| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Allow both Opengl ES and OpenGL at the same build, and runtime selection New changes allow building the engine with both OpenGL (3.3) and OpenGL ES (3.1). There is a new option to choose which backend you will use. Still needs handling AMD driver bugs that fails to provide ES 3.1. | 6 个月前 | |
Allow both Opengl ES and OpenGL at the same build, and runtime selection New changes allow building the engine with both OpenGL (3.3) and OpenGL ES (3.1). There is a new option to choose which backend you will use. Still needs handling AMD driver bugs that fails to provide ES 3.1. | 6 个月前 |
| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
| 6 个月前 | ||
| 6 个月前 |