// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

#include "serveractiveobject.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "constants.h" // BS
#include "util/serialize.h"
#include "serverenvironment.h"

ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
	ActiveObject(0),
	m_env(env),
	m_base_position(pos)
{
}

void ServerActiveObject::setBasePosition(v3f pos)
{
	bool changed = m_base_position != pos;
	m_base_position = pos;
	if (changed && getEnv()) {
		// getEnv() should never be null if the object is in an environment.
		// It may however be null e.g. in tests or database migrations.
		getEnv()->updateObjectPos(getId(), pos);
	}
}

float ServerActiveObject::getMinimumSavedMovement()
{
	return 2.0*BS;
}

ItemStack ServerActiveObject::getWieldedItem(ItemStack *selected, ItemStack *hand) const
{
	*selected = ItemStack();
	if (hand)
		*hand = ItemStack();

	return ItemStack();
}

bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
	return false;
}

std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);
	// command
	writeU8(os, AO_CMD_SPAWN_INFANT);
	// parameters
	writeU16(os, infant_id);
	writeU8(os, getSendType());
	if (protocol_version < 38) {
		// Clients since 4aa9a66 so no longer need this data
		// Version 38 is the first bump after that commit.
		// See also: ClientEnvironment::addActiveObject
		os << serializeString32(getClientInitializationData(protocol_version));
	}
	return os.str();
}

void ServerActiveObject::dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue)
{
	while (!m_messages_out.empty()) {
		queue.push(std::move(m_messages_out.front()));
		m_messages_out.pop();
	}
}

void ServerActiveObject::markForRemoval()
{
	if (!m_pending_removal) {
		onMarkedForRemoval();
		m_pending_removal = true;
	}
}

void ServerActiveObject::markForDeactivation()
{
	if (!m_pending_deactivation) {
		onMarkedForDeactivation();
		m_pending_deactivation = true;
	}
}

InventoryLocation ServerActiveObject::getInventoryLocation() const
{
	return InventoryLocation();
}

void ServerActiveObject::invalidateEffectiveObservers()
{
	m_effective_observers.reset();
}

using Observers = ServerActiveObject::Observers;

const Observers &ServerActiveObject::getEffectiveObservers()
{
	if (m_effective_observers) // cached
		return *m_effective_observers;

	auto parent = getParent();
	if (parent == nullptr)
		return *(m_effective_observers = m_observers);
	auto parent_observers = parent->getEffectiveObservers();
	if (!parent_observers) // parent is unmanaged
		return *(m_effective_observers = m_observers);
	if (!m_observers) // we are unmanaged
		return *(m_effective_observers = parent_observers);
	// Set intersection between parent_observers and m_observers
	// Avoid .clear() to free the allocated memory.
	m_effective_observers = std::unordered_set<std::string>();
	for (const auto &observer_name : *m_observers) {
		if (parent_observers->count(observer_name) > 0)
			(*m_effective_observers)->insert(observer_name);
	}
	return *m_effective_observers;
}

const Observers& ServerActiveObject::recalculateEffectiveObservers()
{
	// Invalidate final observers for this object and all of its parents.
	for (auto obj = this; obj != nullptr; obj = obj->getParent())
		obj->invalidateEffectiveObservers();
	// getEffectiveObservers will now be forced to recalculate.
	return getEffectiveObservers();
}

bool ServerActiveObject::isEffectivelyObservedBy(const std::string &player_name)
{
	auto effective_observers = getEffectiveObservers();
	return !effective_observers || effective_observers->count(player_name) > 0;
}