#pragma once
#include "cpp_api/s_base.h"
#include "cpp_api/s_item.h"
#include "irr_v3d.h"
struct MoveAction;
struct ItemStack;
class ScriptApiNodemeta
: virtual public ScriptApiBase,
public ScriptApiItem
{
public:
ScriptApiNodemeta() = default;
virtual ~ScriptApiNodemeta() = default;
int nodemeta_inventory_AllowMove(
const MoveAction &ma, int count,
ServerActiveObject *player);
int nodemeta_inventory_AllowPut(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
int nodemeta_inventory_AllowTake(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
void nodemeta_inventory_OnMove(
const MoveAction &ma, int count,
ServerActiveObject *player);
void nodemeta_inventory_OnPut(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
void nodemeta_inventory_OnTake(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
private:
};