<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\utils;
use pocketmine\block\Block;
use pocketmine\block\Farmland;
use function mt_rand;
final class CropGrowthHelper{
private const ON_HYDRATED_FARMLAND_BONUS = 3;
private const ON_DRY_FARMLAND_BONUS = 1;
private const ADJACENT_HYDRATED_FARMLAND_BONUS = 3 / 4;
private const ADJACENT_DRY_FARMLAND_BONUS = 1 / 4;
private const IMPROPER_ARRANGEMENT_DIVISOR = 2;
private const MIN_LIGHT_LEVEL = 9;
private function __construct(){
//NOOP
}
/**
* Returns the speed at which this crop will grow, depending on its surroundings.
* The default is once every 26 random ticks.
*
* Things which influence this include nearby farmland (bonus for hydrated farmland) and the position of other
* nearby crops of the same type (nearby crops of the same type will negatively influence growth speed unless
* planted in rows and properly spaced apart).
*/
public static function calculateMultiplier(Block $block) : float{
$result = 1;
$position = $block->getPosition();
$world = $position->getWorld();
$baseX = $position->getFloorX();
$baseY = $position->getFloorY();
$baseZ = $position->getFloorZ();
$farmland = $world->getBlockAt($baseX, $baseY - 1, $baseZ);
if($farmland instanceof Farmland){
$result += $farmland->getWetness() > 0 ? self::ON_HYDRATED_FARMLAND_BONUS : self::ON_DRY_FARMLAND_BONUS;
}
$xRow = false;
$zRow = false;
$improperArrangement = false;
for($x = -1; $x <= 1; $x++){
for($z = -1; $z <= 1; $z++){
if($x === 0 && $z === 0){
continue;
}
$nextFarmland = $world->getBlockAt($baseX + $x, $baseY - 1, $baseZ + $z);
if(!$nextFarmland instanceof Farmland){
continue;
}
$result += $nextFarmland->getWetness() > 0 ? self::ADJACENT_HYDRATED_FARMLAND_BONUS : self::ADJACENT_DRY_FARMLAND_BONUS;
if(!$improperArrangement){
$nextCrop = $world->getBlockAt($baseX + $x, $baseY, $baseZ + $z);
if($nextCrop->hasSameTypeId($block)){
match(0){
$x => $zRow ? $improperArrangement = true : $xRow = true,
$z => $xRow ? $improperArrangement = true : $zRow = true,
default => $improperArrangement = true,
};
}
}
}
}
//crops can be arranged in rows, but the rows must not cross and must be spaced apart by at least one block
if($improperArrangement){
$result /= self::IMPROPER_ARRANGEMENT_DIVISOR;
}
return $result;
}
public static function hasEnoughLight(Block $block, int $minLevel = self::MIN_LIGHT_LEVEL) : bool{
$position = $block->getPosition();
$world = $position->getWorld();
//crop growth is not affected by time of day since 1.11 or so
return $world->getPotentialLightAt($position->x, $position->y, $position->z) >= $minLevel;
}
public static function canGrow(Block $block) : bool{
//while it may be tempting to use mt_rand(0, 25) < multiplier, this would make crops grow a bit faster than
//vanilla in most cases due to the remainder of 25 / multiplier not being discarded
return mt_rand(0, (int) (25 / self::calculateMultiplier($block))) === 0 && self::hasEnoughLight($block);
}
}