| Fix CHANGEFEATURE event handler in WebGLVectorLayerRenderer for useGeographic
This also adds missing projectionTransform to changeFeature in MixedGeometryBatch
along with tests.
| 1 年前 |
| adapt tests for changes
| 1 个月前 |
| Remove lint and type problems
| 1 个月前 |
| fix: move angleBetween from math.js to coordinate.js to avoid type import cycles
| 4 个月前 |
| Merge branch 'main' into strict-ts-module-resolution | 2 个月前 |
| Fix type imports with stricter hints from tsconfig
| 2 个月前 |
| webgl: pack the hit detection color to save 2 attribute slots
This will not cause any loss in precision
The UNPACK_COLOR_FN shader function was adjusted because its computation wasn't
quite exact and caused errors
It is also now always added to shaders in order to simplify logic (this won't
have an impact if it is not used in the shader)
| 9 个月前 |
| webgl / add float64 arithmetics to the ShaderBuilder
use them to compute the offset of the fill pattern on the screen
| 1 个月前 |
| Check for conflict with UNDEFINED_PROP_VALUE, remove const from API
| 1 年前 |
| webgl / improve logic for computing render extent and rotated view
This matters for the webgl vector tile renderer; the tile extents are now
expressed locally (i.e. relative to the tile origin).
Also handles patterns when the view is rotated.
Also renamed a few things to keep the code readable
| 1 个月前 |