#pragma once
#include <string>
#include "modalMenu.h"
#include "IGUIFileOpenDialog.h"
struct TextDest;
class GUIFileSelectMenu : public GUIModalMenu
{
public:
GUIFileSelectMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
IMenuManager *menumgr, const std::string &title,
const std::string &formid, bool is_file_select);
~GUIFileSelectMenu();
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent &event);
void setTextDest(TextDest *dest) { m_text_dst = dest; }
protected:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return ""; }
private:
void acceptInput();
std::wstring m_title;
bool m_accepted = false;
gui::IGUIFileOpenDialog *m_fileOpenDialog = nullptr;
TextDest *m_text_dst = nullptr;
std::string m_formname;
bool m_file_select_dialog;
};