| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Revert "[OSD history] try writing to `mc1:` first, like OSDSYS" | 2 年前 | |
legacy apps: if no devNr then auto find | 1 年前 | |
Fix font bug after gsKit update. | 1 年前 | |
Persist per-game PS2RD cheat selections (#1748) * Add temporary upstream patch publisher * Publish upstream-only cheat persistence implementation * Persist per-game cheat selections * Fix redundant cheat-name bounds check --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 12 小时前 | |
Persist per-game PS2RD cheat selections (#1748) * Add temporary upstream patch publisher * Publish upstream-only cheat persistence implementation * Persist per-game cheat selections * Fix redundant cheat-name bounds check --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 12 小时前 | |
formatting: clang-format | 12 小时前 | |
Revert "Avoid potential memory leaks if memory fails to be allocated etc" | 1 年前 | |
tidy ppc uart implementation | 1 年前 | |
Tab characters replaced with spaces code run through clang-format-13 commented code also run through clang-format | 5 年前 | |
feat: Add per-game parental lock Add a Parental Lock toggle to the per-game compatibility settings, stored as $ParentalLock in the game's CFG. When set and a parental lock password is configured, starting the game prompts for the password every time. - Split menuCheckParentalLock() into reusable password lookup/prompt helpers and add menuCheckGameParentalLock() for the launch path - Warn on save when the lock is enabled but no password is configured - Re-arm the parental lock check after saving or removing game settings, matching the main settings menu - Reset the auto-start countdown when it fires, so a cancelled password prompt does not re-trigger the launch every frame - Add PARENLOCK_GAME, PARENLOCK_GAME_HINT and PARENLOCK_GAME_NO_PASSWORD language strings | 22 天前 | |
Persist per-game PS2RD cheat selections (#1748) * Add temporary upstream patch publisher * Publish upstream-only cheat persistence implementation * Persist per-game cheat selections * Fix redundant cheat-name bounds check --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 12 小时前 | |
fonts: add per font sizing for themes - cfg entry example: default_font=myDefaultFont.ttf default_font_size=20 font1=mySmallerFont.ttf font1_size=12 main3: type=ItemsList font=0 main4: type=ItemText font=1 | 1 年前 | |
kr_ps2: enhance efficiency and organization of variable storage within structures inside ee_core | 2 年前 | |
Persist per-game PS2RD cheat selections (#1748) * Add temporary upstream patch publisher * Publish upstream-only cheat persistence implementation * Persist per-game cheat selections * Fix redundant cheat-name bounds check --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 12 小时前 | |
feat: Add per-game parental lock Add a Parental Lock toggle to the per-game compatibility settings, stored as $ParentalLock in the game's CFG. When set and a parental lock password is configured, starting the game prompts for the password every time. - Split menuCheckParentalLock() into reusable password lookup/prompt helpers and add menuCheckGameParentalLock() for the launch path - Warn on save when the lock is enabled but no password is configured - Re-arm the parental lock check after saving or removing game settings, matching the main settings menu - Reset the auto-start countdown when it fires, so a cancelled password prompt does not re-trigger the launch every frame - Add PARENLOCK_GAME, PARENLOCK_GAME_HINT and PARENLOCK_GAME_NO_PASSWORD language strings | 22 天前 | |
add printf's to IRX loading & report HDD status (#923) * add printf's to IRX loading * identify module loading on log * add log report for HDIOC Status * fix SifExecModuleBuffer report | 3 年前 | |
Persist per-game PS2RD cheat selections (#1748) * Add temporary upstream patch publisher * Publish upstream-only cheat persistence implementation * Persist per-game cheat selections * Fix redundant cheat-name bounds check --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 12 小时前 | |
interface: fixed signedness warnings | 5 年前 | |
Format files using clang-format | 6 年前 | |
Avoid using void pointers in calculations | 4 年前 | |
Avoid usage of stat | 2 年前 | |
Added ZSO code, sector cache, and ZISO compressor. From PR and closes #641 | 4 年前 | |
feat: Add per-game parental lock Add a Parental Lock toggle to the per-game compatibility settings, stored as $ParentalLock in the game's CFG. When set and a parental lock password is configured, starting the game prompts for the password every time. - Split menuCheckParentalLock() into reusable password lookup/prompt helpers and add menuCheckGameParentalLock() for the launch path - Warn on save when the lock is enabled but no password is configured - Re-arm the parental lock check after saving or removing game settings, matching the main settings menu - Reset the auto-start countdown when it fires, so a cancelled password prompt does not re-trigger the launch every frame - Add PARENLOCK_GAME, PARENLOCK_GAME_HINT and PARENLOCK_GAME_NO_PASSWORD language strings | 22 天前 | |
interface: fixed signedness warnings | 5 年前 | |
feat: Add per-game parental lock Add a Parental Lock toggle to the per-game compatibility settings, stored as $ParentalLock in the game's CFG. When set and a parental lock password is configured, starting the game prompts for the password every time. - Split menuCheckParentalLock() into reusable password lookup/prompt helpers and add menuCheckGameParentalLock() for the launch path - Warn on save when the lock is enabled but no password is configured - Re-arm the parental lock check after saving or removing game settings, matching the main settings menu - Reset the auto-start countdown when it fires, so a cancelled password prompt does not re-trigger the launch every frame - Add PARENLOCK_GAME, PARENLOCK_GAME_HINT and PARENLOCK_GAME_NO_PASSWORD language strings | 22 天前 | |
pads: read left analog stick inputs to navigate the gui - add x & y axis sensitity settings to controller settings menu | 2 年前 | |
Fixed parsing issues on CNF files that cause infinite loops Adapted from Grimdoomer's fork | 3 年前 | |
Fix EE GCC 15 | 1 年前 | |
add input/eject block device sfx - bd_connect sfx source: https://pixabay.com/sound-effects/notification-4-126507/ - bd_disconnect sfx source: https://pixabay.com/sound-effects/error-8-206492/ - Silence has been trimmed to reduce file size | 2 年前 | |
Persist per-game PS2RD cheat selections (#1748) * Add temporary upstream patch publisher * Publish upstream-only cheat persistence implementation * Persist per-game cheat selections * Fix redundant cheat-name bounds check --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 12 小时前 | |
feat: use ps2sdk's sio2man for in-game driver | 2 天前 | |
Fix font bug after gsKit update. | 1 年前 | |
Fix font bug after gsKit update. | 1 年前 | |
fonts: add per font sizing for themes - cfg entry example: default_font=myDefaultFont.ttf default_font_size=20 font1=mySmallerFont.ttf font1_size=12 main3: type=ItemsList font=0 main4: type=ItemText font=1 | 1 年前 | |
Revert "Avoid potential memory leaks if memory fails to be allocated etc" | 1 年前 | |
Fix comment formatting for XEBP_000.01 entry | 9 个月前 | |
Serial typo | 3 年前 | |
Fix instances of -Wimplicit-function-declaration | 4 年前 |
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