#include "scripting_mainmenu.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_http.h"
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_mainmenu_sound.h"
#include "lua_api/l_menu_common.h"
#include "lua_api/l_util.h"
#include "lua_api/l_settings.h"
#include "log.h"
#include "filesys.h"
#include "porting.h"
extern "C" {
#include "lualib.h"
}
#define MAINMENU_NUM_ASYNC_THREADS 2
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
ScriptApiBase(ScriptingType::MainMenu)
{
setGuiEngine(guiengine);
SCRIPTAPI_PRECHECKHEADER
initializeSecurity();
lua_getglobal(L, "core");
int top = lua_gettop(L);
lua_newtable(L);
lua_setglobal(L, "gamedata");
initializeModApi(L, top);
lua_pop(L, 1);
lua_pushstring(L, "mainmenu");
lua_setglobal(L, "INIT");
infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
}
void MainMenuScripting::initializeModApi(lua_State *L, int top)
{
registerLuaClasses(L, top);
ModApiMenuCommon::Initialize(L, top);
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiMainMenuSound::Initialize(L, top);
ModApiHttp::Initialize(L, top);
asyncEngine.registerStateInitializer(registerLuaClasses);
asyncEngine.registerStateInitializer(ModApiMenuCommon::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync);
asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
}
void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
{
LuaSettings::Register(L);
MainMenuSoundHandle::Register(L);
}
#define RET_IF_STARTS_WITH(expr, ret) do { \
if (std::string p = (expr); !p.empty() && fs::PathStartsWith(path, p)) \
return (ret); \
} while (0)
#define REJECT_PATH(expr) RET_IF_STARTS_WITH(expr, false)
#define ALLOW_PATH(expr) RET_IF_STARTS_WITH(expr, true)
bool MainMenuScripting::mayModifyPath(const std::string &path)
{
REJECT_PATH(fs::AbsolutePath(porting::path_share + DIR_DELIM "bin"));
REJECT_PATH(fs::AbsolutePath(porting::path_share + DIR_DELIM "builtin"));
ALLOW_PATH(fs::AbsolutePathPartial(fs::TempPath()));
ALLOW_PATH(fs::AbsolutePathPartial(porting::path_user));
ALLOW_PATH(fs::AbsolutePathPartial(porting::path_cache));
return false;
}
bool MainMenuScripting::checkPathAccess(const std::string &abs_path, bool write_required,
bool *write_allowed)
{
if (mayModifyPath(abs_path)) {
if (write_allowed)
*write_allowed = true;
return true;
}
return !write_required;
}
void MainMenuScripting::step()
{
asyncEngine.step(getStack());
}
u32 MainMenuScripting::queueAsync(std::string &&serialized_func,
std::string &&serialized_param)
{
return asyncEngine.queueAsyncJob(std::move(serialized_func), std::move(serialized_param));
}