<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\utils;
use pocketmine\block\Block;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use function array_key_first;
use function count;
/**
* Used by blocks that have multiple support requirements in the area of one solid block, such as covering three sides of a corner.
* Prevents placement if support isn't available and automatically destroys a block side if it's support is removed.
*/
trait MultiAnySupportTrait{
use MultiAnyFacingTrait;
/**
* Returns a list of faces that block should already have when placed.
*
* @return int[]
*/
abstract protected function getInitialPlaceFaces(Block $blockReplace) : array;
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->faces = $this->getInitialPlaceFaces($blockReplace);
$availableFaces = $this->getAvailableFaces();
if(count($availableFaces) === 0){
return false;
}
$opposite = Facing::opposite($face);
$placedFace = isset($availableFaces[$opposite]) ? $opposite : array_key_first($availableFaces);
$this->faces[$placedFace] = $placedFace;
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
$changed = false;
foreach($this->faces as $face){
if($this->getAdjacentSupportType($face) !== SupportType::FULL){
unset($this->faces[$face]);
$changed = true;
}
}
if($changed){
$world = $this->position->getWorld();
if(count($this->faces) === 0){
$world->useBreakOn($this->position);
}else{
$world->setBlock($this->position, $this);
}
}
}
/**
* @return array<int, int> $faces
*/
private function getAvailableFaces() : array{
$faces = [];
foreach(Facing::ALL as $face){
if(!$this->hasFace($face) && $this->getAdjacentSupportType($face) === SupportType::FULL){
$faces[$face] = $face;
}
}
return $faces;
}
}