8d6269f3创建于 4月4日历史提交
文件最后提交记录最后更新时间
Fix CHANGEFEATURE event handler in WebGLVectorLayerRenderer for useGeographic This also adds missing projectionTransform to changeFeature in MixedGeometryBatch along with tests. 1 年前
adapt tests for changes 1 个月前
Remove lint and type problems 1 个月前
fix: move angleBetween from math.js to coordinate.js to avoid type import cycles 4 个月前
Merge branch 'main' into strict-ts-module-resolution2 个月前
Fix type imports with stricter hints from tsconfig 2 个月前
webgl: pack the hit detection color to save 2 attribute slots This will not cause any loss in precision The UNPACK_COLOR_FN shader function was adjusted because its computation wasn't quite exact and caused errors It is also now always added to shaders in order to simplify logic (this won't have an impact if it is not used in the shader) 9 个月前
webgl / add float64 arithmetics to the ShaderBuilder use them to compute the offset of the fill pattern on the screen 1 个月前
Check for conflict with UNDEFINED_PROP_VALUE, remove const from API 1 年前
webgl / improve logic for computing render extent and rotated view This matters for the webgl vector tile renderer; the tile extents are now expressed locally (i.e. relative to the tile origin). Also handles patterns when the view is rotated. Also renamed a few things to keep the code readable 1 个月前