* Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
* https://3d.bk.tudelft.nl/liangliang/
*
* This file is part of Easy3D. If it is useful in your research/work,
* I would be grateful if you show your appreciation by citing it:
* ------------------------------------------------------------------
* Liangliang Nan.
* Easy3D: a lightweight, easy-to-use, and efficient C++ library
* for processing and rendering 3D data.
* Journal of Open Source Software, 6(64), 3255, 2021.
* ------------------------------------------------------------------
*
* Easy3D is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License Version 3
* as published by the Free Software Foundation.
*
* Easy3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************/
#include "viewer.h"
#include <easy3d/core/model.h>
#include <easy3d/renderer/average_color_blending.h>
#include <easy3d/renderer/dual_depth_peeling.h>
#include <easy3d/renderer/drawable_triangles.h>
#include <easy3d/renderer/renderer.h>
#include <easy3d/renderer/camera.h>
using namespace easy3d;
TutorialTransparency::TutorialTransparency(const std::string& title) : Viewer(title) {
transparency_ = new DualDepthPeeling(camera());
std::cout << "method: Dual Depth Peeling" << std::endl;
method_ = 2;
hint_ = "Press 'space' to switch between different transparency techniques\n"
"Press 'up/down' to increase/decrease the transparency";
}
TutorialTransparency::~TutorialTransparency() {
delete transparency_;
}
bool TutorialTransparency::key_press_event(int key, int modifiers) {
if (key == KEY_SPACE) {
if (transparency_) {
delete transparency_;
transparency_ = nullptr;
}
method_ = (method_ + 1) % 3;
switch (method_)
{
case 0:
std::cout << "method: NULL(transparency disabled)" << std::endl;
break;
case 1:
transparency_ = new AverageColorBlending(camera());
std::cout << "method: Average Color Blending" << std::endl;
break;
case 2:
transparency_ = new DualDepthPeeling(camera());
std::cout << "method: Dual Depth Peeling" << std::endl;
break;
}
update();
return true;
}
else if (key == KEY_DOWN) {
auto faces = current_model()->renderer()->get_triangles_drawable("faces");
if (faces) {
float o = faces->opacity();
if (o > 0)
faces->set_opacity(o - 0.1f);
if (faces->opacity() <= 0)
faces->set_opacity(0.1f);
std::cout << "opacity: " << faces->opacity() << std::endl;
update();
}
return true;
}
else if (key == KEY_UP) {
auto faces = current_model()->renderer()->get_triangles_drawable("faces");
if (faces) {
float o = faces->opacity();
if (o > 0)
faces->set_opacity(o + 0.1f);
if (faces->opacity() >= 1.0f)
faces->set_opacity(1.0f);
std::cout << "opacity: " << faces->opacity() << std::endl;
update();
}
return true;
}
else
return Viewer::key_press_event(key, modifiers);
}
void TutorialTransparency::draw() const {
if (!current_model()) {
return;
}
std::vector<TrianglesDrawable*> surfaces;
for (auto m : models_) {
for (auto d : m->renderer()->triangles_drawables()) {
if (d->type() == Drawable::DT_TRIANGLES)
surfaces.push_back(dynamic_cast<TrianglesDrawable*>(d.get()));
}
}
if (method_ != 0)
transparency_->draw(surfaces);
else
Viewer::draw();
}