<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\StaticSupportTrait;
use pocketmine\event\block\StructureGrowEvent;
use pocketmine\item\Fertilizer;
use pocketmine\item\Item;
use pocketmine\math\Axis;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\Random;
use pocketmine\world\generator\object\TreeFactory;
use pocketmine\world\generator\object\TreeType;
use function mt_rand;
class Azalea extends Flowable{
use StaticSupportTrait;
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($item instanceof Fertilizer){
$item->pop();
if($player === null || !$player->hasFiniteResources() || mt_rand(1, 100) <= 45){
$this->grow($player);
}
return true;
}
return false;
}
private function grow(?Player $player) : void{
$random = new Random(mt_rand());
$tree = TreeFactory::get($random, TreeType::AZALEA);
$transaction = $tree?->getBlockTransaction($this->position->getWorld(), $this->position->getFloorX(), $this->position->getFloorY(), $this->position->getFloorZ(), $random);
if($transaction === null){
return;
}
$ev = new StructureGrowEvent($this, $transaction, $player);
$ev->call();
if(!$ev->isCancelled()){
$transaction->apply();
}
}
protected function recalculateCollisionBoxes() : array{
return [
AxisAlignedBB::one()
->squash(Axis::X, 6 / 16)
->squash(Axis::Z, 6 / 16)
->trim(Facing::UP, 8 / 16),
AxisAlignedBB::one()->trim(Facing::DOWN, 8 / 16)
];
}
private function canBeSupportedAt(Block $block) : bool{
//TODO: Moss block
$supportBlock = $block->getSide(Facing::DOWN);
return $supportBlock->getTypeId() === BlockTypeIds::CLAY ||
$supportBlock->hasTypeTag(BlockTypeTags::DIRT) ||
$supportBlock->hasTypeTag(BlockTypeTags::MUD);
}
}