* Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
* https://3d.bk.tudelft.nl/liangliang/
*
* This file is part of Easy3D. If it is useful in your research/work,
* I would be grateful if you show your appreciation by citing it:
* ------------------------------------------------------------------
* Liangliang Nan.
* Easy3D: a lightweight, easy-to-use, and efficient C++ library
* for processing and rendering 3D data.
* Journal of Open Source Software, 6(64), 3255, 2021.
* ------------------------------------------------------------------
*
* Easy3D is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License Version 3
* as published by the Free Software Foundation.
*
* Easy3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************/
#ifndef EASY3D_TUTORIAL_HARD_SHADOW_H
#define EASY3D_TUTORIAL_HARD_SHADOW_H
#include <easy3d/viewer/viewer.h>
namespace easy3d {
class Shadow;
}
class TutorialHardShadow : public easy3d::Viewer
{
public:
explicit TutorialHardShadow(const std::string& title = "");
~TutorialHardShadow() override;
protected:
bool key_press_event(int key, int modifiers) override;
void draw() const override;
private:
easy3d::Shadow* shadow_;
bool shadow_enabled_;
};
#endif