* Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
* https://3d.bk.tudelft.nl/liangliang/
*
* This file is part of Easy3D. If it is useful in your research/work,
* I would be grateful if you show your appreciation by citing it:
* ------------------------------------------------------------------
* Liangliang Nan.
* Easy3D: a lightweight, easy-to-use, and efficient C++ library
* for processing and rendering 3D data.
* Journal of Open Source Software, 6(64), 3255, 2021.
* ------------------------------------------------------------------
*
* Easy3D is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License Version 3
* as published by the Free Software Foundation.
*
* Easy3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************/
#include "viewer.h"
#include <easy3d/gui/picker_model.h>
#include <easy3d/core/model.h>
#include <easy3d/renderer/drawable_triangles.h>
#include <easy3d/renderer/renderer.h>
#include <easy3d/renderer/manipulator.h>
#include <easy3d/renderer/manipulated_frame.h>
#include <easy3d/util/file_system.h>
#include <easy3d/util/setting.h>
using namespace easy3d;
TutorialObjectManipulation::TutorialObjectManipulation(const std::string &title)
: Viewer(title), selected_model_(nullptr)
{
camera()->setViewDirection(vec3(0, 0, -1));
camera()->setUpVector(vec3(0, 1, 0));
manual_ =
"-------------------- Manipulator Viewer usage ---------------------\n"
"Press the left button to pick/unpick a model. \n"
"When a model is picked, using the mouse to manipulate it: \n"
" - Alt + left button: rotate the model \n"
" - Alt + right button: translate the model \n"
"------------------------------------------------------------------ \n";
hint_ = "Press left button to pick/unpick a model\n"
"When picked:\n"
" - Alt + left button: rotate bunny model\n"
" - Alt + right button: translate bunny model";
}
bool TutorialObjectManipulation::mouse_press_event(int x, int y, int button, int modifiers) {
if (modifiers != MODIF_ALT) {
ModelPicker picker(camera());
auto model = picker.pick(models(), x, y);
if (model)
mark(model);
return true;
}
else
return Viewer::mouse_press_event(x, y, button, modifiers);
}
bool TutorialObjectManipulation::mouse_drag_event(int x, int y, int dx, int dy, int button, int modifiers) {
if (modifiers == MODIF_ALT && selected_model_) {
ManipulatedFrame *frame = selected_model_->manipulator()->frame();
auto axis = ManipulatedFrame::NONE;
if (pressed_key_ == KEY_X) axis = ManipulatedFrame::HORIZONTAL;
else if (pressed_key_ == KEY_Y) axis = ManipulatedFrame::VERTICAL;
else if (pressed_key_ == KEY_O) axis = ManipulatedFrame::ORTHOGONAL;
switch (button) {
case BUTTON_LEFT:
frame->action_rotate(x, y, dx, dy, camera(), axis);
break;
case BUTTON_RIGHT:
frame->action_translate(x, y, dx, dy, camera(), axis);
break;
default:
break;
}
return true;
}
else
return Viewer::mouse_drag_event(x, y, dx, dy, button, modifiers);
}
void TutorialObjectManipulation::mark(easy3d::Model *model) {
for (auto m : models()) {
m->renderer()->set_selected(m.get() == model);
auto faces = m->renderer()->get_triangles_drawable("faces");
if (m.get() == model)
faces->set_uniform_coloring(vec4(1, 0, 0, 1.0f));
else
faces->set_uniform_coloring(setting::surface_mesh_faces_color);
}
std::cout << "picked model: " << file_system::simple_name(model->name()) << std::endl;
selected_model_ = model;
if (!model->manipulator()) {
model->set_manipulator(std::make_shared<Manipulator>(model));
model->manipulator()->frame()->modified.connect(this,
static_cast<void (TutorialObjectManipulation::*)(void) const>(&TutorialObjectManipulation::update));
}
update();
}
void TutorialObjectManipulation::draw() const {
Viewer::draw();
for (auto m : models()) {
if (m->renderer()->is_selected() && m->manipulator())
m->manipulator()->draw_frame(camera());
}
}