#include "face_position_cache.h"
#include "threading/mutex_auto_lock.h"
std::unordered_map<u16, std::vector<v3s16>> FacePositionCache::cache;
std::mutex FacePositionCache::cache_mutex;
const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d)
{
MutexAutoLock lock(cache_mutex);
auto it = cache.find(d);
if (it != cache.end())
return it->second;
return generateFacePosition(d);
}
const std::vector<v3s16> &FacePositionCache::generateFacePosition(u16 d)
{
cache[d] = std::vector<v3s16>();
std::vector<v3s16> &c = cache[d];
if (d == 0) {
c.emplace_back(0,0,0);
return c;
}
if (d == 1) {
c.emplace_back(0, 1, 0);
c.emplace_back(0, 0, 1);
c.emplace_back(-1, 0, 0);
c.emplace_back(1, 0, 0);
c.emplace_back(0, 0,-1);
c.emplace_back(0,-1, 0);
c.emplace_back(-1, 0, 1);
c.emplace_back(1, 0, 1);
c.emplace_back(-1, 0,-1);
c.emplace_back(1, 0,-1);
c.emplace_back(-1,-1, 0);
c.emplace_back(1,-1, 0);
c.emplace_back(0,-1, 1);
c.emplace_back(0,-1,-1);
c.emplace_back(-1, 1, 0);
c.emplace_back(1, 1, 0);
c.emplace_back(0, 1, 1);
c.emplace_back(0, 1,-1);
c.emplace_back(-1, 1, 1);
c.emplace_back(1, 1, 1);
c.emplace_back(-1, 1,-1);
c.emplace_back(1, 1,-1);
c.emplace_back(-1,-1, 1);
c.emplace_back(1,-1, 1);
c.emplace_back(-1,-1,-1);
c.emplace_back(1,-1,-1);
return c;
}
for (s16 y = 0; y <= d - 1; y++) {
for (s16 z =- d; z <= d; z++) {
c.emplace_back(d, y, z);
c.emplace_back(-d, y, z);
if (y != 0) {
c.emplace_back(d, -y, z);
c.emplace_back(-d, -y, z);
}
}
for (s16 x = -d + 1; x <= d - 1; x++) {
c.emplace_back(x, y, d);
c.emplace_back(x, y, -d);
if (y != 0) {
c.emplace_back(x, -y, d);
c.emplace_back(x, -y, -d);
}
}
}
for (s16 x = -d; x <= d; x++)
for (s16 z = -d; z <= d; z++) {
c.emplace_back(x, -d, z);
c.emplace_back(x, d, z);
}
return c;
}