#include "numeric.h"
#include "constants.h"
#include "noise.h"
#include <cstring>
#include <cmath>
static PcgRandom g_pcgrand;
u32 myrand()
{
return g_pcgrand.next();
}
void mysrand(u64 seed)
{
g_pcgrand.seed(seed);
}
void myrand_bytes(void *out, size_t len)
{
g_pcgrand.bytes(out, len);
}
float myrand_float()
{
u32 uv = g_pcgrand.next();
return (float)uv / (float)U32_MAX;
}
int myrand_range(int min, int max)
{
return g_pcgrand.range(min, max);
}
float myrand_range(float min, float max)
{
return (max-min) * myrand_float() + min;
}
u64 murmur_hash_64_ua(const void *key, size_t len, unsigned int seed)
{
const u64 m = 0xc6a4a7935bd1e995ULL;
const int r = 47;
u64 h = seed ^ (len * m);
const u8 *data = (const u8 *)key;
const u8 *end = data + (len / 8) * 8;
while (data != end) {
u64 k;
memcpy(&k, data, sizeof(u64));
data += sizeof(u64);
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
h *= m;
}
switch (len & 7) {
case 7: h ^= (u64)data[6] << 48; [[fallthrough]];
case 6: h ^= (u64)data[5] << 40; [[fallthrough]];
case 5: h ^= (u64)data[4] << 32; [[fallthrough]];
case 4: h ^= (u64)data[3] << 24; [[fallthrough]];
case 3: h ^= (u64)data[2] << 16; [[fallthrough]];
case 2: h ^= (u64)data[1] << 8; [[fallthrough]];
case 1: h ^= (u64)data[0];
h *= m;
}
h ^= h >> r;
h *= m;
h ^= h >> r;
return h;
}
bool isBlockInSight(const v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
const f32 camera_fov, const f32 range, f32 *distance_ptr)
{
return isBlockInSightEx(blockpos_b, camera_pos, camera_dir, getFovCosSq(camera_fov), getFovAdj(camera_fov), range, distance_ptr);
}
bool isBlockInSightEx(const v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
const f32 target_cos_sq, const f32 adjdist, f32 range, f32 *distance_ptr)
{
const v3f blockpos_relative =
intToFloat(blockpos_b * MAP_BLOCKSIZE + v3s16(MAP_BLOCKSIZE / 2), BS) -
camera_pos;
if (distance_ptr) {
*distance_ptr = 0.0f;
}
const f32 len_sq = blockpos_relative.getLengthSQ();
const f32 max_reach = range + BLOCK_MAX_RADIUS;
if (len_sq > max_reach * max_reach)
return false;
if (len_sq <= BLOCK_MAX_RADIUS * BLOCK_MAX_RADIUS) {
return true;
}
const f32 dot = blockpos_relative.dotProduct(camera_dir);
const f32 dforward = dot + adjdist;
if (dforward <= 0.0f)
return false;
const f32 len_adj_sq = len_sq + 2.0f * adjdist * dot + adjdist * adjdist;
if (dforward * dforward < target_cos_sq * len_adj_sq)
return false;
if (distance_ptr) {
*distance_ptr = std::max(0.0f, std::sqrt(len_sq) - BLOCK_MAX_RADIUS);
}
return true;
}
inline float adjustDist(float dist, float zoom_fov)
{
static constexpr const float threshold_fov = 1.775f / 2.0f;
if (zoom_fov < 0.001f || zoom_fov > threshold_fov)
return dist;
return dist * std::cbrt((1.0f - std::cos(threshold_fov)) /
(1.0f - std::cos(zoom_fov / 2.0f)));
}
s16 adjustDist(s16 dist, float zoom_fov)
{
return std::round(adjustDist((float)dist, zoom_fov));
}
void setPitchYawRollRad(core::matrix4 &m, v3f rot)
{
f64 a1 = rot.Z, a2 = rot.X, a3 = rot.Y;
f64 c1 = cos(a1), s1 = sin(a1);
f64 c2 = cos(a2), s2 = sin(a2);
f64 c3 = cos(a3), s3 = sin(a3);
f32 *M = m.pointer();
M[0] = s1 * s2 * s3 + c1 * c3;
M[1] = s1 * c2;
M[2] = s1 * s2 * c3 - c1 * s3;
M[4] = c1 * s2 * s3 - s1 * c3;
M[5] = c1 * c2;
M[6] = c1 * s2 * c3 + s1 * s3;
M[8] = c2 * s3;
M[9] = -s2;
M[10] = c2 * c3;
}
v3f getPitchYawRollRad(const core::matrix4 &m)
{
const f32 *M = m.pointer();
f64 a1 = atan2(M[1], M[5]);
f32 c2 = std::sqrt((f64)M[10]*M[10] + (f64)M[8]*M[8]);
f32 a2 = atan2f(-M[9], c2);
f64 c1 = cos(a1);
f64 s1 = sin(a1);
f32 a3 = atan2f(s1*M[6] - c1*M[2], c1*M[0] - s1*M[4]);
return v3f(a2, a3, a1);
}