1, v3);
std::cout << "vertices: " << graph->n_vertices() << std::endl;
std::cout << "edges: " << graph->n_edges() << std::endl;
delete graph;
return EXIT_SUCCESS;
}