#ifndef __PS2_H
#define __PS2_H
#include <stdio.h>
#include <stdint.h>
#define CTRL_CLK 10
#define CTRL_CLK_HIGH 10
#define CTRL_BYTE_DELAY 5
#define PSB_SELECT 0x0001
#define PSB_L3 0x0002
#define PSB_R3 0x0004
#define PSB_START 0x0008
#define PSB_PAD_UP 0x0010
#define PSB_PAD_RIGHT 0x0020
#define PSB_PAD_DOWN 0x0040
#define PSB_PAD_LEFT 0x0080
#define PSB_L2 0x0100
#define PSB_R2 0x0200
#define PSB_L1 0x0400
#define PSB_R1 0x0800
#define PSB_GREEN 0x1000
#define PSB_RED 0x2000
#define PSB_BLUE 0x4000
#define PSB_PINK 0x8000
#define PSB_TRIANGLE 0x1000
#define PSB_CIRCLE 0x2000
#define PSB_CROSS 0x4000
#define PSB_SQUARE 0x8000
#define UP_STRUM 0x0010
#define DOWN_STRUM 0x0040
#define STAR_POWER 0x0100
#define GREEN_FRET 0x0200
#define YELLOW_FRET 0x1000
#define RED_FRET 0x2000
#define BLUE_FRET 0x4000
#define ORANGE_FRET 0x8000
#define WHAMMY_BAR 8
#define PSS_RX 5
#define PSS_RY 6
#define PSS_LX 7
#define PSS_LY 8
#define PSAB_PAD_RIGHT 9
#define PSAB_PAD_UP 11
#define PSAB_PAD_DOWN 12
#define PSAB_PAD_LEFT 10
#define PSAB_L2 19
#define PSAB_R2 20
#define PSAB_L1 17
#define PSAB_R1 18
#define PSAB_GREEN 13
#define PSAB_RED 14
#define PSAB_BLUE 15
#define PSAB_PINK 16
#define PSAB_TRIANGLE 13
#define PSAB_CIRCLE 14
#define PSAB_CROSS 15
#define PSAB_SQUARE 16
#define SET(x, y) (x |= (1 << y))
#define CLR(x, y) (x &= (~(1 << y)))
#define CHK(x, y) (x & (1 << y))
#define TOG(x, y) (x ^= (1 << y))
uint8_t PS2X_Button(uint16_t button);
uint8_t PS2X_Analog(uint8_t button);
void PS2X_confg_io(uint8_t cs, uint8_t clk, uint8_t mosi, uint8_t miso);
uint8_t PS2X_read_gamepad(uint8_t motor1, uint8_t motor2);
uint8_t PS2X_config_gamepad(uint8_t pressures, uint8_t rumble);
uint8_t PS2X_readType(void);
void PS2X_enableRumble(void);
void PS2X_enableRumble(void);
void PS2X_reconfig_gamepad(void);
#endif