#include "light.h"
#include <algorithm>
#include <cmath>
#include "util/numeric.h"
#include "settings.h"
#if CHECK_CLIENT_BUILD()
static u8 light_LUT[LIGHT_SUN + 1];
const u8 *light_decode_table = light_LUT;
namespace {
struct LightCurve {
float a, b, c;
float boost, center, sigma;
float gamma;
float get(float x) const;
};
}
float LightCurve::get(float x) const
{
if (x >= 1.0f)
return 1.0f;
x = std::fmax(x, 0.0f);
float brightness = ((a * x + b) * x + c) * x;
brightness += boost *
std::exp(-0.5f * sqr((x - center) / sigma));
if (brightness <= 0.0f)
return 0.0f;
if (brightness >= 1.0f)
return 1.0f;
return powf(brightness, 1.0f / gamma);
}
void set_light_curve(float gamma)
{
LightCurve params;
const float alpha = rangelim(g_settings->getFloat("lighting_alpha"), 0.0f, 3.0f);
const float beta = rangelim(g_settings->getFloat("lighting_beta"), 0.0f, 3.0f);
params.a = alpha + beta - 2.0f;
params.b = 3.0f - 2.0f * alpha - beta;
params.c = alpha;
params.boost = rangelim(g_settings->getFloat("lighting_boost"), 0.0f, 0.4f);
params.center = rangelim(g_settings->getFloat("lighting_boost_center"), 0.0f, 1.0f);
params.sigma = rangelim(g_settings->getFloat("lighting_boost_spread"), 0.0f, 0.4f);
params.gamma = rangelim(gamma, 0.33f, 3.0f);
light_LUT[0] = 0;
light_LUT[LIGHT_SUN] = 255;
for (size_t i = 1; i < LIGHT_SUN; i++) {
float brightness = params.get((float)i / LIGHT_SUN);
light_LUT[i] = rangelim((s32)(255.0f * brightness), 0, 255);
if (light_LUT[i] <= light_LUT[i - 1]) {
light_LUT[i] = std::min<u8>(254, light_LUT[i - 1]) + 1;
}
}
}
float decode_light_f(float light_f)
{
light_f = std::fmax(light_f, 0.0f);
float in;
float fr = std::modf(light_f * LIGHT_SUN, &in);
const u32 light_i = in;
if (light_i >= LIGHT_SUN)
return light_LUT[LIGHT_SUN] / 255.0f;
u8 l0 = light_LUT[light_i], l1 = light_LUT[light_i+1];
return (l0 * (1.0f - fr) + l1 * fr) / 255.0f;
}
#endif